This is the first release, which has a goal. You need to find a door and it's key to leave this level. Increased the ceiling height to have better navigation support, scattered mana potions all around the map and also added the burnout mechanism for the lights.
The Backrooms of Arx Fatalis
If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you…
Moddb.com
Made with Arx Level Generator: Github.com
Commit hash: 6e67e38
Project name: backrooms
Seed: 70448428008674860000
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What's this?
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This is a simple maze, which consists of around 50 randomly sized and randomly placed rooms where your goal is to find the "unmarked fire exit" and exit this place. There is also a key, which you have to find to open the fire exit door.
Some lamps are turned on by default, but mostly their off. It's up to you to illuminate the whole level.
Lamps can be turned on by providing some electricity to them via magic.
Watch out, most lamps will turn off after awile!
The game is still work in progress, so any feedbacks are very welcome and much appreciated.
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Installation
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Copy the 3 folders to your Arx Fatalis/Arx Libertatis game folder (next to arx.exe) and when you start a new game you will start in the backrooms.
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Uninstall
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To uninstall this mod just delete the 3 folders in your Arx Fatalis/Arx Libertatis game folder.
A list of all the files of this mod are written in manifest.json.
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Credits
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Neon light sound effects: Youtube.com (Peter Seeba)
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