Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Long awaited release of Tiberium Dusk 1.25! Tiberium Dusk 1.25 - Features 5 new maps, new menu UI, some new music tracks, a music changer system, numerous existing unit changes, new units, new artwork, graphics and more! Please see the change-log in the manual for further information.
thank you
No prob. ^^
Sorry about the huge file size, but the new music pack system requires it; and you can delete any music pack you don't want / need after installation. :)
I just felt a need to get this release out the way, since I've been planning some relatively largish developments (mainly rigging the Barracks Sargeant model (GDI) to be a soldier) and also some huge changes to ZOCOM and Scrin which will be quite the undertaking tbh.
I've also been considering finally creating some unique support powers, for example the Mastodon's devastator cannon shells? I figured I could create a "Devastator Orbital Artillery" strike to replace the Shockwave / Orbital strike powers, where 3 Devastator shells are shot from Orbit to cause massive destruction. :D
But since these things oft take quite some time to make, I didn't feel that it was fair to keep people waiting for ages; and as its currently really stable, its only fair to let people play it so far. ^^
Oooo FINALLY AN UPDATE
Yup, glad to release it. ^^
I've been looking forward to this! :D
I hope you enjoy it. :)
how to install it ? the bibber.eu sites was shutdown.
i not have the mod launchers
Try this version of the mod launcher out, as its the same one that I use.
Gamepressure.com
is this works on wrathed launcher?
Yes, sorry about the delay. :)
Do I need any previous versions of this mod or can I just use the latest one in wrath Ed? Thanks, looks great
You only need the latest edition. ;)
1.26 is still WIP, so 1.25 is the most up-to-date version so far.
How do you install C&C mods on Origin?
Dropbox.com
You need to use Bibber's Ultimate Collection fixed Launchers because EA thoughtfully disabled the registry option for launching mods (which breaks the WrathEd mod launcher).
Sorry about the delay in replying, but I didn't see your comment as it wasn't on the main page. Hope this helps. ^^
Is it okay to put all the music packs in the .skudef file?
Like this?
add-big TiberiumDusk_1.25_Streams.big
add-big TiberiumDusk_1.25_Misc.big
add-big AllMusicContent_Streams.big
add-big CNCExtracontent_Streams.big
add-big RedAlertContent_Streams.big
add-big TiberianSunContent_Streams.big
No, because they will overwrite each other. You can keep them all in the same folder though, so long as only the pack you want is referred to in the .skudef file. :)
All Music Content contains all the music of the other 3 packs.
CNCExtra is some extra CNC tunes from Tiberian Dawn / Renegade.
Red Alert is Red Alert.
And Tiberian Sun is Tiberian Sun.
Sorry about taking time to get back to you, i've been on hiatus for a while. Building a new PC mainly. ^^
any help with this as ive got no mini map top right corner how can fix this ? playing the story mode
Map works on the The fourth mission = Grand Gesture
Same here, with the story mode even after building the required structure, there's still no radar (there's enough power).
Hey. Please add 10000000 option resources for skirmish thanks
why am i getting a Build data error game crash.
I am getting missingunitname on a few of the units each faction have is there a version i need or are they just not in the mod currently?
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Okay. can you fix the radar bug? in the main campaign the radar never works. even after building the needed structure. it really sucks not being able to see things coming.
there is also the issue that the laser upgrades do not apply to shredder and laser turrets.
Hello dear creator.
This is my first time downloading this mode, It's looking pretty promising, especially the idea of a singular infantry system.
But I have to ask, it's been almost 4 years since the last version. Are you still working on this mod? If yes, then I hope life hasn't been a bit*h to you, because this is taking a hell lot of time to finish.
Anyway, thank you for your diligent work.
;)
He is still working on it.