Features

(Unreleased v5.0)

last update 22.06.2024.


General:

  • Tweaked to work with 2023 Steam update
  • Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 4 non-playable (CIS Remnant, Ohnaka Gang, Pyke Syndicate and Mandalorian Militia)
  • New Music (Start menu, Hutt and Black Sun specific backgrounds, Empire and Rebel added to the existing playlists, music added from Star Wars Rebels, Rogue One and Shadows of the Empire)
  • New sounds for Mandalorian pistols, sniper rifles, Kyle's Bryar pistol and Ahsoka's force speed
  • Campaigns for all tastes: all five factions, only Black Sun added, and just Rebels vs the Empire (FOC and EAW updated campaigns and one original)
  • Fully converted and playable EAW story Campaign (Empire and Rebels)
  • 22 new galactic locations: Abandoned Republic Starbase, Anaxes Asteroids(variant), Concord Dawn, Duro, Falleen, Florrum, Gall, Gamorr, Jakku, Jedha, Lothal, Mygeeto, Nar Kaaga, Nar Shaddaa, Rhen Var, Ringo Vinda, Rodia, Scarif, Starforge, Trandosha, Rattatak, Ziost
  • Two new GCs: "A Prince's Revenge" Featuring the Black Sun vs the Empire and "Battle for the Underworld" featuring only underworld factions.

Tweaks:

  • New Planet Land Art for Rodia, Geonosis, Mandalore, Scarif, Mygeeto, Ziost, Korriban and Dathomir.
  • Fully remastered ingame unit and hero icons.
  • New particle effects: Empire has blue protons, Black Sun orange ones, orange and yellow blaster bolts for the Mandalorians, new laser textures, purple bolts for some heroes, faster moving projectiles, added blue space lasers to some units, new unit abilities with new particle effects, Ion cannos projectile based on ESB and Ion torpedoes based on Rogue One, new proton look and SFX for CIS bombers approximating ROTS visuals
  • New Turbolaser effects
  • New Galaxy texture, particle and size
  • Ssdcommander's space station spawning system
  • Replaced some unit names with correct/complete ones
  • Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a main Jedi or Sith hero
  • Fighters rescaled to 75%, corvettes, frigates and cruiser rescaled more canonically
  • Planets rescaled to 75%
  • Reworked AI, Hutts and Black Sun fully active in GC and skirmish
  • Multiple tweaks and fixes
  • New stars background
  • Retextured Pirate Interceptor Frigate
  • New Maw map base on Solo: A Star Wars Story
  • Minor improvements to ground flyer movements (Snowspeeder, Z-95 variant, TIE Striker, Starhopper)
  • New sand variant of Rebel Infantry
  • New basic, forest/swamp and snow Imperial Stormtrooper variants
  • Consortium Grenadiers now feature multiple different species within squads

UnitsEmpireUnitsRebelUnitsZannUnitsBlackSunUnitsHuttsMinorFactionUnitsPlanetUnlock compactHeroRosterAllHeroRosterRebelUniqueUnitAbilities

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RSS Articles

Open Beta due on Monday

News

After a long period of closed beta testing, v5.0 open beta will be released on Monday. The release will be available both here on moddb and for the first time on Steam Workshop as well.

Special thanks to the mod community on Discord, testing team and all other contributors.

You may join the discord community via:

Discord.gg

If you wanna show your thanks for all the hard work, you can buy me a coffee:

Buymeacoffee.com

See you all on Monday!

Bug Reports

Bug Reports

News

Places where you can submit bug reports and suggestions so that they are more accessible.

Discord Server

Discord Server

News

A Discord server for the Mod has been created.

Searching for v4.0 beta testers

Searching for v4.0 beta testers

News 7 comments

Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D

Rise of the Crime Lords 4.0 Steam AI fix

Rise of the Crime Lords 4.0 Steam AI fix

News 2 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

RSS Files
Rise of the Crime Lords 5.0 [open beta] [steam only]

Rise of the Crime Lords 5.0 [open beta] [steam only]

Demo

Rise of the Crime Lords v5.0 (Open Beta) Release of the mod meant to show off all the advancements since v4.1

Rise of the Crime Lords 4.1

Rise of the Crime Lords 4.1

Full Version 14 comments

Upgraded version of the mod. AI fixes, new launcher.

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Full Version 20 comments

4.0 version of my mod, still unpolished but with many new addons since the beta.

Rise of the Crime Lords 4.0 AI fix [Steam]

Rise of the Crime Lords 4.0 AI fix [Steam]

Patch 13 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Demo 31 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 33 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Post comment Comments  (0 - 10 of 349)
Guest
Guest - - 698,158 comments

This mod has it all old republic prequels original trilogy playable black sun and hutts etc. THE FRIGGIN STARFORGE! This mod deserves to be mod of the year, Thank you for making this!

Reply Good karma Bad karma+1 vote
MyrkrAssault
MyrkrAssault - - 52 comments

Is there a workshop version in Steam?

Reply Good karma Bad karma+1 vote
vjeko1701 Creator
vjeko1701 - - 299 comments

v5.0 will be. Older versions aren't compatible with the latest steam update.

Reply Good karma+1 vote
BagaturKhan
BagaturKhan - - 7,934 comments

Hi friends. Do you plan the newest version in this year?

Reply Good karma Bad karma+1 vote
vjeko1701 Creator
vjeko1701 - - 299 comments

This year, yes. A lot of things happening, new stuff being added. I want this version to come out really polished as it will be the first steam workshop and moddb release.

Reply Good karma+5 votes
JPJones
JPJones - - 52 comments

An idea that I had for the Rebel heroes, is maybe you could, after the tech they're meant to be in, switch them from a major to a minor hero where if they die, they're permanently gone, this allows you to still keep them in check, while also giving players a chance to have heroes like Raddus and Ackbar fight side by side if you play smart enough.

Reply Good karma Bad karma+2 votes
vjeko1701 Creator
vjeko1701 - - 299 comments

The main problem is both balance and the number of UI slots meant for heroes. Heroes are basically free units, even if I implement is so that they don't respawn after a certain level, it would still build up a strong force for the Rebels without buying units.

My solution is not ideal, but it at least allows you to play with a sizable roster of heroes. Also, it kinda gives the "phases" feel when playing Rebels. Getting from early tech with heroes like the Phoenix squdron, Ahsoka, Kanan and Hera and then progressing the story all the way to ROTJ and Luke, Han, Ackbar...etc

Reply Good karma+1 vote
elikorn
elikorn - - 114 comments

maybe thats the best way to balance the rebels then. as its coannonically their heroes that turn the tide againt the empire, who has stroinger ships and troups.

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KaPaull
KaPaull - - 26 comments

I'm really looking forward to the release of the new version of the mod. Welcome back comrade

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vjeko1701 Creator
vjeko1701 - - 299 comments

Thank you :D

Reply Good karma+1 vote
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