Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Good morning everybody! As usual, we hope you've all had a great week and things are going well for you all. This week we are jumping into some of the new changes to the ECA's support unit roster.

To understand why the Light Excavator (affectionately called the 'Bobcat" by the testing team) was created, we need to understand what it is intended to replace. Since the introduction of the ECA in 1.8, the Tear Gas Strike Generals Power had been a staple for the faction. It was intended to be a useful and reliable way of leveraging the ECA's inherent slow production times with an effective debuff power that could give the ECA units a fighting chance against more typical factions. As beloved and useful as the power was, unfortunately the overlapping damage types needed to make the Tear Gas Strike work was one of the most consistent causes of game crashes in multiplayer.

As such, the decision was made to scrap the power and spread tear gas utility throughout the remaining unit roster, with units like the Heavy Sniper and Lynx receiving tear gas based abilities to try and fill the hole that resulted from the removal of the old Generals Power.

However, this left ECA with a Generals Power slot that now needed filling. Whilst a huge emphasis has been placed on making ECA more reliable, aggressive, and unit focused in 1.9, we still wanted to explore new ways that we could support defensive playstyles - after all, they are still a major focus for the ECA faction, even if it is in a more unit focused way now.

This has led to the creation of a new Generals Power, 'Combat Engineering'. This Power allows ECA engineering units like Engineers, Warhound AVRE's and Pioneers additional construction options to help build more defences on a larger scale than ever before. It also allows them to call down a new unit, the ECA Light Excavator.

EU LightExcavator

During Operation Nemesis, European forces in North and West Africa frequently had to contend with severely degraded or outright non-existent infrastructure in various GLA-controlled countries. As a result, military engineering resources for the construction of operating bases and lines of communication were spread thin. This led to the formation of a new doctrine where local commands would pool these resources as an on-call reserve that could be airlifted to any engineering element in the field as needed. As the stranglehold of the GLA receded and European control of the region expanded, these same engineering assets would also see increasing use in the construction of new infrastructure for the civilian populace.

Once authorised by the commanding general, European Engineers, Combat Pioneers and Warhound AVRE commanders can requisition a 'Bobcat' Light Excavator to be para-dropped to their location by an A400M transport. Like its larger sized cousin, the Light Excavator is a construction vehicle capable of erecting the standard assortment of European facilities and providing repair support. This allows forward forces to rapidly consolidate their position with defences and establish new facilities without the delay and risk associated with driving a slow, vulnerable Excavator all the way from the base through potentially unsafe territory.

Early into the Russo-European War, many continental members of the European Alliance lost most of their air assets to an onslaught of air strikes, missile bombardment and sabotage action. It was not until the decisive turn-around of Operation Pandora and the United States' entry into the war that the European air forces once again took to the skies with greater confidence, launching from secure bases on the British isles, the Iberian Peninsula and North Africa. It was from this point onwards that the same successful tactic of air-lifted engineering support would be used to great effect in the liberation of France and the Low Countries.

Render Description MARS2588


The following 2 units have been in the game since 1.86, but never previously received much attention due to their rather minimal impact on the unit roster. Originally intended to be a late game use for Supply Tracks, both the Medic Track and Engineer Track have been remade from scratch to be dedicated units with their own quirks and abilities.

A popular choice of many European militaries is the Bandvagn family of Swedish all-terrain vehicles, whose unique articulated design gives them exceptional mobility in snow, swamp, desert and mountain environments. Besides the many combat-oriented variants, such as the Lynx personnel carrier and the Fenris cryogenic weapons carrier, the simple Supply Tracks play a key role in the logistical sustainment of ECA operations and can be converted into medical or repair support vehicles as needed, or ordered directly from a Field Command Post as such.

EU MedicTrack

The Medic Track houses an emergency stabilisation and treatment facility to heal wounded European infantry in the field. The Third World War produced an extensive list of highly distinguished medical personnel of whom some examples shall be provided:

Meryl Mitchell of the British Army fought in the defence of Ramsgate in 2047 and later deployed to the European mainland. When her medical post was caught in the path of a Russian breakout attempt near Utrecht, she operated a heavy machine gun under fire, thwarting the attack at the cost of her own life.

In late 2048, European and American forces liberated northern Italy. Amidst fighting in Cremona, a US Marine recon element was shattered by an ambush. Arriving in response, Bruno Husseini of the Italian Army ran 80 metres ahead of his unit under enemy fire to aid a wounded Marine before his comrades caught up and repelled the attackers.

During the liberation of Germany in early 2049, Dutch Army medical officer Hendrik Mulder stood his ground against armed members of an extremist resistance group that tried to force him to surrender wounded Russian soldiers under his care, saving them from deadly reprisal. The group was arrested by military police.

Render Description MARS2588

EU EngiTrack

The Engineer Track is equipped with a bulldozer blade and a utility crane to repair European hardware in the field. The Third World War produced an extensive list of highly distinguished engineering personnel of whom some examples shall be provided:

During the Russian invasion of the Baltic countries in the summer of 2045, Vladimir Cernavskis of the Latvian Army repaired a broken detonator while under fire to complete the destruction of a critical motorway bridge that bought additional time for the evacuation of Riga, sacrificing his own life in the act.

