Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
New Flame Obelisk of Light with "Sticky" flames.
Still being worked on, this Obelisk of Light modification adds a whole new feature that as far as I know hasn't been seen before in Sage Engine.
Essentially this Obelisk can spawn "flames" that cling to objects nearby and stick to them as they move around, eventually fizzling out. These do moderate damage over time.
A new addition specifically for the Black Hand, the completed Obelisk will have retexturing and even better graphics than it has now.