Soul of Azores is a game where you are an explorer that was sent to the Azores islands to find, research and photograph the newly discovered dark corals in the mid-oceanic ridge, and during your adventure you start gathering new informations regarding the life under that warm sea. Just you, a camera and maybe some jellyfish trying to get to you, try to succeed and continue on with your mission to deliver good reports and researches.

Post news Report RSS 'Soul of Azores' getting close! — Devlog #12

'Soul of Azores' getting close! — A new devlog with an update, almost at the end of our journey, while showing you how it is looking!

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'Soul of Azores'

Devlog #12 — Getting Close!

Hi everyone, hope you are doing great! This week, we are making an update earlier, since we are excited to be able to show you some of the things we made throughout this week! Both the artist and programmer, were deep in making some alterations on some assets and changes in the level itself, with the game designer's help and guidance too, to make it the best we can for our audience!


So, what was made this week...

Well, to start, our artist, focused on getting the animations all corrected and done for it to be applied in game! Starting off with the Player's Swimming Animation and the Enemy animation — GIF 1, GIF 2 —, also a preview of what the idle would look like — GIF 3 —. He is still making some of them, and getting together the initial scene from the game, so you can better understand the narrative, while working on the sounds! Also, we would like to add, that again, we had to change the type of animation, since our artist was more comfortable doing frame by frame animation, so for a smoother work we decided to go for it!

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GIF 1 — Player's Swimming Animation


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GIF 2 — Jellyfish (enemy) Animation


player idle

GIF 3 — Player's Idle Animation


As for our programmer, as we said last week, she started building the level in Unity, and this week, we already have some preview of what it is currently looking like, there are some corrections we'll still make throughout this week, but it's getting to a good point! Starting off with parts of the UI, such as the Pause Menu (it's still missing some elements and it's not with the font we will use, but it's what we are currently working on) and the Inventory — Figure 1, Figure 2 —, also, a preview of what the game is looking like inside — Figure 3 —.

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Figure 1 — Pause Menu (UI)


image 4

Figure 2 — Inventory


image 3

Figure 3 — In-Game Look



Thank you!

Well, thank you again for sticking with us for this post! We are very anxious (in a good way) as our game starts to get build together, and nervous to see what you will think when it comes out!~
Hope to see you again next week!~

— SeaSharp Games

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