Please read top article for more information about the new release
This is a full fresh install, do not copy it on top of your current Warsword. Please delete old warsword folder and add this is it's place. This version is not game save compatible.
Greetings Warsword fans,
We are pleased to be able to announce the release of 'Warsword Conquest Orc Edition'. This is a full edition and not a patch so please delete your current warsword folder if you have one and install the new one fresh.
This update includes a full overhaul of the orc faction by Diceyjune, including a new skin, new weapons and armour. This update includes a lot of bug fixes and quality of life changes (majority by Kraggrim) which will make a full playthrough of warsword conquest the most enjoyable it has ever been. There has been a focus on faction ai in this update with a view to keeping warring nations within a reasonable distance of each other and to keep campaign ai aggressive, focused and for factions to actively look to keep what they have taken. Please take a look at the changelog below to see what this release has in store.
Added:
-Orc visuals completely overhauled and replaced by diceyjune
-New scenes+props for all Nippon locations.
-New post-battle info screen with unit kills etc
-Instant post battle relation gain with relevant lords (without talking)
-New dungeon companion chooser added (can see all party troops now)
-Dungeon option for enemies to be made region-focused
-New dungeon entrance scenes from Morgul
-Couple of new dungeon interior rooms
-New bandit lair scenes by Thorsben
-New/modified town/castle scenes from Morgul/dajimo/kraggrim
-Automatically add rescued troops to garrison after siege
-Sea event Deadeye Isles (scene by Morgul)
-Tournaments now have overhead banners on participants
-Couple of new 2d artworks from whydott
-Enterprise cost estimates added to the list of options
-Marshal -
-New staff for orcs, goblins and beastman.
-New model for the dwarf pickaxe, axe of gotrek, and the body of gotrek.
-New model for the "enchanted shield" of sigmar, used by their generals.
-New model for the high elf mage and Archmage robes.
-New models for the high elf shields of "spearmen" "noble" "dragon prince" and "lothern sea guar"
-New dark elf sorcereer robe, 4 new dark elf shields "scout" "noble" and "dreadlord" and the "spellshield of malekith",
-New models for the dwarven shields of "lord" "ironbreaker" and "rune of iron"
-New banners for the dwarfs and lizardmen.
-New faction icons for dark elves, wood elves and bretonnia.
-background table decoration added to world map
-all missing bridges added to world map
-sylvania terrain decoration by dicey added to world map
-new slayer bodies+ bandannas +face tweaks
-new chaosdwarf long axe model for darklons
-hoteks column new scene by krag
-Boars give bonus to rider's ignore pain
Modified:
-Long-distance war chance reduced dramatically (and chance to declare war when already embroiled), so should focus on neighbours more.
-Factions/lords should hold territory more instead of always immediately losing it back (eg unlanded lord homes set to the front line where possible + forced to guard new fiefs, large garrisons will send troops to reinforce small ones).
-Defeated factions should clear up much quicker now
-Message spam reduced when independent (“Lord has been defeated” etc)
-dark elf kingdom given ai boost for longer campiagning
-dark elves given higher :information_radius for campaign army cohesion
-dark elf lords given +2 pathfinding,
-reduced time marshal will wait for army to gather before setting out by 6 hours,
--and amount of troops needed (all kingdoms)
-companion relation gain now only on epic battles (500 enemy casualties)
-disabled archer aim fix for now as too inconsistent
-AOE messages now show damage for player castings
-wounded companions can't aid with looting in dungeons
-native items assigned to some faction shops
-orc bow accuracy reduced
-various mages given better armour
-stopped enemy spells causing noise in dungeons (apart from explosions)
-mounted crossbow reloading made faster
-charioteer made chaos players default academy troop instead of herald
-orcs given more ironflesh
-Advanced ignore pain for orcs
-beastman Trollskin armour now regenerates the wearer
-braganza and others given more leadership skill
-increase EXP from AOE magic
Small Tweaks:
-Small boost to lord-recruit chance if deserted/no-fiefs
-Companion-lords can have equipment traded
-Chaos lords/castles should use correct god-troops now
-Dwarf map quest made more user-friendly
-Minister and banker converted to faction’s race
-Orcs given boost to party templates
-Caravans should visit only appropriate factions now
--Prosperity boost based on distance now
-Reduced aggressiveness of sieging lords to stop distraction
-Dungeon reinforcements caused by player-party noise only
-Dwarfs added as dungeon enemies for evil players
-Undead pirates added as dungeon enemies in the new world, other types restricted to different regions.
