Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

Description

Tiberium Dusk 1.26 BETA is here. Changelog is within the file download. Enjoy this huge new update to the mod featuring new art, sound, physics, game mechanics and more!

Preview
Tiberium Dusk 1.26 BETA (0.16B) - RELEASE
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kane6669
kane6669 - - 5 comments

Hell yeah. Cant wait to check this new version out.

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ilbeygiarshia
ilbeygiarshia - - 40 comments

I can’t wait play cabal faction in tiberium essence

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Burakkuhāto Author
Burakkuhāto - - 442 comments

Wrong mod + game dude, you'll have to find out from Carnius about that. :p

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kane6669
kane6669 - - 5 comments

The tib fiends are annoying. But its slows the inital rush which is different. Nuke is hilariously large 🤣. One bug i did notice was the Mastadon anti air doesnt hit though.

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Burakkuhāto Author
Burakkuhāto - - 442 comments

Its a bit chaotic, but I hope you like it. :3

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ilbeygiarshia
ilbeygiarshia - - 40 comments

Forgive my mistake

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