♢ Our game is a thriller set in the 90's, where the player must complete small household tasks to help their grandmother, the task giver. While navigating through the house, the player will notice that some things are moving around on their own, and the room they’ve entered before doesn’t quite look the same this time around. ♢
Hello fellow game developers and fans! Today we're showing you a bit of the process we had to design our logo for Constance!
The logo we used previously was but a sketch of the final concept we wanted to achieve, so in this post you can see the steps we took to create our final logo. We wanted to represent the flow of time with our logo, and the toll it takes on people. This is why the letters in "Constance" have some weathering on them.
We also revamped our speck sheet with the new logo and a new illustration!
Hello fellow game developers and fans! Today we're showing you our level concept designs!
Hello fellow game developers and fans! We're here today to reveal more about our game art style and art choices!