UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.
Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.
Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.
Embark in this new mission with Ahmad al-Falastini, the most f***ng based game protagonist of all times. Have fun hunting some zionists with a sniper rifle (just like in real life).
Finally after many months I was able to finish this new update which brings also many other quality of life improvements on the game besides this new mission, as you can see below.
So what you are waiting for blowing up #zionist #terrorists?
Do not miss this opportunity to buy Fursan al-Aqsa on Steam FPS Fest by just 7 bucks!!!
Here follows a list of changes for this new update:
* Added rebind keys support for movement (WASD), especially usefull for AZERTY keyboards;
* Added rebind key for Camera View Change, useful to solve problem some players had whenever using TAB as the camera change key;
* Added full Gamepad Support with rebind keys options (except for movement and camera, which are hardcoded to left and right thumbsticks);
* Even though Gamepad is Supported, you will still need to use the mouse for navigating through some menus (Mission Selection Screen, Skins Selection, Options);
* There is a bug on which sometimes even though your key rebind configurations were saved/loaded correctly but on the options menu (in the game's main menu) it is not updated correctly. To avoid this, always rebind/check your keys settings on the settings menus from inside the pause menu (not on the options menu from the main menu);
* Fixed some menus elements which were out of place on ultra wide monitors;
* Added a Bullet Time Reset Counter for helping players with the Ranking System and some Achievements;
* Added a Target Locking System, a.k.a Red Triangle of Death LOL;
* Added new weapon Sniper Rifle;
* Added new weapon Missile Launcher Tower;
* Removed Diapers Update (it will come back later on as an optional mode LOL);
* Added new mission: Nablus The Lion's Den;
* Added 5 new Steam Achievements;
* Added full Steam Community Items: Trading Cards, Badges, Emoticons, Profile Backgrounds and Animated Stickers;
* Added the original demos for preservation purposes. They are not polished enough, have many bugs, but you can see at least the evolution of Fursan al-Aqsa Classic. However, due some copyrights issues, I did not add these builds on Steam, but you can download them freely from IndieDB:
To play them you need to go to \Binaries\Win32\FursanAqsaGame.exe
Thanks and until next time!
My indiegame Fursan al-Aqsa, proudly powered by Unreal Engine, received the Award of Best Hardcore Game on the Game Connection America Awards!
Welcome to the Totem Arts developer's DevTalk #9 featuring footage from Firestorm! Several members of Totem Arts discuss where we've been, where we're...
Fursan al-Aqsa will receive a SUPER Discount for Steam Winter Sales! Do not miss this AMAZING opportunity to play the most BASED indie game of all times...
Another year is ending and another time (since 2019), Fursan al-Aqsa, i.e, the most BASED indie game on Steam, is competing on the IndieDB Indie of the...
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student...
Gladiators of the Arena is an upcoming rpg hack 'n' slash game developed by Creative Oven Studios using Unreal Development Kit. You play as a slave gladiator...
Immerse yourself in the atmosphere of the 2nd Tiberium War with a great arsenal of weapons and vehicles at your hand. Fight under the Global Defense Initiative...
Too Human is the first part of a planned trilogy of games. It mixes Norse mythology with cyborgs to recreate the myths and legends of old. For centuries...
We are going to go ahead and label this a fan made game and develop it as far as possible adding a few things here and there but keeping the core game...
SonicGDK (short for 3D Sonic Games Development Kit) is a codebase, a collection of source codes, which allows anyone to create 3D platformer video games...
Silent Hill: The Gallows - это творческий проект, никакой коммерческой составляющей проект не...
Sonic Incursion is a fangame utilising the Sonic GDK extension to the Unreal Development kit. Play as Sonic or Metal Sonic as you take the fight to the...
Duke Nukem 3D: Reloaded (Formerly known as "Duke Nukem: Next-Gen), is a complete revision of the smash hit videogame "Duke Nukem 3D", using Unreal Engine...
Disaster! An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were...
Well.. I know, UT4 is dead (development is on hold) but where is moved all modding and content creation scene? UT3 and UDK was so popular tools for new mod and game creation. Any info?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I think you bearly moving all I seen was assets and low poly mesh's I hope to see GUI inventory and sound composition's.
Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Indiedb.com
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.
UDK is no longer going to be updated and will stay as it is...abandoned
I don't think it's really a problem since UDK is almost fine as it is. My only grip is that the C++ source code is locked and we are now stuck with Unreal Script forever...
Hey guys, check this out Moddb.com . They need help with the UDK, it would be extremely cool to play this.
How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.
Another great piece of kit.