Includes seven new missions featuring the fictional Stetchkov crime family. VoIP capability has been added to multiplayer games, there are seven new missions, two new multiplayer modes, seven new weapons, players may strike suspects or hostages with their weapon to prompt compliance, which has the same effect as a non-lethal weapon, suspects will now pick up their weapons if they are not swiftly arrested, 10 player co-op with up to two teams of five, stat tracking, ladders and rankings for multiplayer, orders can be held in single player until the leader gives the go command and an option to have only one person issue commands and lead the team.
FRTE1.37 STATUS
Hello everyone, we are currently working on the new version development of FRTE (v1.37). In new version, we will bring new equipment and game modes, some bugs had known in the previous versions will also be fixed.
SWAT4 community has been established almost 2 decades, we sincerely willing to serve our contribution and be one of the enthusiasts to this community. We hope could get more support and feedbacks from guys.
At last, hope everyone have a nice day.
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WORKING IN PROGRESS:
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1.New Item Models and Class
2.New game mode and dedicated maps
3.Bug Fix
4.More and better improvements
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NEW EQUIPMENT
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In 1.37, we added some equipment
QBZ192 Assault Rifle from Chinese People's Liberation Army:
QSZ-92G (9mm version) for Law Enforcements Department of China:
A very “low-key” AS-VAL, beloved by Russian special forces:
AK15 and RMR that combines aesthetics and performance:
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New Skin & Protection
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QGF-03 Helmet:
PLA Type 21 camouflage "Stary Sky" Skin:
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DISPATCH MODE
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Currently, we have made modifications from 2 existing vanilla maps (DNA & Food Wall), they will be used for a new game mode we created for the FRTE 1.37- [Dispatch Mode]. This Mode it can be seen as another possibility that occurs based on the events described in the official mission. We also create a new briefing for the new maps.
Such as the Dispatch-DNA, Entry Team had their first foray (official storyline), which had successfully rescued the doctor and most of the hostages, the briefcase had been founded, while cleaning the first floor, some of the suspects took serval hostages and hide in the rooms, these suspects had statement that any approach will led to hostage execution, Entry team had report this situation to TOC and clean up the rest of the building area, after TOC's requirement, HRT Tactical Support are on the way. After that, EMT and trailers inbound and successfully transferred the injured and arrested suspects, the scene had been cleaned up and waiting for Negotiator and HRT.
In this game mode, players will play the role of the different branches of SWAT team (Hostage Rescue Team/ First responders) responsible for hostage taking situation/Active Shooters. Players must ensure that all suspects are subdued without being detected, otherwise the hostages will be executed in HR missions, which based on real hostage taking events. Any casualties of hostages will not be allowed.
Two snipers are added:
The dispatch mode includes various mission types (hostage rescue, active shooter, high-risk search, etc.), and we will launch more maps suitable for this mode in the future.
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MORE AND BETTER IMPROVEMENTS
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SWAT AI:
We have made adjustments to SWAT AI by modifying their sensing and pathfinding capabilities. Now, SWAT AI's formation is better when entering a room, and they are better at using melees or retreating to a safe distance for firing when in close contact with suspects. At the same time, SWAT AI will have a faster response and recognize the threat level of suspects (When contacting the high threat suspects, AI SWAT Officers will not be any hesitation but Take Fire to Eliminate them right away without a warning void. Only when the suspects with such threat levels are under control, SWAT AI take a Yell action. This also means that if players want to capture high threat suspects, they need to use tactical equipment to control them first.)
SUSPECT AI:
In versions 1.36 and earlier, the suspect's hearing was too sensitive, such as the Marines suspects in the Old Granite Hotel. The player's movements on the 6th floor would cause all suspects on the 7th floor to react, resulting in an awkward situation of acting like "Mongolian Horde". Therefore, we modified the suspect's auditory perception to narrow down their range of response to sound. The current suspect is no longer a "Downwind Ear" (Chinese slang, an Immortal from Chinese ancient mythology, who have ability to get sounds from any distance anywhere :D)
FUTURE PLANS:
Some plans may not be appeared or involved in the 1.37 update, recently our development team has joined a new technician, and our modeler has learned new skills. Therefore, in future versions, we planning to try modify the model animation, such as changing the magazine, lockpicking actions, etc., we are currently researching things related to PSK bones and PSA animations. Stay tuned
----FRTE Group
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I recently set up the dedicated server for SWAT 4, TSS, and its mods to run inside a Docker container under Linux. I also created a Pterodactyl egg, for those of you who are managing your servers using Pterodactyl and Wings. If anyone is interested you can find both of the repos below:
Github.com
Github.com
Great game.
Only problem is, it does not have my great mod, FIRST RESPONDERS EXTREME.
Click on my username to learn more!
how to fix display bomb timer ? l can't khow bomb time left in mission...
I saw the V0.67 is all ready come out?
Is that ture?
New to the swat 4 community, any good mods that I can try?
only played SEF First Responder and SWAT Back to Los Angles and i can say it pretty good
Thanks!
swat
Happy National men's day, team.
EEESADAADDDSD