The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.
Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.
On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.
Below you can find a list of amazing features that the Source Engine boasts:
We first reported on the Half-Life 2 RTX Remix community remaster project back in August when the newly formed Orbifold Studios mod team was starting work on the project. Early teasers looked stunning back then, and for those wanting more, NVIDIA has just dropped a new trailer at CES, showing the latest updates to Ravenholm with gameplay.
This mod is putting everything RTX Remix offers to the test, including full ray tracing, DLSS 3.5, Reflex, and RTX IO - meaning lighting, textures, models, geometric details, and plenty more offers an entirely new lens through which to step back into the shoes of Gordan Freeman. A comparision video shows a bunch of these enhancements in action, with full details and 4k images available via the official NVIDIA announcement post.
The team working on this mod now exceeds 65 members, so we can't wait to see it continue to take shape. Learn more via the official site for the mod at: Hl2rtx.com
In other news from NVIDIA at CES this week, is the announcement that all of the tools been used by the Half-Life 2 RTX team to create what we've shared above, will soon be open to all modders at the end of this month. ModDB has also been announced as a partner to help host all of the RTX mods, guides, game confs and assets being created. Head to the post covering all these details here.
An Abyss development update showcasing new models and materials.
Steam Rich Presence, in-game server creation, lots of map updates and gameplay changes.
Updated leveling system, Steam Text Filtering, new maps and more in this update!
Half-Life 2 looks to be the latest game to be given the RTX Remix treatment, early comparisions are something to behold.
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source technology. Featuring state of the...
Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted...
This is our interpretation of They Hunger: Lost Souls, based on leaked builds, interviews, screenshots. In North-Eastern Europe, inexplicable phenomena...
Garry’s Mod is a sandbox mod for the Source Engine. Unlike normal games there aren't any predefined aims or goals. Players are given tools and are left...
First-person roleplaying game, based on White Wolf's popular Vampire: The Masquerade pen-and-paper RPG. Vampire: The Masquerade - Bloodlines combines...
It’s been a long time. How have you been? I’ve been really busy being dead. You know... after you murdered me?
Portal is a first-person puzzle game. Players must solve physical challenges by opening portals to maneuver objects, and themselves, through the enigmatic...
source code was released in the 2003 leak, the game was worked on by Team gabeN but their work has yet to be released. but the TFI Team are the newest...
As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two...
Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style...
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Where is the control panel for weapons firing speed and accuracy spread? I added dual pistols to the game and I want to make some changes. And why is my game screen has black borders covering both sides despite saying full screen?
How to fix the error: Support for total conversions are not available using the source engine.
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The most best Engine in universe
Hi, how i can found people for work with battle royale on source engine?
To bad this engine was not coded to count beyond the number three.
man, i love source :3
can anyone link me an up to date tutorial on how to make mods for the source engine beyond going into source sdk and clicking create a mod the best link I have found so far is the my first mod article in the valve developer community however for the prepare the solution section I got very confused as the only version of visual studio I have is 2015 but it only goes up to 2012
check crimewarssource youtube vids