The version 6.3 Update adds dozens of new, unique battle models to hero characters (utilizing TW3K assets), makes various visual improvements to many existing units, overhauls the economic system of China, and adds numerous minor fixes, updates, and tweaks to various aspects of the mod.
The version 6.3 Update adds dozens of new, unique battle models to hero characters (utilizing TW3K assets), makes various visual improvements to many existing units, overhauls the economic system of China, and adds numerous minor fixes, updates, and tweaks to various aspects of the mod.
Important notice: You must have the Rise of Three Kingdoms v6.0 Full Release and RoTK v6.2 Update installed prior to installing this update. This update is NOT save-game compatible (will break saves). Once an installer for this update is created, the included .zip file will be replaced with the installer.
To install the update, download the file and extract contents of RoTKv63.zip into your main Medieval II Total War directory and allow to overwrite. When running the mod for the first time after installing this update, DO NOT select Option 1 – select only either Option 2 for the 190 campaign or Option 3 for the 194 campaign.
190 Campaign Version 2.3.000 / 194 Campaign Version 6.3.000 - 04 July 2024
- 49 new unique battle models (converted from various TW3K assets) for:
Cao Cao, Cao Ren, Cheng Pu, Dian Wei, Gao Shun, Gongsun Zan, Guan Ping, Guan Yu,
Huang Gai, Huang Zhong, Li Dian, Liu Bei, Lu Bu, Lu Meng, Lu Su, Lu Xun, Ma Chao,
Ma Teng, Pang De, Pang Tong, Qu Yi, Sima Yi, Sun Ce, Sun Jian, Sun Quan, Taishi Ci,
Wei Yan, Wen Chou, Xiahou Dun, Xiahou Yuan, Xu Chu, Xu Huang, Yan Liang, Yan Yan,
Yuan Shao, Yuan Shu, Yu Jin, Yue Jin, Zhang Fei, Zhang He, Zhang Liao, Zhang Ren,
Zhang Xiu, Zhao Yun, Zhou Tai, Zhou Yu, Zhu Huan, Zhu Jun & Zhuge Liang
- New generic battle and strat model for major faction generals
- Previous major faction general model is now unit officer
- 7 new battle music tracks
- Re-made most custom hero battlefield voices
- Re-ordered the Cao Clan's mission "Worthy Foe" to now come after "Scion of Confucius"
- Model/Texture improvements to Energetic Tigers, White Plume, Flying Cavalry & Northern Army Companions
- Model improvements to all Han Armored units
- Han spear units now hold spear in both hands
- Han halberd units use new attack animations
- Bandit units now use assortment of scavenged melee weapons instead of bamboo spear
- Suicide Vanguard can now deploy stakes
- Zhu Huan and Pan Zhang added to 190 campaign
- Added Zhang Shiping as merchant for Liu Clan
- Added several ancillaries for merchants, spies, and scholars
- Generally lowered bribery resistance from Fealty trait level (except at highest levels)
- Removed and reduced several AI bonuses at Medium (recommended) difficulty setting
- Added greater AI bonuses to Hard and Very Hard (not recommended) difficulty settings
- General reduction in building costs
- Modified faction finances by increasing farm income and decreasing tax income
- Acumen (level-dependant) now gives greater reductions to squalor
- Reduced squalor effects on population growth
- Region fertility gives a bit more influence to population growth
- City Wall level grants scaling bonus to population growth
- Starting purse increased for all factions
- Improved quality of main menu backdrop
- Cleaned up alpha on all horse textures
- Fixed eye color of some white horses
- Recolored Zhang Liao's bodyguard unit when in the Yanzhou faction
- Color modification of Sun Clan diplomat texture
- Fixed incorrect joint assignments on Guan Yu's strat model
- Reverted Xiahou Yuan to old strat model
- Overall reduction of soldiers per unit of ship
- Updated dozens of various agent portraits
- Updated tons of text relating to trait message gain for Events, Masterpieces, and others
- Changed name of Yong-Liang region to Xibei, Jing-Chu region to Lianghu, & Ba-Shu region to Bashu
- Yellow River is now actually the correct yellow-brown color
- Fixed issue with incorrect names being given to characters of different cultures in 194 campaign
- Made a few minor terrain edits
Can I ask a question? Is there a possibility that they can maintain their character model if ever I can bribe them? That would be great for any heroes of well-known characters in the game.
Not on the campaign map, no. Can only be done with the battle models.
this update can we see the character model also in the campaign map?
No, because the engine doesn’t work like that, and also the character models are too complex (vertex & triangle count) for the campaign map - just one of them will cause the game to crash.
I appreciate and deeply respect this mod and dedication to giving us a great mod and opportunities for playing these mod guys!! Thank you from the bottom of my heart guys and the Teams who created this mod.Thank you!!!
We very much appreciate your kind words!
I follow this mod from years ago, and it's always a pleasure to check on updates. This is one of the greatest mods I've ever played so far, and even with such an old game engine, it's a beautiful wonder. I'm so glad your team is way more dedicated than CA itself, and, indeed, aside Shogun 2, there's nothing worth trying from them, or any predatory DLC they can do.
The passion and skill involved on this mod shines brightly.
Thank you very much, we appreciate it!
can i get some advice about special unit example Energetic Tigers, White Plume ... how can i retrain this unit and what something else if the special units are wiped out?
Have you read the top of their unit info? It states where they can be retrained and that only one of the unit can ever exist.
Thanks, sorry about that, because when i play this game prev version, i dont know how to retrain the spcecial units.And my english not good so i can't understand about the features of this game
It’s no problem. I’m happy to answer questions about the mod.
Thank you so much, Seether and others, for this great mod for the several past years! <3
Quick question: Is there a chance that you will combine 6.0 + 6.2 + 6.3 into a single download? Cheers! :)
More than likely, yes. However, I have no time frame for that to happen
While part of me is sad to see the Dynasty Warriors models go given their narmy, turn-of-the-decade charm, at this point your dedication to delivering an authentic experience is only rivaled by Arachir's to DaC.