The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.

Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.

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Sylvan


Hello IndieDB Community!


We are the Black Beaver Studios, a portuguese team of 3 game developers, and welcome to our 6th article!


Logo with name

Logo of our Studio


Today's article

In this article, we want to show you almost the final look of our streets, including buildings, roads, lights, fog, pipes, props, etc.

"Final" Looks

Final Look 1

"Final Look 1"


Captura de ecr 2024 07 09 2210 1

"Final Look 2"


Captura de ecr 2024 07 10 0946

"Final Look 3"


What do you think of these streets? We are so excited to show you more when we release the vertical slice! For now we will show you some details of it.

Props and Details

One interesting feature of our game is a mechanic where you can interact with graffitis on the walls and learn more about them and the game's narrative. Here is one of them:

Captura de ecr 2024 07 10 0943

"Graffiti"


Did you like this idea? Would you be interested to know what's the story behind them?

Here are some props we want to show you.

Captura de ecr 2024 07 10 0947

"Wood planks"


Captura de ecr 2024 07 10 0947 1

"Energy Boxes"


Captura de ecr 2024 07 10 0947 3

"Props for the streets"


Captura de ecr 2024 07 10 0948

"Props for the buildings"


You can see this and much more in just a few days when we release the first demo of the game (Vertical Slice).

Conclusion

Did you find our environment interesting by these images? Do you want to see the final results? Stay tuned for it. We appreciate all feedback!

From the studio Black Beaver, welcome to the beginning of this amazing story!

That's all for this week, thank you!

See you next time!

logo transparent

Black Beaver Studios

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Post comment Comments
Usernas
Usernas - - 18 comments

a

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virgilfabre
virgilfabre - - 2 comments

I'm waiting for it to make my own game. Making assets and planning for it.

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darkelf1
darkelf1 - - 446 comments

lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all

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Marth8880 - - 1,780 comments

oh boy

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Genzo-111
Genzo-111 - - 861 comments

It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.

I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.

I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.

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