Setting sun is an upcoming Co-op Roguelite Dungeon Crawler. It's set in a universe during the Japanese Edo period where Yokai roam the world freely. The land is in turmoil because the Shogun rules with an iron fist. A couple of mysterious wanderers answer the call to help mankind and try to fight the source of the corruption together.
Ohayooh!
A new update for Setting Sun is ready to be tested.
This update brings lots of dungeon changes, a new enemy, Ronin updates, UI changes and new artworks.
Thanks for trying out the demo, I hope you enjoy it and please let me know your thoughts in the comments or on Discord!
Also, if you like what you see, wishlist Setting Sun on my steam page!
- A new spider enemy can now be encountered on your travels
- Several obstacles in the dungeon are now destroyable through bombs/ultimate abilities
- Large scenery has been moved outside the rooms walls
All though it was a more “immersive” feeling to have all trees in your view, it was causing several issues. Enemies/interactables were obscured by the trees which could cause you to miss stuff or to not be able to react in time for ranged attacks.
On the other hand I didn’t want to remove the trees cause they fit the zone so good and work together well with the weather effects. So because the outside of the walls were just a black void I decided to fill that space up with trees as the next best thing.
- A couple of new room layouts have been added
- Rooms in the dungeon can now rotate
Another way to increase variation was to give all rooms to possibility to be rotated in 90 degree increments.
- The bamboo forest boss has been reworked
Hatamoto has gotten a new ability and his combat logic has been reworked.
- Added a miniboss room that can be encountered
- Some rooms with an interactable have been decreased in size
- The ronin's yoko ryu combo attack has been replaced with a new area attack with unique blessings
- The player aiming system has been reworked
Now aiming in the direction of an enemy selects the enemy that the joystick points too the most within a angle of 60 degree from the player.
This allows you to be less accurate when aiming the stick and makes it easier to change targets that are very near to each other.
- Cost for blocking an attack reduced to 25 stamina
- Forcing a game over during your dungeon now has a unique animation
- Some enemies have a global cooldown on their attacks
- Camera has been zoomed out slightly
- Some new props have been added to the town.
- Nights are less dark
- Big treasure chests can drop small treasure chests
- Added a blessing shrine in the zen garden in town to try out builds for PVP
- Daylight is less orange
- Rewards for clearing a room now spawn in the center of the room
- The blessing UI has been updated
- Content in the pause menus show a background image
- Interact UI color changed to be more consistent with other labels
- The Bamboo forest has a unique loading screen
- New concept art for the sorcerer class
- New sake barrel 3D art
Sketchfab link
A new update for Setting Sun is ready to be tested. This update brings weather effects, ronin changes, dungeon changes, UI changes and new artworks.
Update 0.7 has been released for the steam roguelike festival. This update brings a new enemy, trinkets, bug fixes and more.
The Steam next festival starts tomorrow and a new demo is now live on steam with a new patch!
A new update for Setting Sun is ready. This update brings PVP for co-op players, a new zone in town, dungeon changes, new visual effects, UI changes and...
This update brings more dungeon room variations, a new enemy, dungeon changes, ronin changes, UI changes and new artworks.
This update brings weather effects, ronin changes, dungeon changes, UI changes and new artworks.
This update brings PVP for co-op players, a new zone in town, dungeon changes, new visual effects, UI changes and bug fixes.
A new update is ready for setting sun containing co-op gameplay. Travel through the dungeon solo or together with a friend in true local co-op.
The first update since the initial release a month ago. Keyboard support, key rebinding, ronin changes, enemy changes, dungeon changes
Twenty-nine year old Kazuko, her brother Naoji, and their widowed mother are members of an impoverished aristocratic family living in post-war Tokyo. Kazuko had been married, but divorced and returned to the family household after claiming that she had had an extramarital affair with a painter she admired. The child she had been expecting was stillborn. Naoji, who served with the military in the South Pacific, is declared missing. Kazuko recalls a time when she burned snake eggs, thinking that they were viper eggs. It is revealed that at the time of Kazuko's father's death, there were many snakes present in and around the house, which therefore have become ominous in her and her mother's eyes.
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Just voted for this :)
Thanks alot mate, much appreciated :)
a pleasure :) a master piece should be recognised
WOW, WHEN IT WILL BE DONE?
Soon™ (well the demo atleast :p)
Currently I'm finishing the blacksmith and adding some stats to gear.
Then I gotta do some bug testing to make sure it's playable for the public.
Then I believe I can put a build online for everyone.
i will wait with heart, i can not play online but, will play demo with pleasure
Following. This is not usually my type of games but this game looks really good :)
Neat! If i had cash i would support you right away.