The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

(READ DESCRIPTION) [Vanilla/HD] Adds visible legs/body models for the first person view.

Preview
1st Person Visible Body [Ported from SWM] Upd.6
Post comment Comments  (0 - 50 of 337)
Wang_Laoshi Author
Wang_Laoshi - - 339 comments

PLS READ DESC BEFORE POSTING. CAN'T WASTE MY TIME ANSWERING THE SAME STUFF THAT'S BEEN ALREADY DESCRIBED.

Be sure to get the latest patch for the Stealth addon (2.0.1) if you're using it! Otherwise there will be crashes because of incompatibility.

If you previously made a save after uninstalling this addon and you have 'Can't open section' crashes (with '_legs' objects specifically):

Enable the addon again and go through the uninstallation process once again as described above. This should fix your save.

If you have a bug with a wrong knife when skinning animation is played, read the new instruction about it in the end of the FAQ section.

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Guest
Guest - - 698,073 comments

For this addon to work properly, you must install Stealth (2.0.1) ?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

> if you're using it

if you don't have this addon at all then no need to install it

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Guest
Guest - - 698,073 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ly-1.5.1.2\gamedata\scripts\visual_memory_manager.script:105: attempt to index local 'st' (a nil value)

stack trace:

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Loups_lels
Loups_lels - - 21 comments

Got the same crash, happens when you use freelook

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Guest
Guest - - 698,073 comments

Any way to port this for cotz or coc base?

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mscnt
mscnt - - 25 comments

Hi, the animations on W+ Q E have broken down again, they have become sharp and rattling

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boian06
boian06 - - 8 comments

you should add an option in mcm where you change the brightness of the model, mine glows like how jesus glows when he confronts his father

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

This is technically impossible to add it as a setting.
This is either because you didn't clear the shader cache before launching with it or playing on DX8 - don't expect much from it, its possibilities are quite limited

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MasterMindFromDOOM
MasterMindFromDOOM - - 51 comments

Finally I can turn immersion to 11 with use of this mod

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MarqØ
MarqØ - - 148 comments

FINALLY!

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Lauta_ro
Lauta_ro - - 260 comments

Gonna try it later

Looks nice

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zoust
zoust - - 365 comments

Gj

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Axl4325
Axl4325 - - 41 comments

This looks amazing man I had been hoping someone did it in Anomaly, great job

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tint08771
tint08771 - - 668 comments

What is the last leg model name in the texture file? can i paint it?

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,182 comments

bravo!

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elsaac
elsaac - - 32 comments

非常6

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

谢谢你

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elsaac
elsaac - - 32 comments

👍👍👍 Looking forward to your new work

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deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments

This is cool, but the legs are too bright. Maybe because I'm playing on DX8?

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Guest
Guest - - 698,073 comments

Have you tried deleting the shader cache?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Yes, most likely, lightning on DX8 is bad

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Swizz_Cheese
Swizz_Cheese - - 7 comments

im using this mod with gamma any idea why my legs are just purple? like the texture is gone i already deleted the shader cash

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Guest
Guest - - 698,073 comments

My save games crash when loading with this error stated

[error]Arguments : Can't find model file 'sm\actor_legs\merc_exo_outfit.ogf'.

It's clearly in the folder, I even made by installing it manually instead of via mod organizer and I'm still getting the error and crash, any help that could be given?

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En4ca
En4ca - - 4 comments

I gave this a 9, as much as i love the idea there are some issues, one is that for some weird reason my FPS drops quite a bit, no idea why though....perhaps some extra cpu calculations...and if your mouse sensitivity is set real high like mine is, you can actually see yourself when you quickly turn around, kinda freakish experience, other than that it is a great port.

Thanks.

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beli_fosfor
beli_fosfor - - 52 comments

Yea boiii!!

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hekawa
hekawa - - 54 comments

I hope compatibility with Exoseva will be

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

added

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sensation1995
sensation1995 - - 86 comments

Yeeees, i've been waiting this for so long.

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Deanon
Deanon - - 167 comments

He he boy :)

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DiHase
DiHase - - 16 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'sm\actor_legs\merc_exo_outfit.ogf'.

stack trace:

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Fixed with the latest patch

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FeldW
FeldW - - 55 comments

Woooooooooooow

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avosuna
avosuna - - 22 comments

Now im know how looks god

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]{oNtrAst
]{oNtrAst - - 258 comments

Очень круто, всегда мечтал об этом, ставлю 10. Идеально сочетается с твоим модом на анимации, уважаю за желание проработать погружение.
И вопрос, есть ли инверсная кинематика? Будет ли проработка момента с поворотом тела на месте, когда персонаж поочереди переставляет ноги, а не крутится на месте?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Спасибо :)
В перспективе - возможно. Либо копать со стороны кода, где позиция ног устанавливается через векторы, либо новые анимации, и то и то не просто и не быстро

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]{oNtrAst
]{oNtrAst - - 258 comments

А если присмотреться к реализации тела в AREA? Или адаптировать всё как там нереально?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

99% что там через движок - как минимум без исходников ареи никак

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]{oNtrAst
]{oNtrAst - - 258 comments

Кстати, и что за текстуры вы используете?)

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

На одних моделях - из оригинального SWM, на других ванильные, на двух еще других - из HD Models (если речь именно про ноги)

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]{oNtrAst
]{oNtrAst - - 258 comments

Не, я про окружение, террейн не помню такой, или это оригинальный?) Могу не узнать, не играю на максималках)

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

А, это текстурный пак для EFP, у них в дискорде скачать можно

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Simbrave
Simbrave - - 236 comments

Thank you, it works great, hoping for a HD model update ~~~

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ec0-
ec0- - - 100 comments

Damn boy this works like a charm!

Ty so much for porting this!

10/10

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ChilloutDreams
ChilloutDreams - - 22 comments

Great addon . Thanks for your work !

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Diphenhydramine-HCl
Diphenhydramine-HCl - - 256 comments

pure sex

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StronGV
StronGV - - 599 comments

With your mod, for some reason, the skinning animation always happens with the same knife in hand "knifre5", no matter what knife is in the slot. True, I also have the "S.k.I.n" mod installed.

Moddb.com

Maybe it conflicts with him?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

I can see no way there can be a conflict with this addon - these do completely different things. Most likely related to S.k.I.n itself because this is what modifies the original FDDA skinning anim functions

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StronGV
StronGV - - 599 comments

I checked without mod "S.k.I.n" - the same thing. Maybe then a conflict with the FDDA?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

I actually started having the same thing at some point long before I started developing this, so probably related to FDDA itself. There's just no connection between this and FDDA anims at all (well in xray everything's possible, but this is still highly unlikely)

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Guest
Guest - - 698,073 comments

I was having this same issue too and I did indeed track it down to this mod. I am not sure why this mod would cause such an error but even with out S.K.I.N. all skinning animations were replaced with the knife5 model.

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RamseySparrow
RamseySparrow - - 831 comments

skin is messy unfortunately and uses old FDDA scripts so expect bugs with newest FDDA, the one described and others.

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