Mutant Afterglow 1.03
Demo 2 commentsJust fix last version's bug and make some more changes
Well, I need debugging help!!! Who can help me fix the bug that several times it causes crash if many units in a melee.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is mutant mod's newest name, and if no unexpected misfortune, it will be formal name.
About the release number, don't mind details. I may fix it next time, or not.:D
Source code of Mutant Mod, It seems thant some of debris setting will cause the malignant crash, so I just remove all self-made ocl of debris.
So I send release the source code to public, there's still some wired bug that sometimes causes crash, and if any one could fix it please send me the...
Is this mode dead?is this compatible with Kanes wrath?
变异人的装备风格太类似GLA了。
Of all the mods that have some interpretation of the Forgotten Mutants, yours its very original in how they operate the bases and how they fight.
are you gonna use more units from Tiberium Alliances?...still love the work and hope it finish well.
Guest, 0.91版就是中文的,可以下那个。
To landro117, can you tell your opinion more detailedly? Now SW Tiberium Pollution Cannon will slow down and weak target units and structures. So do you mean mutant units can immune this weaken effect?
And the faction UI color, sorry I have no idea how to change it now, maybe later I'll try to finished it.
Just the SW a bit more damage against structures
And speaking about the faction, wouldn't it be a better idea to replace NOD with the mutant faction? imagine, in Tiberium Wars he totally failed, so he hired The Forgotten to get the tacitus.. now that would be an experience
And i still think the epic unit needs a bit more damage, the main cannon only, or at least an upgrade lol
SW truck damage, the HP is fine but i'd imagine a tiberium related super weapon by a mutant army who literally live of tiberium they would do a lot more damage with tiberium weapons
Sorry for this separated reply btw, my browser didn't let me reply to your comment
Oh, and will it be a separate faction in the future instead it replaces gdi? just asking
This comment is currently awaiting admin approval, join now to view.
Also i really love the idea you're going for! i only suggest to buff up the engineer's base defenses a bit, i also suggest buffing up the epic unit a bit and the super weapon a bit
Epic's characteristic is weaker armor because a wasteland gang can't have real complete weapon or armor tech, but maybe I could improve a little the speed?
And the SW, you mean SW truck's HP or SW's damage?