[ENG] Heroes V:Arena is a new multiplayer modification for two players. We've taken the best of the Heroes of Might and Magic series, the "endgame battles," and designed a map that allows you to quickly prepare your hero and clash with the opposing player. [PL] Heroes V:Arena to nowa modyfikacja Multiplayerowa dla dwóch graczy. Wyciągnęliśmy z serii Heroes of Might and Magic to, co najciekawsze, czyli "bitwy końcowe" i zaprojektowaliśmy mapę, która pozwala na szybkie przygotowanie bohatera i starcie z przeciwnym graczem.

Report RSS Patch 2.42!

Heroes of might and Magic 5: Arena New version changelog!

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Zrzut ekranu 2024 07 09 121936


Relative to version 2.41:

Avatar of Death:

  • Initiative Increase:
    • Previously: 1000 + 0.05 per level + 0.05 per SP
    • Now: 1000 + 10 per level + 10 per SP
    • Correction Example at Level 16:
      • Previously: 1000 + 0.8 + 0.8 ≈ 1002
      • Now: 1000 + 160 + 160 ≈ 1320
    • Note: Correction of an error from the beginning of the Arena when initiative was expressed in thousands.

Necropolis Leadership:

  • Slight Nerf:
    • Was: +1/2/3 Attack and Defense for each level of mastery
    • Now: +1/2/3 Attack and 4/8/12% creatures from necromancy

General Changes:

  • Unit Specialists: Fixed bonus of +6/6 Attack/Defense for their favorite creatures (previously +1/1 for every 2 hero levels).
  • Reduction of Additional Creatures:
    • Haven:
      • Ellaine: 89 → 40 Additional Peasants
      • Alaric: 29 → 0 Additional Archers
      • Laszlo: 23 → 0 Additional Swordsmen
    • Inferno: Grawl: 23 → 10 Additional Cerbers
    • Necropolis: Orson: 47 → 0 Additional Zombies
    • Sylvan:
      • Gilraen: 13 → 0 Additional Dancers
      • Ossir: -2 → 0 Additional Hunters
    • Dungeon:
      • Vayshan: 25 → 10 Additional Scouts
      • Ylaya: 12 → 5 Additional Furies
      • Kythra: 16 → 5 Additional Minotaurs
    • Academy: Havez: 70 → 30 Additional Gremlins
    • Fortress:
      • Karli: 33 → 15 Additional Harpooners
      • Ingvar: 57 → 0 Additional Guards
      • Ebba: 11 → 5 Additional Bears
    • Stronghold:
      • Haggash: 32 → 0 Additional Centaurs
      • Telsek: 25 → 5 Additional Warriors

Heroes:

  • Not Starting With Specific Skills:
    • Razzak - Defense
    • Raelag - Defense
    • Wulfstan - Logistics
    • Kythra - Leadership
  • Master of Lightning: Stuns 1 target (previously 2 targets) due to desynchronization issues.
  • Fire Resistance: 30% → 40% reduction in Fire Magic Damage.
  • Protection: 15% → 20% reduction in magic damage.
  • Arcane Training: 20% → 15% spell cost reduction.
  • Mana Regeneration: 15 → 30 mana points at the start of the battle.
  • Arcane Brilliance: +2 Spell Power, retains current effect +30 mana points at the start.
  • Bloodsucker: 3 or 4 attack → 2 attack for each killed enemy unit.
  • Fire Elemental: Shot amount reduction to 8.
  • Hero Specialization in Fireball: +1 SP every 4 levels → +1 SP every 3 levels.
  • New Skill: Harbinger of Fear: Lowers enemy units' morale by 2. Available for Haven, Inferno, Dungeon, Necropolis, Academy.
  • Rework of the Right Path: One Spell Merchant → Two Spell Merchants, Single spell cost: 6000 - 10,000 gold.
  • The Fountain Changes: Offers purchase of 4 random spells of levels 1-3, one from each magic. Approval cost: 6000 gold.
  • The Obelisk: Offers a free choice between +2 Knowledge and +2 Spell Power.

Castle Changes:Haven:

  • Guardian Angel: Restores more health points: 1500 → 2100.
  • Retaliation: Consumes less Battle Readiness: 0.5 → 0.33.
  • Godric: Reduces Light Magic spell cost by 2 mana.

Inferno:

  • Hellfire Damage Formula: 10 + SP * 14 → 10 + SP * 10.
  • Burning Fires Damage: 1.5x → 2x.
  • Seductive Succubus: Unit power reduction: 680 → 420, seduction over 30% weaker.

Necropolis:

  • Bone Resistance: 20% → 30% damage reduction.
  • Lord of the Dead: Skill removed from the Enlightenment tree, added to the Leadership tree with +20% creatures from necromancy.
  • Frozen Bones: 10% → 20% retaliatory damage.
  • Rotting Zombie: Weakening Aura lowers enemy morale by 2, attack and defense by 3.

Sylvan:

  • White Unicorn: Child of Light now receives positive effects only from own hero and units.
  • Elf Luck: +100% damage → +80% damage.
  • Savage Treant: -1 speed.
  • Wind Dancer, War Dancer, Grand Hunter: -100 Initiative.
  • Mystic Archer: +100 Initiative.

sylvan


Dungeon:

  • Shadow Mistress: -1 speed.
  • Yrbeth: New specialization, activates the Dark Ritual skill twice (if she has it, three times).
  • Lethos: No longer paired with Dungeon - Necropolis.

Academy:

  • Zehir: Loses the bonus to Spell Power of summoned creatures.

Fortress:

  • Ingvar Specialization Change: In addition to stat bonuses, receives +1 HP for T1 units.
  • Factional Skill Chance Changes:
    • Defense: 15% → 13%
    • Luck: 8% → 6%
    • Magic Talent: 2% → 6%
  • Economical Runes: 0.4 x knowledge → 0.3 x knowledge (mana points recovered for using a rune).
  • Powerful Runes: 2x cost → 3x cost.

kko


Stronghold:

  • Pao Kai:
    • Attack: 20 → 22
    • Defense: 19 → 21
    • Damage: 20-25 → 22-27
    • Initiative: 1000 → 1100
    • +5% recovered HP from special skill
  • Venomous Wyvern: Initiative: 1100 → 1050

Artifact Changes:

  • Sandro's Cloak: 0 Spell Power → 2 Spell Power.
  • Sar Issus' Staff: 2 Knowledge → 1 Knowledge, 0 Spell Power → 2 Spell Power.

Magic Changes:

  • Hypnosis Duration: 0.15/0.15/0.20/0.25 * SP → 0.02/0.06/0.12/0.2 * SP.
  • Blindness Duration: 0.15/0.15/0.20/0.25 * SP → 0.05/0.1/0.15/0.25 * SP

Corrections:

  • Resurrection Runes: Corrected from indicating 40% resurrection to 30%. (was mistake in description)

Other:

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