The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.
HERE IS THE LINK TO THE FIX.
Moddb.com
Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)
Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.
Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.
After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.
Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.
HOTFIX FOR CRASH IN AGROPROM UNDERGROUND, REQUIRES START OF A NEW GAME.
OUTDATED, USE THIS LINK INSTEAD.
Moddb.com
MIRROR.
Fs06n5.sendspace.com release allspawn.7z
The new base version has finally released! Expand this post for links and more information.
FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...
A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...
It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...
A number of re-skins for the AK-74s, the AK-74M, and the AK-105 for WeaponGulash.
This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...
Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...
Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).
This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.
Any other place I can download this that ISN'T a torrent?
AI seems to die or something when in combat. This doesn't happen to fauna, just stalkers, ie: When i just got into garbage and went to help Bes, after some firefight all NPCs stopped moving or shooting. Just stood there, still could talk to them. This kind of ***** the experience, got any fixes?
After seven years (and maybe a dozen different mods), this is still one of the most atmospheric ones I've ever played with...
I agree.
I have a low profile pc, and runs smooth.
No only the inmersion, also it has a tough difficulty.
I can say negative to the very low damage of the assault riffle. They not kill. And that's its a flaw.
somebody need to revive this mod wheres the russian boys who can complete this
It keeps crashing at agroprom underground
How do i use the hud and the pda map on sreen in combat? and the ammo counter and stuff?
For anybody trying to play this, the bulk of the reasons it crashes seems to be related to weapons dropping when an NPC is killed or hurt. There are other reasons for crashes like the side tasks that reward you boxes of slugs also crash the game if you complete those, and possibly more; so I would suggest saving before accepting and turning a side quest in (if u already have the required item). I haven't gotten far into the game, and I'm met with crashes at every step. There is also a crash when you try to load up a 20size mag for the aek919 with one of the 3 types of 9x18, unsure which type, so I would skip that weapon. I'm no developer or modder, don't know much but did some google searches and while I found out how to prevent the weapon drop crash, the fix ain't complete because I don't know the code names of all the weapons in the mod. So every time I get a crash I have to look into the crash report to find out what weapon it was and only then I add it to the file that fixes the crash. As you can guess, I have to go through hundreds of crashes since stalkers can spawn with almost any weapon. The problem is that the gamedata is missing it's "mp" folder, like this: gamedata/config/mp/mp_ranks.ltx. So I had to create this file myself and type stuff in it to fix the weapon crashes one by one. If the creator or somebody with experience sees this, would be appreciated to chime in and help. Help by writing all the weapon names I suppose.. for example mp_wpn_mp5 etc, or even post an "mp_ranks.ltx" from extracted vanilla or something. The ltx file contains the following: [rank_0]
available_items = (and here u write that mp_wpn_x,mp_wpn_y,mp_wpn_z, and so on). Also [rank_1] and 2 and 3 and idk how many, I wrote in up to [rank_6]to make sure I won't get any ~can't open section "rank_2" ~ type of crashes, and then i added the weapon names under each rank+available items =
After getting some odd "beer" related crash in the hanger with Seriy, today the logs stopped recording why the game crashed... maybe it's time to give up
Liked the vibe the mod gives, fell in love with how the shooting feels, but those ctds make the mod dead for me. Also liked the magazine realoding thing. Any suggestions on the mods with the shooting like in this?
Moddb.com
Basically looks like ZOA on COM engine. The latest accessible version is 1.02 whit unfinished english, version 1.15 is in development and soon be finished.