As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
Guide to the features added to RTBR's weapon viewmodels over HL2.
This short video explains core aspects of how they built the scene!
GAMEPLAY FROM DEV!!!! YES!!!!! More about it in description.
Installation the Source SDK Base 2013 Singleplayer for Linux on Ubuntu Linux 22.04 LTS by Steam. Run mods with the SDK as standalone ones. Useful shell...
Guide to setting up a Hammer game configuration for RTB:R.
How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!
Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.
This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...
Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!
A tutorial on how to install Source SDK Base Mods on Steam.
Fixing CS:S Playermodels for HL2 and HL2MP yeah!
Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.
Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.
This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.
How to configure hammer and your mod after change to Source SDK 2013 Singleplayer and steampiped content Have a look here how I put hammer back to work...
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.
This is simple tutorial for Source-Engine's Modelling
I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D
Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...
Overview of VTF and -tools, plus some handy programs that go with it. also note when I said portal I meant portal 2 :) also some other speech errors...
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...
Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
Want to learn to make machinima? "Source Machinima Choreography" is up on design3.
Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.
Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.
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