The #1 EVE RTS MOD

3 years of pure blood, sweat and tears

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After a long, long slumber. Sins of New Eden has returned with more experience, knowledge and passion for bringing just a slice of the beauty and thrill from EVE Online to Sins of a Solar Empire: Rebellion.

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Synopsis

Sins of New Eden: Rebirth is a total conversion mod aimed at bringing the EVE Online universe into the RTS sphere of influence featuring from but not limited to: High Detailed Ships, High-Resolution Skyboxes, Effects, Music & more!

Enjoy 5 extensive races with over 400 playable ships, ensuring countless hours of replayability.

From diminutive drones measuring less than 10 meters, to colossal Titans stretching over 12,000 meters in length, our mod flawlessly captures the awe-inspiring scope of EVE, seamlessly integrated into the Sins Engine.

amarr

caldari

gallente

minmatar

triglavian

How we did it

Our project is entirely based off pyfa encapsulating the very fittings you’d see in the real game including visuals on ships.

More about the fittings in question: Google Spreadsheet

Additional Content

Addons will be stuffed in the installer featuring multiple UI themes, localizations, faction-wide ship/citadel skins & more, adding an extra layer of depth to your experience!

Legal Disclaimer

EVE Online © CCP Games. All EVE Online mods under Cyno Studios was created under CCP Games's “EVE Online Content Creation Terms of Use” using assets from EVE Online and EVE: Valkyrie. It is not endorsed by CCP Games and does not reflect the views or opinions of CCP Games or anyone officially involved in producing or managing EVE Online. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

This material is used with limited permission of CCP Games. No official affiliation or endorsement by CCP Games is stated or implied. Any and all material that may resemble content from the EVE Online IP is owned solely by CCP Games.

Eveonline.com

Ccpgames.com

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RSS Articles

PATCH NOTES


1.06.03 - 2023-10-27

  • fixed Installer creating an empty shortcut at `C:\ProgramData\Microsoft\Windows\Start Menu\Programs\...´
  • Added 18 new Emblems per request

1.06.02 - 2023-10-16

  • fixed Revenant missing Shadow Ability
  • fixed Cyno/Jammer not being in Triglavian tech tree
  • fixed Force Recon ships not having Cyno Ability

1.06.01 - 2023-10-15

    • fixed LoadingSplash.tga texture

Localization:

Added Chinese text option

chinese

Bug Fixes:

  • Fixed cursor states having uneven offsets
  • Fixed ping effect using vanilla particle
  • Fixed Revenant’s Kamikaze Shadow Fighters being able to warp
  • Fixed combined fleet supply vanilla icon
  • Fixed Broken Target Painter metalevel stats
  • Fixed Red Giant buff for Pipebomber smartbomb
  • Fixed Kikimora not being able to bomb planets
  • Fixed Stasis Webifier and Warp Scrambler ranges
  • Fixed a few NPCs not being able to use abilities due to research
  • Changed Keepstar’s DD arcs from 108
  • Fixed random event NPCs having a concord emblem
  • Changed British way of spelling “armour” to American way of spelling “armor” 🦅
  • Fixed Smartbombing Leshak behavior for prioritization of approaching its smartbombing range
  • Fixed overly bright Domain skybox (now more bearable in the southern region)
  • Fixed Thrasher police particles offset
  • Fixed Triglavian Race not being selectable on localizations
  • Unspecified fixes

Graphics:

  • Skyboxes are now using EVE's original alpha map for star locations (meaning alot more stars) with an optional "Less Stars" addon
  • Sins: Remastered planet shaders and textures have been integrated, along with a custom EVE plasma planet

plasma

User Interface:

  • Added new Minmatar UI Theme

Minmatar II

  • Removal of Description & Turret states from the Ship Picture dashboard

Gameplay:

  • All ship stats and abilities have been updated from Pre-Surgical Strike 2020 to Current (EVE: Uprising 2023)

