Bug fixes and a few changes.
REQUIRES REMOVAL OF THE PREVIOUS EXE AND MAPS!
Relative to version 2.41:
Avatar of Death:
- Initiative Increase:
- Previously: 1000 + 0.05 per level + 0.05 per SP
- Now: 1000 + 10 per level + 10 per SP
- Correction Example at Level 16:
- Previously: 1000 + 0.8 + 0.8 ≈ 1002
- Now: 1000 + 160 + 160 ≈ 1320
- Note: Correction of an error from the beginning of the Arena when initiative was expressed in thousands.
Necropolis Leadership:
- Slight Nerf:
- Was: +1/2/3 Attack and Defense for each level of mastery
- Now: +1/2/3 Attack and 4/8/12% creatures from necromancy
General Changes:
- Unit Specialists: Fixed bonus of +6/6 Attack/Defense for their favorite creatures (previously +1/1 for every 2 hero levels).
- Reduction of Additional Creatures:
- Haven:
- Ellaine: 89 → 40 Additional Peasants
- Alaric: 29 → 0 Additional Archers
- Laszlo: 23 → 0 Additional Swordsmen
- Inferno: Grawl: 23 → 10 Additional Cerbers
- Necropolis: Orson: 47 → 0 Additional Zombies
- Sylvan:
- Gilraen: 13 → 0 Additional Dancers
- Ossir: -2 → 0 Additional Hunters
- Dungeon:
- Vayshan: 25 → 10 Additional Scouts
- Ylaya: 12 → 5 Additional Furies
- Kythra: 16 → 5 Additional Minotaurs
- Academy: Havez: 70 → 30 Additional Gremlins
- Fortress:
- Karli: 33 → 15 Additional Harpooners
- Ingvar: 57 → 0 Additional Guards
- Ebba: 11 → 5 Additional Bears
- Stronghold:
- Haggash: 32 → 0 Additional Centaurs
- Telsek: 25 → 5 Additional Warriors
Heroes:
- Not Starting With Specific Skills:
- Razzak - Defense
- Raelag - Defense
- Wulfstan - Logistics
- Kythra - Leadership
- Master of Lightning: Stuns 1 target (previously 2 targets) due to desynchronization issues.
- Fire Resistance: 30% → 40% reduction in Fire Magic Damage.
- Protection: 15% → 20% reduction in magic damage.
- Arcane Training: 20% → 15% spell cost reduction.
- Mana Regeneration: 15 → 30 mana points at the start of the battle.
- Arcane Brilliance: +2 Spell Power, retains current effect +30 mana points at the start.
- Bloodsucker: 3 or 4 attack → 2 attack for each killed enemy unit.
- Fire Elemental: Shot amount reduction to 8.
- Hero Specialization in Fireball: +1 SP every 4 levels → +1 SP every 3 levels.
- New Skill: Harbinger of Fear: Lowers enemy units' morale by 2. Available for Haven, Inferno, Dungeon, Necropolis, Academy.
- Rework of the Right Path: One Spell Merchant → Two Spell Merchants, Single spell cost: 6000 - 10,000 gold.
- The Fountain Changes: Offers purchase of 4 random spells of levels 1-3, one from each magic. Approval cost: 6000 gold.
- The Obelisk: Offers a free choice between +2 Knowledge and +2 Spell Power.
Castle Changes:Haven:
- Guardian Angel: Restores more health points: 1500 → 2100.
- Retaliation: Consumes less Battle Readiness: 0.5 → 0.33.
- Godric: Reduces Light Magic spell cost by 2 mana.
Inferno:
- Hellfire Damage Formula: 10 + SP * 14 → 10 + SP * 10.
- Burning Fires Damage: 1.5x → 2x.
- Seductive Succubus: Unit power reduction: 680 → 420, seduction over 30% weaker.
Necropolis:
- Bone Resistance: 20% → 30% damage reduction.
- Lord of the Dead: Skill removed from the Enlightenment tree, added to the Leadership tree with +20% creatures from necromancy.
- Frozen Bones: 10% → 20% retaliatory damage.
- Rotting Zombie: Weakening Aura lowers enemy morale by 2, attack and defense by 3.
Sylvan:
- White Unicorn: Child of Light now receives positive effects only from own hero and units.
- Elf Luck: +100% damage → +80% damage.
- Savage Treant: -1 speed.
- Wind Dancer, War Dancer, Grand Hunter: -100 Initiative.
- Mystic Archer: +100 Initiative.
Dungeon:
- Shadow Mistress: -1 speed.
- Yrbeth: New specialization, activates the Dark Ritual skill twice (if she has it, three times).
- Lethos: No longer paired with Dungeon - Necropolis.
Academy:
- Zehir: Loses the bonus to Spell Power of summoned creatures.
Fortress:
- Ingvar Specialization Change: In addition to stat bonuses, receives +1 HP for T1 units.
- Factional Skill Chance Changes:
- Defense: 15% → 13%
- Luck: 8% → 6%
- Magic Talent: 2% → 6%
- Economical Runes: 0.4 x knowledge → 0.3 x knowledge (mana points recovered for using a rune).
- Powerful Runes: 2x cost → 3x cost.
Stronghold:
- Pao Kai:
- Attack: 20 → 22
- Defense: 19 → 21
- Damage: 20-25 → 22-27
- Initiative: 1000 → 1100
- +5% recovered HP from special skill
- Venomous Wyvern: Initiative: 1100 → 1050
Artifact Changes:
- Sandro's Cloak: 0 Spell Power → 2 Spell Power.
- Sar Issus' Staff: 2 Knowledge → 1 Knowledge, 0 Spell Power → 2 Spell Power.
Magic Changes:
- Hypnosis Duration: 0.15/0.15/0.20/0.25 * SP → 0.02/0.06/0.12/0.2 * SP.
- Blindness Duration: 0.15/0.15/0.20/0.25 * SP → 0.05/0.1/0.15/0.25 * SP
Corrections:
- Resurrection Runes: Corrected from indicating 40% resurrection to 30%. (was mistake in description)
Other: