Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds.
The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety.
However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.
Both sides lay in ruins. Their civilizations had long since vanished, their once vast military complexes were smashed. Their armies were reduced to a few scattered remnants that continued to battle on ravaged worlds. Their hatred fueled by millenia of conflict, they would fight to the death. For each, the only acceptable outcome was the complete and utter annihilation of the other.
Many months in the making, this release is the highest quality and most well-developed to date.
Thanks to all the playtesters, content developers and software developers that helped make this happen.
Special thanks goes to Venom and the makers of ProTA, who have had a big influence in balance across the board.
Looking forward to the feedback and to playing with all who venture onto the TA Forever client
Version Alpha 4c of Total Annihilation Zero is now here with an assortment of new units, improvements, adjustments, and bug fixes! Alpha 4c adds several...
After a long time of slow development and silently releasing test builds on the forums, version Alpha 4b of Total Annihilation Zero is finally here! During...
Unit guides of Arm, Core, and GoK have all been updated and improved in preparation for upcoming Alpha 4b release!
Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum...
The most developed this mod has ever been developed! New patch with many new features included, many interface improvements, many refined, updated and...
OFFICIAL RELEASE - Mayhem 10.9.2. It's finally here!
This mod not intended to be a mere bug fix, but more of a concept showcase of how to make the game more exciting and dynamic. Also, this could be a way...
Latest Version of TA:ESC. 9.4.0 features a bevy of new units and important balance fixes for TA longest continually running and most successful mod.
Spiderbots are now T4. Many new stuff and fixes. Possibly the last version of the mod.
New version is here. Get your dose of Mayhem goodness. This version has already been seeing a fair bit of action online.
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it says smackw32.dll is missing how to solve this plz guide me
TY
Check out my youtube channel for gameplay videos!
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wow, it's been 18 years since I played this game when I was a kid...This really brings back memories.
Anyone know where I can download 6.92 so I can download 7.06?
Cheers
it on gog 9$
Just click more downloads, or visit the Total Mayhem mod profile.
howor where do i find this game
gog.com sells the Commander Pack which has the main game with both the expansion packs.