Play against your friends as rival temple thieves, looting an ancient temple while trying to stop each other.With guns.

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Hello everyone, for this dev log we will talk a bit more about programming. Last time we talked about it, we explained a little bit about the mechanics and the multiplayer, now we are going to talk of what was done since last time and the problems we still have.

First of all we created a playable arena for between 2-4 players with two delivery points, one for each team.

A screenshot of the playable arena

Then we started working on the pickable objects, adding a weight value for each pickable object and the score they give the player.

This too didn't give us much problems to make so it was fine, but then we needed to create a team selection screen which was harder. When we first tried creating the team selection screen it did work, but not as intended has it doubled the players that where playing (When two players entered it would put 4 players on the map), to fix it we discovered that it was spawning by default the players on start and then spawning after the players selected a team, so we simply removed the default Spawn so the would only Spawn on the team selection screen, then we needed to create a start button so the game only starts when the players clicked start, this did gave us some problems, but we could eventually solve it, for last, we needed to verify if the two teams had at least 1 player, this was just a fast verification, nothing special, at the moment the team selection screen looks like this:

A menu made of basic shapes

For last, we did some player testing and solved some bugs that come with it, the most important where:

The player movement gets inverted all of a sudden;

The players would frequently get stuck on the ground when falling;

The player didn't join a team when there were 3 or more players.

To finish this dev log I'm going to talk a little about what we still have to do for the project.

One of the priorities right now is the character customization on the team selection menu. We want to let the player customize his character before entering the match as he wants.

Example (With programming art):

A basic sketch of the costumization menu

Another priority right now is to make the menus compatible with controller as it isn't yet.

For last we still need to add the final art for the game wich its still in work.

This is all for this dev log, stay tuned for more dev logs in the future.

Dev Log #4 - 3D Blockout

Dev Log #4 - 3D Blockout

News

Showing how the 3D art is going in the beginning stages.

Dev Log #3 - First stages of 3D

Dev Log #3 - First stages of 3D

News

Sketches of the art of some of the costumization options and objects for the game.

Dev Log #2 - A look at the programming

Dev Log #2 - A look at the programming

News

Some info about the programming the basic mechanics and the upcoming coding challenges.

Meet the team

Meet the team

News

An introduction of the team members and their roles.

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