In 2013, 3D Realms released the original specifications from the planned sequel to Wolfenstein 3D. In 2015, Thandor created a mod for Wolf3D that was intended to bring the Wolf3D sequel to life. In 2023, two prototypes of Rise of the Triad were released online, thanks to which Thandor and I began cooperation to bring Rise of the Triad: Wolfenstein 3D Part II to life.
Triad special forces, Blitzguard
Fast and agile, it deals a lot of damage. The Blitzguard, part of the Triad special forces, is the elite among the enemy forces. Beware of him!
The description of the original RotT specification includes the following note:
"Guards - I think we've seen these. Now they have purple uniforms, if we have palette room."
But the Guard is already here. It was in the first RotT prototype from September. And it is gray in color. That's why I thought that the purple color could be given to Blitzguard, as an elite Triad unit.
Because the description of Blitzguard in the original specification reads:
"Blitzguard - Fast guards, more damage. Appears in 1. Could use same graphics, or add armband or helmet change."
It would be the same and use the same graphics. I prefer them to have two different graphics.
The sprites I used are by Majik Monkee. I just changed the colors a bit to make it not too pink.
Watch out for him
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Changing the colors of the color palette
During the creation of this modification, the colors of the color palette were changed at least three times. I will show it on a few examples.
As everyone knows, the modification is created in cooperation with Thandor. Based on his modifications, we started creating the current version. And here was the first change in the colors of the palette.
Another change occurred due to the blue color of some elements. Without this change, this blue wouldn't be what it is.
Then the colors of the Blitzguard changed. The darker color suits the game's atmosphere better. Now it's actually purple, not pink.
The difference is small, but it looks better in the game.
The colors responsible for the floors, walls and ceilings have also changed.
The color of the gunshot has also been changed. I followed the original specifications.
Then I corrected the blue. From the left: 1 - original version by Majik Monkee, 2 - version after the first change of palette colors, 3 - final version with improved palette, 4 - original from the prototype from November 1993.
It's all for today. The demo version is coming! All files are ready to be shared, everything has been checked. This week the demo will be released.
credit: Apogee, Majik Monkee, Thandor, Frank Wolf (Huunreh)
FB Rise of the Triad: Wolfenstein 3D Part II - FB Site
I look forward to it!
Thank you very much! We hope that you will be satisfied with the final product of our work.
Regards
wolf 3d part of rott mod? so an actual mod for wolf 3d sequel. about time since gzdoom version was unfinished.
The gzdoom version was actually very good. Too bad there are no maps. I played this version and it's fun. It was fun to play.
And we want to make a sequel based primarily on the original Wolfenstein 3D.
will it have all features described on the 3D Realms page? even the weapons and bosses?
The bosses will be as they were planned in the original from 3D Realms. But they won't shoot like they described. It's just the DOS version. She has memory limitations. Now, after adding shadows, additional enemies, keys, doors opening from the inside, additional walls and 64x128 maps, it will probably not be possible to add such options. The same goes for weapons. Memory is limited.
We hope this won't discourage you or other players from playing our game.
Regards
okay but why use DOS and not SDL or EC instead?
Why DOS version? Thandor made its previous version on DOS. When we started working together, we based the project on its modification, because a lot of things had already been done. On SDL or EC we would have to do everything from scratch. Of course, if someone wants to transfer our mod to SDL or EC after the premiere, there is no problem.
Is there any information on when the mod will be released?
And "shareware" demo version ;)
I didn't find this shareware demo, am I missing something?
We haven't released this version yet. At the end of April/beginning of May, I will release a shareware demo version.
Maps are currently being worked on. I think we will release it in summer 2024.