Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.
In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
(English below)
Las misiones en Vessel están pensadas para que haya más de una forma de resolverlas, o que mínimamente al realizarlas, haya distintas consecuencias en base a las decisiones que vamos tomando.
Voy a tomar como ejemplo una misión que recibiremos casi al comienzo del juego (Puede considerarse un leve spoiler, pero nada que afecta a la trama).
Al trabajar las misiones de esta forma además de la rejugabilidad, se da al stalker consciencia del peso que pueden tener sus decisiones a lo largo de la partida. Si bien es una misión muy secundaria, esta fórmula se mantiene a lo largo del juego, a veces de forma directa como en este caso, y otras veces de forma más sutil.
¿Te mandaron a buscar algo en un puesto de avanzada de los militares y los mataste a todos? Quizás repercuta. ¿Tenías chance de realizar una misión en sigilo y sin bajas y no lo hiciste? Ten por sentado que esa gente tenía conocido en la zona. El nombre de Viktor se va a ir abriendo paso atraves de los rumores, que viajan más rápido que un stalker caminando. Queda en el jugador definir qué tipo de información intercambiarán los stalkers en las hogueras cuando estén charlando sobre nuestro protagonista.
Quests in Vessel are designed so that there is more than one way to solve them, or that when carrying them out, there are different consequences based on the decisions we are making. I'm going to take as an example a mission that we will receive almost at the beginning of the game (It can be considered a slight spoiler, but nothing that affects the plot).
By working the missions in this way, in addition to replayability, the stalker is made aware of the weight that their decisions may have throughout the game. Although this is a side quest, this formula is maintained throughout the game, sometimes directly as in this case, and other times in a more subtle way. They sent you to look for something at a military outpost and you killed them all? Maybe it will have an impact. Did you have a chance to carry out a mission in stealth and without casualties and you didn't? Keep in mind that these people had acquaintances in the area. Viktor's name is going to make its way through the rumors, which travel faster than a stalker walking. It is up to the player to define what type of information the stalkers will exchange at the bonfires when they are chatting about our protagonist.
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S.T.A.L.K.E.R.: Legends of the Zone Trilogy has now added official mod support for PlayStation and Xbox.
NZK MOD 3.1.4 is a content mod for ANOMALY 1.5.2 This mod is a synthesis of NLC, DEAD AIR and ANOMALY The passage of the mod with all quests is designed...
Third part of dev blog about X-Ray Multiplayer Extension (xrMPE), a S.T.A.L.K.E.R.: Call of Pripyat mod.
A minor update, which includes numerous fixes, new gameplay mechanics, and a complete overhaul of the "Dark Valley" level.
In this archive there is a small modification, without changing the plot, but you can ride a motorcycle in the Zone, which I downloaded with the help...
Weapon pack, the main purpose of which is resuscitation of standard GSC weapon models and bringing them to mind. Mirrored and finalized almost all models...
Drop into an vanilla CoP folder Up to date to 15/6/2024, comment any and all errors you find
Complete English hand-translation of the story mod "At the Crossroads / На Распутье".
Complete English hand-translation of the story mod "In the Swamps".
-Se unifico el nombre de la segunda zona (El Vertedero), ya no habrá distintos nombres como Garbage o la basura. -Se solventaron los textos rotos que...
hello, I'm looking for how to carry our weapon on the back (Like the NPCs or in the anomaly, lost alpha mods...). I would like to put it in the base game. Thank you ^^.
Looking for this as well? Link it if you find it....
First impression in 'Call of Pripyat' in good mood and good weather Getwallpapers.com
If there is Shire, the question is, which way to Norilsk?
K
If you want story plus new and exciting quests, items, enemies, maps and gameplay elements, seek out story mods.
If you want a dull trek across the entire map, doing the same things over and over, go with the freeplay mods.
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I've been watching YT videos of the Anomaly / Gamma mod for the last few days. As far as I understood, Gamma is a mod based on the Anomaly mod.
Be that as it may. I have to admit, watching it made me want to dive back into the world of STALKER. But I'm not sure if Anomaly is the right mod (base) for me.
1.) The Story / "The Path
As far as I got from the videos, you replay a slightly varied version of STALKER SoC. You go to the same labs, do the same things, have almost the same main missions in parts, "the journey" ends below the NPP again etc.. Just with much more content and more intermediate steps.
I frankly don't find that really appealing. When I venture into the zone again, I want to experience a new story. Like, for example, this Youtube.com
Both scenically and graphically, I find the linked mission very impressive! A consistently so well staged mod would greatly enhance the STALKER gaming experience!
That being said, the numerous generic fetch quests pale in comparison to the side quests in CoP.
2nd) Complexity / Language barrier
I don't really know what to make of the added complexity of mods like Anomaly or Misery. For one thing, I'm not sure if they add to the game experience or just make it more unwieldy, and for another, English is not my first language. And even if I know English reasonably well, it's an additional hurdle to get into the game at all, if you have to read, translate and then understand all the texts in your head.
I would like to have a mod which, at least partly, builds on the already translated, texts of the 3 games.
3rd) outdated graphics
I've seen in some videos that even mods like Anomaly don't have very contemporary graphics. Not necessarily in terms of light & shadow and the effects. But in terms of texture resolutions, details, animations, shaders and so on.
I'd like a mod that either "ships" in a contemporary state from the get-go, or that you can extend with appropriate add-ons.
Also, I would NEVER want to go back to SoC's underground lab. At least, back then, that was a worse horror for me than playing through Dead Space I & II. Oddly enough, CoP's underground levels didn't creep me out nearly as much.
Do you guys have any tips which mods I should check out?
btw: I remember a STALKER mod video that was uploaded here on Mod DB. In this a building in Zaton was stormed which impressed me, at least at that time, from the gameplay. Among other things, because there was Game Hud a warning indicator for grenades.
Does anyone know which mod / video that was?
just explore dude, and btw the last message on this was over a year ago so I doubt there will be many, but just explore, see what YOU like in the games and play that kinda stuff, find what speaks to your kind of gameplay.
theres no mod?
(buried)
where is the ******* download link
Sorry but I cant use yandex or google drive to download them...