Explore the progressive evolution of the interface for Synthaar, and the general design concepts behind its creation!
Thanks to everyone who joined our event! We received a lot of interesting questions. Initially, we planned to answer 10 questions, but due to your participation...
Hello fellow game developers and fans! Today we're showing you a bit of the process we had to design our logo for Constance!
A post about the game's state and platform releases.
We're talking about what's coming with 2.5.0 this week! Plus, we’re running another fundraiser to support Direct Relief 😀
'Paris in 2000 Years' is a city-builder game focused on the history of Paris. From the Gallo-Roman era to the Middle Ages and the Renaissance, you can...
IdleTale has ended its alpha testing state and it's open for pre-registration in Google Play, having a release date sooner than we thought!
Ahoy there! Flint: Treasure of Oblivion features a bande dessinée (French-Belgian comics) inspired narration, but what made Savage Level choose this?...
Our testers attempt to make the most broken build in the upcoming indie game Backpack Survivors.
Hello There, I Noticed That Nobody Made A Tutorial For 3D Weapons In GZDoom. So I Made A Tutorial For All Of You GZDoomers. Cheers!
Tiberium Dusk 1.26 BETA is here and available to download on ModDB! Featuring hundreds of gameplay changes, new units, artwork, sound work, new engine...
The tower defense strategy game is available on Steam to wishlist!
We're beginning testing for Erenshor to ensure quality for Steam Next Fest.
Hello friends! Today, we want to immerse you in the fantastic world of Everwayne and share more about the project, which over the past few years has become...
A closer look at the setting of our unreliable narrator's misfortune.
Info on 1.0's Release Date, The Ending and a fix for demo 2
CALL OF DOOM: TARKOV has been updated with the addition of "Random Weapon Mode" and bug fixes.
A basic run-down of the premise of this mod; Currently very barebones and unpolished.
This week we show you the process of level building in our game!
Release of Five Years of Fire Alpha Version after a long period of silence!
The chain lightning effect has been finalized for the full release of Shadow Survival!
New Area in the prison complex. It is a world zone that displays all active raids.
Closing in to the release date, how do we fare? Quick updates in all fronts, we have UI, Modelling, and Programming Bugs!
Hello Shokuho fans. Our June update is a few days late, but here it is. Please note that everything you see is a work in progress and subject to change.
The mod will have a new campaign story, the previous one that I published in another article will be modified or completely replaced, years ago I did...
We decided not to torment you anymore, and posted this post with all possible art, if we wanted, we continued to post screenshots of the maps every day...
The Weather Mod is new and improved with a much bigger map, melting hail, and more!
Today we will deal with the fifth enemy, the Blitzguard, and I will briefly describe the color palette change.