  • Split carrier/super light fighter stats, give light fighters to supers, increase super fighter slots from 3 to 4, and split player/AI supers, have AI supers only use heavy fighters
  • Several ships that had the wrong drone bonus stats have been fixed, along with several 'weaker' doctrine fits being updated for Gallente
  • Match the Siege Ability range to the relevant Dread attack range (or just under)
  • Triglavians
    • 3 New ships have been created to fill in missing rosters, as its now a full faction
    • Added Triage to FAUX Zirnitra with proper repping effects
    • Cleared unused techs
    • Added a Refinery
    • Added Mining barges
    • Added "Entropic Spooling Charge" command link ability to Triglavian command ships
      • Effects:
        • 25% - Initial Spool Bonus
    • Added "Rapid Deployment Charge" command link ability to Triglavian command ships
      • Effects:
        • 22.5% - AB/MWD module speed increase bonus
  • Added "Cataclysmic Disintegrator" ability to Triglavian Stealth Bomber
  • General
    • Added "Shield Charge" command link ability to Caldari Chimera
      • Effects:
        • 15.8% - Shield recharge rate increase bonus
    • Overhauled artifact spawn rates & consistency
    • Faction Combat Sites will now require the clearance of the site before being able to colonize the Planet

Sounds:

  • 408 new turret sounds have been recorded, processed and integrated with an optional "Old Turret Sounds" addon
  • All ships now have thruster soundsVoice dialogue has been expanded (A few extra for combat ships, and an entirely new set for mining ships)

Legal Disclaimer:

EVE Online © CCP Games. All EVE Online mods under Cyno Studios was created under CCP Games's “EVE Online Content Creation Terms of Use” using assets from EVE Online and EVE: Valkyrie. It is not endorsed by CCP Games and does not reflect the views or opinions of CCP Games or anyone officially involved in producing or managing EVE Online. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

This material is used with limited permission of CCP Games. No official affiliation or endorsement by CCP Games is stated or implied. Any and all material that may resemble content from the EVE Online IP is owned solely by CCP Games.

Sins of New Eden: Rebirth v1.5 Released

Sins of New Eden: Rebirth v1.5 Released

News 4 comments

The fifth massive installment of Sins of New Eden: Rebirth!

SoNER Version 1.04 Release

SoNER Version 1.04 Release

News 3 comments

The fourth installment of Sins of New Eden: Rebirth!

SoNER Version 1.03 Release

SoNER Version 1.03 Release

News

Contains hotfixes for v1.02 - Fill this later... press on "Read More..." for patch notes!

SoNER Version 1.02 Release

SoNER Version 1.02 Release

News

It's been a hell of a year for us at Cyno Studios, on a rollercoaster between covid and milestones that we never thought possible. Thankyou for supporting...

RSS Files
SoNER v1.06 Final Release [All-in-One]

SoNER v1.06 Final Release [All-in-One]

Full Version 13 comments

The seventh and final installment of Sins of New Eden: Rebirth!

SoNER - Stat Editor Tool [Standalone]

SoNER - Stat Editor Tool [Standalone]

Other

SoNER Stat Editor, for all of your EVE fitting building needs.

SoNER v1.05.2 Release [All-in-One]

SoNER v1.05.2 Release [All-in-One]

Full Version 5 comments

The sixth installment of Sins of New Eden: Rebirth!

SoNER v1.05.1 Patch

SoNER v1.05.1 Patch

Patch

Contains reported infocard, Minor Factions crash, galaxy view, icon and gameplay bugfixes.

SoNER v1.05 Release [All-in-One]

SoNER v1.05 Release [All-in-One]

Full Version 3 comments

The fifth massive installment of Sins of New Eden: Rebirth!

SoNER v1.04 Release

SoNER v1.04 Release

Full Version 13 comments

The fourth installment of Sins of New Eden: Rebirth!

Post comment Comments  (0 - 10 of 201)
GeneralHavek
GeneralHavek - - 2 comments

I have the random issue of crashing to desktop with no dump file during single player games. My graphics are all the highest that can be choosen, so I will decrease them to start off, but is there any other thing I might have overlooked to cause these crashes? They aren't consistent with amount of game time, just usually freeze and crash on trying to open one of the game sub menus.

