A Star Wars themed gameplay mod for classic Doom on the GZDoom engine

REQUIRES GZDOOM 4.7.0 or higher

MAIN FEATURES
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
A selection of player classes, some with special abilities such as force powers
New music and sounds.
Optional add-on packs to customize experience.

RECOMMENDED MAPS
Obsidian Level Maker (with Textures pack)

Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Star Wars for DOOM2 (with Star Wars DOOM2 Compatibility Patch)
Dark Encounters (with textures pack)
Going Down (with textures pack)
Hellbound (with textures pack)
Shotgun Symphony (with textures pack)
Base Ganymede (with textures pack)
Back to Saturn X
Dark Universe
Epic 2
Revolution!
Eternal Doom
Ancient Aliens

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Credits

Feature

ID SOFTWARE
Doom, Doom 2, etc.

LUCASFILMS & DISNEY
Star Wars series

LUCASARTS
Resources from: Dark Forces, Dark Forces II: Jedi Knight, Jedi Outcast,
Battlefront series, DroidWorks, Empire at War, Rogue Squadron

WOOKIEPEDIA (https://starwars.fandom.com)
Weapon names and information

BIOWARE
Resources from: Knights of the Old Republic

ELECTRONIC ARTS
LOWFI sound rips from Battlefront series

ROGUE ENTERTAINMENT
Resources from: Strife: Quest for the Sigil

RAVEN SOFTWARE
Resources from: Heretic, Hexen

WARDUST
Collaborator
Hi-Res font graphics, blaster effects, Officer variants(grey and White), light saber,
ATST, spider droids, e11-D, Stormtrooper variants (sarge, dlt, autogun, shore, DarkGuards),
probes, Rodian sniper, Darth Vader sprite edit, sound & sprite rips,
AT-PT, H-12 launcher,
ACS codes for unmorph and water spawning, various decorate code

JVC ENTERTAINMENT
Sprites from Super Star Wars for SNES

GARRETT GRANGER
Star Wars for DOOM2 (sound & sprite rips)

JEKYLL GRIM PAYNE, GIFTY
Beautiful Doom Visual blaster effects, decal graphics and definitions

CEEJAY
Forces.wad (sound & sprite rips)

RYAN CORDELL
rc_darkforces.pk3 (graphic rips and some SBARINFO code)

HORRORMOVIE REI
Boss spawning decorate code
from Bratwurst-Monsters/Mother-Demon mods

LILWHITEMOUSE
Star Wars Chibi Rebellion, Mynock code/sprites/sounds, Tauntaun sprites

SCUBA STEVE
Base lightsaber sprites and decorate

MARV MAYS (kamikaze@bright.net)
Hoth Trooper sprites

PATRICK HASLOW (pod15@owc.net)
Tusken raider sprites

PATRICK HASLOW (pod15@owc.net) & MATTHEW HALLARON (mhallaron@yahoo.com)
Scout/Biker Trooper & Sentry Droid sprites
Oppressor and Gyrojet sprites from Dark Tide mod for Dark Forces

PETER KLASSEN (ppklassen@aol.com) & JERETH KOK (jereth@alphalink.com.au)
Jetpack Trooper sprites

ALLEN NEWMAN (magicaldf@geocities.com)
Concussion Commando sprites

GHASTLY_DRAGON
Jetpack/Flying decorate code

CAPTAIN TOENAIL
Jetpack/Flying decorate code, sentry gun code

IVORY DUKE
ZMovement code

THATONEZDOOMER
Detpack decorate code edited from R667's BioPipebomb Launcher

CTLCDN
Dual pistol code edited from R667's MismatchedPistols

PILLOWBLASTER
Some Macheterang code used for Lightsaber throw

PUDDINGLY
Grappling hook code from hook.wad

JAREWILL
Quick Kick code edited from NTMAI-QuickKick AddOn

HEY DOOMER
Screen Armor code

MIKK-
Toggleable Powerups code

AGENT_ASH
Class dependent pickup code

TEHREALSALT
Alternate Partial Invisibility code

MARCELUS
Hi-res Hexen sprites

LEE MORRISROE
Jawa Ion Blaster sprites

JDB Artist (Gaming-nexus.net)
Weapon models from Jedi Knight 2: Reborn mod for Jedi Outcast

