RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).
It originated in the era of software rendering on PCs prior to the appearance of GPUs, competing with other libraries such as Argonaut's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D).
RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. It was almost describable as "Sony's Direct X" during this era - although the name refers to surrounding framework and toolchain middleware.
Prior to version 2, an external programming or scripting language was required to take advantage of RenderWare. RenderWare 2, on the other hand, has its own internal scripting language: RWX (RenderWare script). However, in RenderWare 3 RWX support was removed. This next iteration focused on a binary model file format. As with the previous version increment, Criterion removed support for RW3's formats in RenderWare 4.
RenderWare was widely crossplatform: It ran on Windows as well as Apple Mac OS X-based applications and many video game consoles such as GameCube, Wii, Xbox, Xbox360, PlayStation 2, Playstation 3, and PlayStation Portable.
RenderWare is no longer available for purchase, although EA still honours old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the technology. What was RenderWare 4 has dissolved into the rest of EA internal tech.
Bing Gordon, an EA executive, has stated that RenderWare didn't perform well enough for next-genEpic Games. He has also stated that the RenderWare team is "mostly a dev house" (as opposed to EA still using RenderWare). and that RenderWare didn't stand up to competition from
Make a mission based on a fictional TV Series / Movie, with sets, on-set interactions, chases or anything interesting, you can even make a trailer of the fictional movie after doing the making-off.
Make sure that the mission features gameplay and that isn't exclusively cutscene. Remember, creativity is key!
Good luck, and have fun!
DYOM Mission of The Week Contest #242 has been completed! Winner is TayK with his mission: Graveyard Showdown.
First ever DYOM Mission of The Week Contest this year has been completed! Winner is a very high quality mission called Imminent Dangers by Red Baron.
I've finally done it, and completed the GTA:SA Stories Mod PS2 port.
In the next part, we gonna invade some Ballas, race and deliver food to Big Smoke with some heat!!
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Plss Where's the Renderware 3.7 ?
Joe
Where can i download/buy RenderWare engine ?
How much could it cost?
We can't even download that engine anymore because it has been discontinued
Where do i go to download RenderWare ?
suppose i want to make a mod for a game that uses this engine... is there a group for such people so they can help me make the mod ?
yeah crackdown was made with renderware engine you forget crackdown
Best game engine ever!
This engine is pretty good, but I think Source is alot more better.
iD Tech 3 is underrated to me.
True