After the fall of Berlin and surrender of the German government in 2046, the Bundeswehr fought on, including Tobias Liang whose unit was repairing battle-damaged tanks on the French side of the Rhine when a vanguard of Russian paratroopers attacked. The small engineer detachment held on for a half hour until reinforcements arrived.

During the counter-offensives of 2048, European forces had to clear thousands of unexploded munitions, including one dramatic instance where a thermobaric bomb was found near a historic church. Instead of detonating it safely, French Army specialist Gabriel Baron chose to dismantle it alone in a tense operation.

Render Description MARS2588 & ThiccestRicc

We hope you've enjoyed this peek into some of the more personal stories of the more humble ECA support units. They may not be the units shooting the shells and destroying targets directly, but having these units in your army compositions is going to often be the decisive factor in whether you survive or perish.

Whilst we are here, we would like to also give another shout out to MaelstromX103 for his sensational stream last night. We want to thank him, the testers and players who joined (especially Trenchdog for his sudden attendance, great to have you back 😁), and most importantly, all of you who joined in.
If you missed the stream, be sure to keep an eye on Maelstrom's Youtube Channel, subscribe and ring the bell so that you are notified when the VOD is uploaded.

That's all for this week, we will see you in the next one!




Russia Update: Drilling Along

Russia Update: Drilling Along

News 15 comments

Hello Generals! This week we are exploring our Mishka rework, and how its new kits give our favourite little driller more utility than ever before.

GLA Update: Pushing the Button

GLA Update: Pushing the Button

News 16 comments

Shall we? Yes, we shall. How glorious. Its time for this weeks update, this time focused on some new and returning GLA favourites...

USA Update: Armoured Company Part 2

USA Update: Armoured Company Part 2

News 23 comments

Evening everyone! This is our final part of our exploration of some of the Armoured Company changes coming in version 1.9. We hope you enjoy!

USA Update: Armoured Company Part 1

USA Update: Armoured Company Part 1

News 15 comments

Greetings all! This is our first part of our exploration of some of the Armoured Company changes coming in version 1.9.

Add file RSS Files
ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 246 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 577 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 303 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 29 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 54 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 11 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 27,067)
Guest
Guest - - 698,197 comments

Does this mod still have major issues with online play? Have any of these drop outs and de-sync issues been corrected yet?

Reply Good karma Bad karma0 votes
SADevil
SADevil - - 49 comments

Since the latest version is years old, nothing particularly have changed, besides the release of Hanpatch, which has become a standard for ROTR multiplayer by providing some optimization and balancing. But latest version is itself not complete (being only in beta), so Hanpatch goes only so far in polishing it. But people play it, so it's not that bad.

There are some recommendations to minimize mismatches however, like not playing on maps with bridges, not playing with too many AIs, playing on smaller maps, using Radmin instead of Hamachi, even shortening your name in the game to 3 letters (for multiplayer).

But for the next version developers are doing everything in their power to minimize issues. It will be more optimized, have better and more stable code. AI will be better and more optimized too. So future is looking bright for Rise of the Reds.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 698,197 comments

Hi! Any chance that the raptor will be re-featured anytime soon?

Reply Good karma Bad karma0 votes
ThiccestRicc
ThiccestRicc - - 68 comments

The raptor will be re added as the general's exclusive Lighting/Widowmaker replacement for Griffon as was always intended in 2.0.

So a little while yet 😉

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,197 comments

Is there a tutorial or a guide on how to install mods with the new steam version? I bought the C&C Collection and idk if Genlauncher will work with it

Reply Good karma Bad karma0 votes
Guest
Guest - - 698,197 comments

Ok, so i installed ROTR with genlauncher on steam easily... the problem is that i cant use any trainers... trainers work with genlauncher when using original exe files not with the custom exe ones, but with genlauncher on steam it doesnt starts ROTR it starts zero hour instead along with gentool which i actually disabled. Is there any solution to this?

Reply Good karma Bad karma0 votes
Guest
Guest - - 698,197 comments

UPDATE
So i managed to start ROTR with original exe files... but for some reason it always starts gentool even tho i disabled it, idk if it is gentool fault that when the game finishes loading it crashes... how do i uninstall or disable gentool permanently from genlauncher?

Reply Good karma Bad karma0 votes
Guest
Guest - - 698,197 comments

Final update
So yeah i guess is Gentools causing the problem here... i just need to disable it or uninstall. This gentools is always launched with genlauncher running a mod, how i can disable/uninstall it from genlauncher? Gentools also mess with genlauncher settings i noticed this because of the camera height

Reply Good karma Bad karma0 votes
ThiccestRicc
ThiccestRicc - - 68 comments

Thats a video guide on how to install the mod through Gen Launcher on the steam release.

Reply Good karma Bad karma+1 vote
JackofknavesII
JackofknavesII - - 77 comments

Does the new TungusTor anti-ballistic kit need the Guided Weapons upgrade?

Reply Good karma Bad karma+1 vote
MaelstromX103
MaelstromX103 - - 2,183 comments

yes

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X