A Star Wars themed gameplay mod for classic Doom on the GZDoom engine
REQUIRES GZDOOM 4.7.0 or higher
MAIN FEATURES
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
A selection of player classes, some with special abilities such as force powers
New music and sounds.
Optional add-on packs to customize experience.
RECOMMENDED MAPS
Obsidian Level Maker (with Textures pack)
Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Star Wars for DOOM2 (with Star Wars DOOM2 Compatibility Patch)
Dark Encounters (with textures pack)
Going Down (with textures pack)
Hellbound (with textures pack)
Shotgun Symphony (with textures pack)
Base Ganymede (with textures pack)
Back to Saturn X
Dark Universe
Epic 2
Revolution!
Eternal Doom
Ancient Aliens
ID SOFTWARE
Doom, Doom 2, etc.
LUCASFILMS & DISNEY
Star Wars series
LUCASARTS
Resources from: Dark Forces, Dark Forces II: Jedi Knight, Jedi Outcast,
Battlefront series, DroidWorks, Empire at War, Rogue Squadron
WOOKIEPEDIA (https://starwars.fandom.com)
Weapon names and information
BIOWARE
Resources from: Knights of the Old Republic
ELECTRONIC ARTS
LOWFI sound rips from Battlefront series
ROGUE ENTERTAINMENT
Resources from: Strife: Quest for the Sigil
RAVEN SOFTWARE
Resources from: Heretic, Hexen
WARDUST
Collaborator
Hi-Res font graphics, blaster effects, Officer variants(grey and White), light saber,
ATST, spider droids, e11-D, Stormtrooper variants (sarge, dlt, autogun, shore, DarkGuards),
probes, Rodian sniper, Darth Vader sprite edit, sound & sprite rips,
AT-PT, H-12 launcher,
ACS codes for unmorph and water spawning, various decorate code
JVC ENTERTAINMENT
Sprites from Super Star Wars for SNES
GARRETT GRANGER
Star Wars for DOOM2 (sound & sprite rips)
JEKYLL GRIM PAYNE, GIFTY
Beautiful Doom Visual blaster effects, decal graphics and definitions
CEEJAY
Forces.wad (sound & sprite rips)
RYAN CORDELL
rc_darkforces.pk3 (graphic rips and some SBARINFO code)
HORRORMOVIE REI
Boss spawning decorate code
from Bratwurst-Monsters/Mother-Demon mods
LILWHITEMOUSE
Star Wars Chibi Rebellion, Mynock code/sprites/sounds, Tauntaun sprites
SCUBA STEVE
Base lightsaber sprites and decorate
MARV MAYS (kamikaze@bright.net)
Hoth Trooper sprites
PATRICK HASLOW (pod15@owc.net)
Tusken raider sprites
PATRICK HASLOW (pod15@owc.net) & MATTHEW HALLARON (mhallaron@yahoo.com)
Scout/Biker Trooper & Sentry Droid sprites
Oppressor and Gyrojet sprites from Dark Tide mod for Dark Forces
PETER KLASSEN (ppklassen@aol.com) & JERETH KOK (jereth@alphalink.com.au)
Jetpack Trooper sprites
ALLEN NEWMAN (magicaldf@geocities.com)
Concussion Commando sprites
GHASTLY_DRAGON
Jetpack/Flying decorate code
CAPTAIN TOENAIL
Jetpack/Flying decorate code, sentry gun code
IVORY DUKE
ZMovement code
THATONEZDOOMER
Detpack decorate code edited from R667's BioPipebomb Launcher
CTLCDN
Dual pistol code edited from R667's MismatchedPistols
PILLOWBLASTER
Some Macheterang code used for Lightsaber throw
PUDDINGLY
Grappling hook code from hook.wad
JAREWILL
Quick Kick code edited from NTMAI-QuickKick AddOn
HEY DOOMER
Screen Armor code
MIKK-
Toggleable Powerups code
AGENT_ASH
Class dependent pickup code
TEHREALSALT
Alternate Partial Invisibility code
MARCELUS
Hi-res Hexen sprites
LEE MORRISROE
Jawa Ion Blaster sprites
JDB Artist (Gaming-nexus.net)
Weapon models from Jedi Knight 2: Reborn mod for Jedi Outcast
D3ATH STALKER
Light saber decals edited from Doom Incarnate's hatchet decals
WAYNE POE
Darth Vader base sprites
MAGICWIZARD
Lightning blasts from R667's Overlord
ZRRION THE INSECT
Diagona code from R667's Trash Monster
AJAY HUFF & GONZALO SAVOGUIN
Rodian sprites
LIONEL FOUILLEN & MATT HALLARON
Human mercenary sprites
BIG OL BILLY
Spaceball sprites
FANTINAIKOS
Sprties for: Female Imperial Officer, Imperial Gunner-Engineer,
Phase 0, Rebel Captain, Rebel Honor Guard, Hoth Rebel, Imperial Medic sprites
DEEPERTHOUGHT
Zero-G Trooper, NonComOfficer, INT-4 Interceptor, other sprites from DukeForces
AL MCDONALD
Wampa, Zero Gravity Trooper sprites
DUNKELSCHWAMM (https://www.spriters-resource.com/custom_edited/starwarscustoms/)
Incinerator trooper (armor), Shadow Trooper
GARYOSAVAN
AT-ST original model (sprite made by Wardust)
REDDGE
Luke Skywalker sprites
WILLKUER
Ion blaster, heavy pistol and Bowcaster sprites
MIGUEL A. REYES
MLC-3 Light Tank model
STEVEN G.
