(Unreleased v5.0)
last update 22.06.2024.
After a long period of closed beta testing, v5.0 open beta will be released on Monday. The release will be available both here on moddb and for the first time on Steam Workshop as well.
Special thanks to the mod community on Discord, testing team and all other contributors.
You may join the discord community via:
If you wanna show your thanks for all the hard work, you can buy me a coffee:
See you all on Monday!
Places where you can submit bug reports and suggestions so that they are more accessible.
Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D
Compressed the Data/Scripts/AI folder into MEG arhive.
Rise of the Crime Lords v5.0 (Open Beta) Release of the mod meant to show off all the advancements since v4.1
Upgraded version of the mod. AI fixes, new launcher.
4.0 version of my mod, still unpolished but with many new addons since the beta.
Compressed the Data/Scripts/AI folder into MEG arhive.
With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...
This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...
This mod has it all old republic prequels original trilogy playable black sun and hutts etc. THE FRIGGIN STARFORGE! This mod deserves to be mod of the year, Thank you for making this!
Is there a workshop version in Steam?
v5.0 will be. Older versions aren't compatible with the latest steam update.
Hi friends. Do you plan the newest version in this year?
This year, yes. A lot of things happening, new stuff being added. I want this version to come out really polished as it will be the first steam workshop and moddb release.
An idea that I had for the Rebel heroes, is maybe you could, after the tech they're meant to be in, switch them from a major to a minor hero where if they die, they're permanently gone, this allows you to still keep them in check, while also giving players a chance to have heroes like Raddus and Ackbar fight side by side if you play smart enough.
The main problem is both balance and the number of UI slots meant for heroes. Heroes are basically free units, even if I implement is so that they don't respawn after a certain level, it would still build up a strong force for the Rebels without buying units.
My solution is not ideal, but it at least allows you to play with a sizable roster of heroes. Also, it kinda gives the "phases" feel when playing Rebels. Getting from early tech with heroes like the Phoenix squdron, Ahsoka, Kanan and Hera and then progressing the story all the way to ROTJ and Luke, Han, Ackbar...etc
maybe thats the best way to balance the rebels then. as its coannonically their heroes that turn the tide againt the empire, who has stroinger ships and troups.
I'm really looking forward to the release of the new version of the mod. Welcome back comrade
Thank you :D