-Dungeon rewards should be more random now
-Guide added to dungeon options page
-Village defenders faction troops rather than always human
-Added animation to npc vs npc dodge
-Ratling gun now can't fire while moving
-cyrus stocks staffs for death magic
-Elder Hisme Stoutheart converted from general Bernhardt
-bandit hunt mayor-quest dialog extended to patrols, farmers and scouts
--lords blocked from being the target party
-arena /visit melee troops are faction now rather than mixed random
-banner-choosing screen improved and fixed
-Prisoners are now auto-sorted by level post-battle before the party screen appears
-Added option for daily npc party sorting
-Tzeentch flamer fireballes rebalanced with small AOE
-ogre gear removed unique flags so can be looted
-Chaos warriors/knights/chosen get boosts based on God type- Rebalance to some 2 handed weapon speeds
- Daemons now have 5+ ward save, agility boost for khorne daemons and ignore pain boost for nurgle troops
-Rebalance to some dark elf weapons and armour and slight change to dark elf tree.
-Rebalance to some beastmen weapons
-Runic blunderbus now causes reinforcements
-Increase to casting chance for casters in dungeons
-You can now give chaos zealots to humanitarian/cult master as well as farmers
-All orcs get ignore pain and Big Un’s and above give advanced ignore pain
-Gold master staff will now not restrict mana below 33 encumbrance
-AI should use teleport spells only when enemies are close
-Goblin spell ‘night shroud’ is now ‘shroud’ and can be used at any time of day.
-adjusted the female version for all the nippon armours
-adjusted the size of the neck collar on chaos magus armour sets.
-adjusted the face texture for Nakwatcha.
-adjusted the hair for female elves n°3 and n°17
-optimized the prop collisions for all empire props, vampire props and some elven castles
-Tavern changes:
--cultmaster/humanitarians go to evil/good towns only
--faction merchants also do this accordingly
--ransom-brokers, potion sellers etc converted to be proper race/faction
--companions should also go to appropriate factions
--adjusted companion price by player honour, skin, faction and party-members.
Solved:
-Centers that changed faction were not reinforcing with more troops
-Lords of near-defeated factions were joining incongruous factions
-Besiegers sieging again immediately after taking a centre
-Player-kingdom towns/villages could spawn wrong villagers
-Changing player culture did not change player-faction merchants etc
-Caravans used wrong troop types (can still happen if origin-city recently changed faction).
-Freelancer/champion exp/health/morale bugs
-Game-corruption on new-game improved a bit.