T-4B Heavy Tank model (sprite made by Xim)
GIADA MORICONI
Y-Wing Starfighter model (sprite made by Xim)
KATASE
X-Wing Starfighter model, Moldy Crow model (sprite made by Xim)
CHICKENFOOT1
T-47 Airspeeder model (sprite made by Xim)
TOMMASO INCECCHI
TIE Interceptor model (sprite made by Xim)
EPIC_FAIL
Tie AP-1 Mauler model (sprite made by Xim)
DANIEL @ sketchfab.com
TIE Phantom model (sprite made by Xim)
ABDYLA @ 3dwarehouse.sketchup.com
Saber-class fighter tank model (sprite made by Xim)
KEVUNO_DESIGNS
Speeder bike HUD model (sprite made by Xim)
THEIRONBOI (https://sketchfab.com/TheIr0nBoi)
Darksaber model (sprite made by Xim)
BATTLEFRONT-1035
DH-17 and RT-97C blaster models (sprite made by Xim)
A WIRO/StarWars-Universe
Slave 1 model (sprite made by Xim)
HENSKELION
XR-85 Tank Droid model (sprite made by Xim)
DANIEL KULIKOWSKI
Oppressor flamethrower model (sprite made by Xim)
JP BALMET
Head for Aqualish
SACRAICROSS
Head for Gand
AUSTIN CRANE
Wookie Bowcaster sprite
SEAN LACK
DL44 Heavy pistol sprite
RAFAELDEJONGH
EE-3 Carbine rifle sprite
REX CLAUSSEN
Rouge Jedi player sprite
GINKOBUM13
New crosshairs for Movie Battles
ZAPSLPAT (https://www.zapsplat.com)
Whistling Bird sound effect from firework screamer sound
PAUL BLIVEN
Protocol Droid Servo Noise Robot Movement sound
DZIERZAN
New animations for classic Dark Forces weapons
PHREDREEKE
Animations for Imperial Repeater Gun
DOOMENATOR
New/remade textures and flats
MARTIN HOWE
Secret level spawner
DARMAN MACRAY
Music packs, storyline text screens, other input
ARMYMEN12002003
Music pack, other input
BURGHARD
Providing various graphics, Reborn sprites, other input
XIM
Mod creator, Xim - Star Wars Doom
Various sprites, sounds, edits and rips
DECORATE and ZScript code
Please credit the original author of any resources you use them in your own projects
Sorry if I missed anyone in the credits, if you know anyone I missed leave a
message on the ModDB page (www.moddb.com/mods/xims-star-wars-doom)
These are the items featured in Xim's Star Wars Doom. Many of them are portable items, much like those featured in Heretic, Hexen and Strife.
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Here is what ive got today:
Script error, "Xim-StarWars-v3.1.5.pk3:mapinfo.txt" line 36:
Expected '=' but got '{' instead.
Wads and its order of load:
Xim-StarWars-v3.1.52
HUDHEALTHBAR_V3
NVision
Xim-StarWarsMidiRandom
Now, the question is - what the fcuk is going bloody wrong?
Using an older zdoom version or a port that does not support the IVF movies? You can open the MAPINFO.txt and delete this new function.
There's a bug with one new enemy I guess, the Imperial Infantryman Commando seems invisible until it moves and his final death frame it's a shooting pose.
Once there was also a casual bug with "The Darkest Hour" that involves a section in the optional virtual simulation area that required to kill two clearly specific enemies to progress, but due the random spawning of enemies type that was often impossible. But this may be already fixed.
Thank you for reporting the bug. I'm fixing the infantryman pronto. I'll check out the compat patches later if I can.
Anyone know how to install this mod? I really want to use it but everything I find on youtube doesn't really help.
Any plans to implement updated stuff from Dark Forces remastered?
Sorry no, not really.
Finally tried it.
Too bad this appears to desync in multiplayer.
No glorious SW CoOp then.
Yeah sorry about that. I'm not sure why it does that and I'm not sure how I can fix it right now. I think some of the version 2 releases might still work though.
Thanks for the answer and this mod!
Good to know some version 2 release may not desync.
Felt like some weapon firing triggered it, dunno for sure, though or which weapon(s?) at that.
I'm sure you know about these:
Zdoom.org
Zdoom-docs.github.io
and maybe even more.
I know it can be tricky to accomplish what one wants to in gzdoom at times (at least when I started tinkering with stuff it was so for me) and I only have a slight idea about how much work creating/ compiling all these weapons/ enemies and texture replacements must have taken and that it is huge.
To not make sure that everything used is multiplayer-safe is understandable.
Well it could be a lot of things according to that. Probably a cvar issue and I have TONS of cvar stuff too.