In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary.
Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files. Improved sikk phong shading by h3llbaron.
Quake4 hidef 3.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.
Quake4 hidef 2.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.
To celebrate 20 years of rocket jumping badassery here's 20 of the most popular quake mods across all titles.
New level packs for Quake 4. A series of single player action, horror/survival horror levels, and a set of stealth shooter style levels. Also in the works...
if you are having issues running quake 4 hidef 3.3 this autoexec.cfg from h3llbaron should work till my next version
Quake4 hidef 3.3 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files. and H3llBaron's improved sikk...
Convert your TGA sequence into an ROQ video file for use within the Quake 4 and Doom 3 games.
This is a custom utility that allows you to create custom .roq files for Quake 3 and Doom 3.
I recently discovered there was going to be an expansion pack called Awakening (being developed by Ritual Entertainment, makers of SiN) that would continue the story of Quake 4.
Sadly for some unknown reason it got cancelled, looking at the released concept art and model screenshots makes me feel more sad that it never released. 😿
I don't care what anyone says, this was a fantastic game. Before being made slaves to the CoD franchise, Raven released nothing but hits, one of the greatest studios of the past.
Only way I could come back to this game nowadays is if someone made a mod cutting out the vehicle sections entirely; those were the worst part of the game in my opinion, although I could do without the boring CoD squad sections as well.
sounds like a easy mod
You bet this game does need a reversed "Directors Cut".
Is someone knows how to enable rocket jump in single player? Ive looked to all .def file and didnt found anything. I want to make a mod with fast pace maps with kind of Quake 2 physics and player speed too.
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There is Quake 4 giveaway, available via Xbox Insider Hub application. It's an updated build with modern resolutions support :D
wont work with this mod, or any, they disabled mod support
no free quake champ, we need quake 5
Sad to think that the fate of Quake 4 would eventually reveal a prophecy for what would have become of the entire modern gaming industry.
Do not get me wrong, Quake 4 does all things right, by all means it is a correct game. But it takes more than craftsmanship to handle a legend.
Apparently, by some divine rule of paradox, the giants upon the shoulders of which we stand, actually crush us.
spit it out deckard