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Era4723 Creator
Era4723 - - 158 comments

If your game crashes when trying open up another UI (tech tree, diplomacy, main menu, etc) its running out of memory (3.6GB limit)
Turn off shadows, or turn down planet graphics by one bar

Make sure remastered shaders is turned on in settings, and everything else is set to max
Try not to run out of memory via other apps in the background (chrome, firefox, etc), if you have 8GB only then you may need to lower settings more

Reply Good karma+1 vote
Guest
Guest - - 698,197 comments

I'm a bit confused. I have had 2 Ventures from the start, but I cannot order them to mine anything. The only command they have is to build structures. I checked the mines and found that I can spawn Ventures there after research, so I did. Now, the new Ventures can mine, but the initial 2 still cannot. I'm not even sure if I can construct anything like these initial Ventures with the builder role, not a miner.
Anyway, great mod, it just takes some time to get the hang of it :D

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Era4723 Creator
Era4723 - - 158 comments

Just like vanilla, the first two spawned ships are constructors
I get the confusion though, in SoNER 2 the constructors will be haulers instead of mining ships

Reply Good karma+1 vote
GenesisAria
GenesisAria - - 110 comments

I should start off with saying i find this mod to be amazing. I've been enjoying it a lot, playing with friends and a lot on my own. It brings a completely different feel and way of playing from vanilla sins that i quite appreciate.

If i were to criticize something about the mod, it would be late game progression. A pervasive issue i see with both subcaps and capitals, is that regardless of monetary income (which will always be obscene late game due to mining barges and being in a map that lets you have more than like 2 planets), all ships and capital shipts cost 1 supply/crew.

The problem with this is that late game meta becomes just spam the most powerful ships to win. For subcaptials, why would you use your slots for anything other than jovian ships if you got the money? For capitals all you need to do is spam titans to win. Most other fleet comps lose their relevancy once it just turns into a strongest ship steamroll. (While i know this is accurate to what it's actually like in EVE, it doesn't make for the most stimulating gameplay.) Especially with titans, they can take a long time to kill so it can end up quite the snoozefest of ships that can't even warp away due to permanent mutual scramble and are doomed to the death spiral spitting on eachother until someone comes out on top.

An easy solution for this would just be to make stronger ships cost more slots. Make the jovian ships use 5-10 supply for example. Supercarriers use 3 crews maybe, titans 5 or more crews (whatever values seem balanced). This would make you be more wise with your investments and inclined to compose your fleets better. This would also cause the ai to have less of these total instead of just popping everything out of capital yard on cooldown with no drawbacks. Make the ai have longer cooldown on titan summon to offset this. If not a main feature of the game, it would be cool to have a mini-mod for this - i've also considered trying to make it myself.

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Guest
Guest - - 698,197 comments

I never played Sins of a Solar Rebellion, is there a tutorial or something that will guide a new player in this mod or I should get experienced in the base game before thinking of installing New Eden Rebirth?

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Era4723 Creator
Era4723 - - 158 comments

Playing the base game for a bit is recommended
There's no way to make a tutorial unfortunately, build mining barges, take your time understanding the tech tree, spam destroyers

Reply Good karma+1 vote
Droscoe
Droscoe - - 43 comments

Love the appearance and sound of the mod at very beginning steps, but opening research tree crashes game every time. Have to ctl-alt-del to get out.

edit - reinstalling, perhaps user error (usually is).

edit 2 - yep. user error. Now getting on Discord because I don't even know how to do the basics in this mod. Looks amazing! Wonderful job by you guys.

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Guest
Guest - - 698,197 comments

This might be a dumb question but do I need SoaSE:Rebellion or Trinity?

Reply Good karma Bad karma0 votes
moiriv623
moiriv623 - - 44 comments

"After a long, long slumber. Sins of New Eden has returned with more experience, knowledge and passion for bringing just a slice of the beauty and thrill from EVE Online to Sins of a Solar Empire: Rebellion."

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Guest
Guest - - 698,197 comments

Yep, dumb question. Thanks! I was hella high when I posted this.

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