In the original Todesangst we learn about Dr. Jack Newell and his horrifyingly successful endeavors to merge Xen and human life. Freeman and Joe, a courageous member of the Black Mesa security force, hunt down Dr. Newell and eventually succeed in smashing his biological engineering plots. The scheming doctor ironically meets his doom via his own creation, the "molecular transmutator" transforming him into a vicious Xenantromorph. Fade to black - roll the credits - end of story . . .or so we thought!
Dr. Newell was the genius mind behind the experimentation and development of the Xenanthromorph program but the true power behind the clandestine research was a multi-national anarchistic group called Schwarzgeist. The Schwarzgeist had managed to put their personnel in key scientific positions within Black Mesa since its contruction. They managed to keep their identity secret until an inadvertent exposure during the resonance cascade disaster and ensuing containment revealed their existence.
Although top Black Mesa management and the NSA are now aware of their presence, their true objectives remain a mystery. Intelligence gathering efforts have been hampered by Schwarzgeist's efficient and airtight organization. In fact, Dr. Newell was not a known member of the group until his attempt on Gordon Freeman's life. As T2DEF unfolds, Gordon will soon discover just how deep their influence and control of Black Mesa personnel has
gone...
T2DEF contains the following features:
The Todesangst 2 Interview is up. The mod is ready to be downloaded! Here is a taste:
6. How is the mod different in Todesangst 2?
T2DEF is an improvment over the original in all areas: longer gameplay, more new monsters and characters, new music, and many new textures.
The long awaited T2DEF is ready, a single player modification for Half-Life, was released today! This mod contains a large amount of new content, including...
After 15 months of hard work, T2DEF has a final release date. With the beta testing wrapping up and only a very short list of tweaks and fixes needed...
All elements of the mod are nearly complete, summarized below! mapping: 90% (28 total maps) artwork & textures: 90% coding: 95% models: 90% voices & sounds...
Ahh. . . Summer. So many more outside distractions than during the rest of the year! But despite the allure of ball games and cookouts, the mod continues...
to Install Drag the Addon file you want into program files(x86)/steam/steamapps/common/half-life
This is a fixed version of Ka-50 helicopter for Todesangst 2 mod, with fixes in UV maps and slight mesh edits. I made this project because i love Ka-50...
This is the released version of the mod. You must have Half-Life installed in order to play.
Is there a FGD for the mod?
As far as i know, sadly there is none, which is a real shame, because the mod features a lot of custom code and new enemies, which i'm sure someone would've loved to use for their own mods (with credits, of course)
I mean, hell, not only they basically wrote new AI for the Ka-50 helicopter, they even bothered to make its behaviour depend on skill level! I really wish they would've released at least FGD, let alone source code (like Invasion devs did, for example)
In the Easter Egg section, is there any bonus for beating the high score (if it's even possible)?
I always love HL mods that has that kind of cosmic horror or either survival horror as well a-la Survive In The Catacomb.
For anyone wondering, there's some HD model replacements hiding elsewhere on ModDB:
HD Scientists & Axe - Moddb.com
HD doof & Joe: Moddb.com
this is way better than the first one
I found all the secret code but what are they for ?
This comment is currently awaiting admin approval, join now to view.
If someone can make hd or sd models for npc and weapon in this mod, that's will be great. Best mod.
This takes a completely different approach to level design/gameplay than the last one, now theres no more vent crawling and instead we get wider, average sized areas, allowing for good maneurability. While I sort of understand the change, the mod has lost a bit of its originality.
The gameplay is alot more action oriented with many mercenaries to fight against, and the real goodies comes in the new enemies. Some of the mercs have crossbows and you come up against large Laser tanks... a spinoff of the mechanical loader and rats with glowing red eyes.
Even evil scientists with a silenced pistols.
oh and you start off with a hachet that you can also throw :D
The things it keeps from the original is the variety in the environments you go through: office areas, underground, space station, Xen, outdoor, along with a bit trickier secret areas to find. It also keeps the cutscenes but this time they only happen where Gordon is, so no more 3rd person malarky... and here the voice acting is pretty decent with a element of humor and theres a storyline with some depth.
It still has some lame, mediocre areas like when you get outside into the canyone, a big underground area with lots of Laser tanks and mercs felt suddenly bare after you killed them all.
The part in Xen was terrible, even as far Xen goes. The few times we get to see Xen in other mods they always have some sort of bad jumping sequences or uninspired level design or teleporting aliens galore,
Here its just a bland barren environment that looks nothing like Xen... and dead easy to get through without getting hit. There was so much room to maneuver and no plant life, I could get passed all the aliens without getting hit.
And we actually get a voice actor for Gman and Gordon. While I actually liked Gordons I thought the gman must have a cold or something.
The ending level was quite well done, a few ladder climbing a pretty average designed bunker aside from the big boxes room that actually played a role in gameplay. Letting loose the xenomorphs..