D3ATH STALKER
Light saber decals edited from Doom Incarnate's hatchet decals

WAYNE POE
Darth Vader base sprites

MAGICWIZARD
Lightning blasts from R667's Overlord

ZRRION THE INSECT
Diagona code from R667's Trash Monster

AJAY HUFF & GONZALO SAVOGUIN
Rodian sprites

LIONEL FOUILLEN & MATT HALLARON
Human mercenary sprites

BIG OL BILLY
Spaceball sprites

FANTINAIKOS
Sprties for: Female Imperial Officer, Imperial Gunner-Engineer,
Phase 0, Rebel Captain, Rebel Honor Guard, Hoth Rebel, Imperial Medic sprites

DEEPERTHOUGHT
Zero-G Trooper, NonComOfficer, INT-4 Interceptor, other sprites from DukeForces

AL MCDONALD
Wampa, Zero Gravity Trooper sprites

DUNKELSCHWAMM (https://www.spriters-resource.com/custom_edited/starwarscustoms/)
Incinerator trooper (armor), Shadow Trooper

GARYOSAVAN
AT-ST original model (sprite made by Wardust)

REDDGE
Luke Skywalker sprites

WILLKUER
Ion blaster, heavy pistol and Bowcaster sprites

MIGUEL A. REYES
MLC-3 Light Tank model

STEVEN G.
T-4B Heavy Tank model (sprite made by Xim)

GIADA MORICONI
Y-Wing Starfighter model (sprite made by Xim)

KATASE
X-Wing Starfighter model, Moldy Crow model (sprite made by Xim)

CHICKENFOOT1
T-47 Airspeeder model (sprite made by Xim)

TOMMASO INCECCHI
TIE Interceptor model (sprite made by Xim)

EPIC_FAIL
Tie AP-1 Mauler model (sprite made by Xim)

DANIEL @ sketchfab.com
TIE Phantom model (sprite made by Xim)

ABDYLA @ 3dwarehouse.sketchup.com
Saber-class fighter tank model (sprite made by Xim)

KEVUNO_DESIGNS
Speeder bike HUD model (sprite made by Xim)

THEIRONBOI (https://sketchfab.com/TheIr0nBoi)
Darksaber model (sprite made by Xim)

BATTLEFRONT-1035
DH-17 and RT-97C blaster models (sprite made by Xim)

A WIRO/StarWars-Universe
Slave 1 model (sprite made by Xim)

HENSKELION
XR-85 Tank Droid model (sprite made by Xim)

DANIEL KULIKOWSKI
Oppressor flamethrower model (sprite made by Xim)

JP BALMET
Head for Aqualish

SACRAICROSS
Head for Gand

AUSTIN CRANE
Wookie Bowcaster sprite

SEAN LACK
DL44 Heavy pistol sprite

RAFAELDEJONGH
EE-3 Carbine rifle sprite

REX CLAUSSEN
Rouge Jedi player sprite

GINKOBUM13
New crosshairs for Movie Battles

ZAPSLPAT (https://www.zapsplat.com)
Whistling Bird sound effect from firework screamer sound

PAUL BLIVEN
Protocol Droid Servo Noise Robot Movement sound

DZIERZAN
New animations for classic Dark Forces weapons

PHREDREEKE
Animations for Imperial Repeater Gun

DOOMENATOR
New/remade textures and flats

MARTIN HOWE
Secret level spawner

DARMAN MACRAY
Music packs, storyline text screens, other input

ARMYMEN12002003
Music pack, other input

BURGHARD
Providing various graphics, Reborn sprites, other input

XIM
Mod creator, Xim - Star Wars Doom
Various sprites, sounds, edits and rips
DECORATE and ZScript code


Please credit the original author of any resources you use them in your own projects
Sorry if I missed anyone in the credits, if you know anyone I missed leave a
message on the ModDB page (www.moddb.com/mods/xims-star-wars-doom)

Weapon Summary

Weapon Summary

Feature

This is a basic description of the weapons featured in Xim's Star Wars Doom.