-Banker was standing in prime position in halls
-Empire city music took over any other music that was currently playing
-Conflageration of doom explosion placement bug
-khizaar soul stealer bug
-special_item_wielded causing crashes
-Camp menu faction colour changer didn’t have all factions
-explosive grenade impact weirdness
-Sort player party removed troops above limit
-imprisoned lords had wrong dialog, can't rescue
-Slaanesh lore attribute was bugged
-Skinks were not immune to poison, etc
-Summon shield change/fix
-saurus starting relations
-fix for the Bug event
-plague race checks added to 2 events
-Prisoner lords could join as dungeon companions
-TK and UP merchants wearing boots
-Orion's 6 wounds being given to karl franz
-bloated corpse explosion friendly fire bug, (and made it more efficient)
-player pirate-faction culture bug
-lords re-sieging center immediately after taking it
-beorg killing companions bug
-fixed TK resurrect horses in sieges bug
-particle_system_add_new potential crash fix
-blocked bizarre khizzard pbod horse/pike bug
-globadier explosion fixed and more efficient, now excludes gasmask troops
-willpower was not helping supress demon manifestation during casting
-bandit lairs had various small bugs
-Chaos characters were not in camera frame during conversation
-Reference troop viewer was broken in various ways, now fixed
-kizlev helm leg armour fixed
-fixed deserter recruit error
-bronze armour massive price fixed
-prisoner management skill description updated
-grey wizards given leadership for some spell that needs it to function
-Bugmans ale should now be consumable
-Hammers and spanners should melt properly in runeforge
-lots of scene fixes
-ulric recruit uniform fixed,
-orc lance wrong faction shops fixed,
-altdorf castle interior prop fixed
-fixed awakening of the woods multiplying damage every agent it cycles through
-applied same fix to all other AOEs just to be sure
-changed savage orc map icon to look less wacky
-ogre mercs given more appropriate dialog in taverns
-player faction town reinforcing with wrong troops fixed,
-business in town error fix additional fail-safe,
-skink arena melee missing body+hands fixed
-freelance retire equipment was being equipped/deleted, fixed
-freelance retire relations reworked, exploit removed
-skink gear restrictions bugs fixed
-ignore pain gotrek event blocking fixed, and skill list menu updated to reflect.
-ID error failsafes added in various places (frequent red text bug)
-spy equipment bug fix
-chamberlain village talk bug fix
-dark elf shield name+size fixes
-dungeon companion presentation wounded blocking others fixed
-tourny randoms fixed to use faction disposition rather than player's
-freelancer 2-week leave bug fixed
-al muktars desert dogs faces and horses and name fixed
-orc merchant given some stuff (he was empty)
-dark elf sorceresses given missing swords
-shield of thorns blocked from hurting ranged troops
-dark elf helm fixes
-nurgle school menu fix
-gotrek body fix
Scenes
14 new arenas, 8 sieges, 4 castle scenes, 3 city scenes and 2 dungeons by Morgul
2 castles and 1 town by Dajimo
New Nippon locations by Gekokujo team
Hope you enjoy the new edition.
Nameless Warrior and the Warsword Team.
Despite being a patch we have uploaded this update as a full install to help avoid installation problems.
This update looks to expand the activity in the south of the map by adding the undead pirates and expanding the lizardman faction to the east. There is...
This mod is heavily influenced by the tabletop game Warhammer Quest just as it is by Fantasy Battles. We have tried to recreate the Warhammer Quest experience...
Almost a year later and Warsword has returned with a lot of changes made under the hood to give you a much smoother and enjoyable experience.
Please see description for change log Some changes will require a new game to take effect
Please see the announcement article for details about Warsword Conquest Orc Edition
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Hey, It's Eggy from Discord. As you guys know, a while ago my account got hacked and Consequently, I was banned. I've changed my password, and added 2 step validation to my account. May I please be unbanned from this and WCS Expanded servers? Thanks.
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I can't stress enough how amazing this mod is.
Devs, please, add option of choice to be descendant of Sylvania in character creation menu for human race.
how do you download the newer version, because i deleted the files and redownloaded it but it was the older version???
All you need to do is download these two:
Moddb.com
Once you installed them, extract them and copy and paste the patch files over the main file (2023 file).
There is a newer version that they still test out and it can be downloaded by discord but people like me are waiting for update on here. Still i guess testing out such a huge mod takes a lot of time (even though Reformist did a vid on it about 3 weeks ago i guess it will take a month or two more.Just guessing though.).
Yeah I would assume if they had a Discord about this mod, nightly builds would be released there and not here to avoid spam and to get more feedback from users instantly. Those builds though are likely not entirely stable, so it would be better to use this until they are finalized. But if you want to take the risk, then the Discord version may be suitable.
Too bad they ****** up the design of the new Beastmen. Just search "beastmen" in the wse2 test version channel on their discord to see before vs after comparison pics. The old ones already looked fine but they had to replace it with this new amateurish crap. Uglier meshes, plus their new textures are even blurrier now because it helps "reduce texture bloat" or whatever the ****. Worst part? They're gonna do this for every faction in the game. Damn it all to hell