IdleTale comes up mix of RPG and incremental games. The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions. The unique things about this game are the mechanics involved in the player's progression along the game. There are skills, talent trees, loot and gear system, dungeons, raids, and even the typical "ascension" system. Fight bosses, get their loot, buff up and take the next step in your journey!
First of all, thank you so much for the warm welcome IdleTale has had both when I first posted THIS as an idea and when its DEMO launched. Receiving so much feedback from so many people (and so positive) really fueled my inner gamer to challenge myself and keep working on the best idle RPG I can.
Said this, IdleTale is now in closed Alpha and there's still some spots left!
We'll keep accepting alpha testers until we have around 100-200 testers (there's still a lot of room for you all), so don't be shy and apply if you like!
I'll leave a trailer here and the Discord link here so you can join and apply in the Alpha-application channel.
Thank you for reading, see you in Ashtar!
Hi everyone. I'm Ed, developer of IdleTale, a currently small project for a new incremental RPG I'm working on - and I'm here to announce there's a playable...
IdleTale has ended its alpha testing state and it's open for pre-registration in Google Play, having a release date sooner than we thought!
Shame no 2nd map, talants, trees and gear yet.
So far seems pointless to upgrade codex beyond lvl 5 and character`s stats as they simply cannot give more gold then passives and no quicker spawn.
Also would be nice to have options window (to mute sound etc) and have info how much g/sec does each potion/ets give in total
Stat idea: dex/agi for atk speed