Force Powers

Force Powers

Feature

Basic description of the force powers featured in Xim's Star Wars Doom.

Items Summary

Items Summary

Feature

These are the items featured in Xim's Star Wars Doom. Many of them are portable items, much like those featured in Heretic, Hexen and Strife.

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Post comment Comments  (0 - 10 of 161)
-BLANK-
-BLANK- - - 4 comments

Here is what ive got today:
Script error, "Xim-StarWars-v3.1.5.pk3:mapinfo.txt" line 36:
Expected '=' but got '{' instead.

Wads and its order of load:
Xim-StarWars-v3.1.52
HUDHEALTHBAR_V3
NVision
Xim-StarWarsMidiRandom

Now, the question is - what the fcuk is going bloody wrong?

Reply Good karma Bad karma+1 vote
Sakmaidik
Sakmaidik - - 6 comments

Using an older zdoom version or a port that does not support the IVF movies? You can open the MAPINFO.txt and delete this new function.

Reply Good karma Bad karma+2 votes
Sakmaidik
Sakmaidik - - 6 comments

There's a bug with one new enemy I guess, the Imperial Infantryman Commando seems invisible until it moves and his final death frame it's a shooting pose.

Once there was also a casual bug with "The Darkest Hour" that involves a section in the optional virtual simulation area that required to kill two clearly specific enemies to progress, but due the random spawning of enemies type that was often impossible. But this may be already fixed.

Reply Good karma Bad karma+2 votes
Ximmerman Creator
Ximmerman - - 160 comments

Thank you for reporting the bug. I'm fixing the infantryman pronto. I'll check out the compat patches later if I can.

Reply Good karma+1 vote
LugNutsHub
LugNutsHub - - 1 comments

Anyone know how to install this mod? I really want to use it but everything I find on youtube doesn't really help.

Reply Good karma Bad karma+1 vote
Thorir
Thorir - - 586 comments

Any plans to implement updated stuff from Dark Forces remastered?

Reply Good karma Bad karma+1 vote
Ximmerman Creator
Ximmerman - - 160 comments

Sorry no, not really.

Reply Good karma+1 vote
DaBeowulf
DaBeowulf - - 66 comments

Finally tried it.
Too bad this appears to desync in multiplayer.
No glorious SW CoOp then.

Reply Good karma Bad karma+1 vote
Ximmerman Creator
Ximmerman - - 160 comments

Yeah sorry about that. I'm not sure why it does that and I'm not sure how I can fix it right now. I think some of the version 2 releases might still work though.

Reply Good karma+1 vote
DaBeowulf
DaBeowulf - - 66 comments

Thanks for the answer and this mod!
Good to know some version 2 release may not desync.

Felt like some weapon firing triggered it, dunno for sure, though or which weapon(s?) at that.

I'm sure you know about these:
Zdoom.org
Zdoom-docs.github.io
and maybe even more.

I know it can be tricky to accomplish what one wants to in gzdoom at times (at least when I started tinkering with stuff it was so for me) and I only have a slight idea about how much work creating/ compiling all these weapons/ enemies and texture replacements must have taken and that it is huge.
To not make sure that everything used is multiplayer-safe is understandable.

Reply Good karma Bad karma+2 votes
Ximmerman Creator
Ximmerman - - 160 comments

Well it could be a lot of things according to that. Probably a cvar issue and I have TONS of cvar stuff too.

Reply Good karma+1 vote
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