Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Hello there!
We hope you're all having a fantastic summer so far! We're thrilled to announce some exciting updates coming your way as part of our "Summer of Fun" initiative.
As many of you know, the first part of this summer celebration launches later today! We can't wait to unveil what's included in this content-rich (but bite-sized) update.
Republic At War: A Call To Arms
Version 1.4.4: Summer of Fun - Part 1
New Features
Changes
Fixes
Some screenshots from part 1:
Part 1 is just the beginning! The Summer of Fun keeps rolling into August with Part 2. First, we're adding a new planet for you to defend and conquer: Onderon! But that's not all - four exciting new units will also be joining the fray. We can't reveal these with you, so stay tuned for the full unveiling later this month! Head over to our discord to see one of the new units added!
Lastly, I have one final sneak peek for something we're excited to bring you this Halloween.
Well, that's all for now! If this upcoming update causes any bugs, please let us know in the bug reports channel on our Discord. As always, may the Force be with you!
Republic At War Modding Team
Republic at War 1.4.1 is now live. This patch addresses many issues pointed out by the community.
Unveiling Republic at War's Colossal 1.4 "A Call To Arms" Update: A Galactic Overhaul Awaits The highly anticipated 1.4 update for the acclaimed Republic...
Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited...
A Surprise update and some brief news on the release of 1.4.
This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...
This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest...
This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.
This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.
This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...
This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...
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Clone flamethrower requit in tech 5?
Took your team a while to add new models to your mod good job btw if only i can show your team what ive done to the mod while all of you were away I've done something similar but only with certain units
Are there any plans to add random mission objectives that give rewards (unique or not, depending on the mission given); like how base EAW had (not the FOC expansion) when playing GCs.
Also are there any plans to add interdiction capable ships or abilities for certain ships to prevent the A.I from retreating.
Yes, we plan on adding intervention missions at some point in the future.
As for interdiction ships, both in legends and canon, interdiction was viewed as a new technology for the empire, so it doesn't seem right to have it unless we find a way to make it work somehow.
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