- Added russian localization for computers
- Added source files of maps
- Fixed health bar state after save-load
- Fixed bloodscreen
- Crouch speed decreased
- Bandages replaced with stimulants
- Updated materials for the van
- Updated the Zomhunter
- Replaced some police car with APC
- Added one more Bad End
- Levels design update
- Updated lights on maps
Installation:
1. Install Source SDK Base 2013 Singleplayer
2. Enable "upcoming" beta in SSDK2013 -> Properties -> Betas -> "Beta participation" dropdown
3. Unpack the archive in <SteamDir>/steamapps/sourcemods/
4. Restart Steam
5. Launch "Prisoner"
- Added russian localization for computers
- Fixed localization for computers. Now they're not hardcoded
- Added source files of maps
- Fixed health bar state after save-load
- Fixed bloodscreen
- Crouch speed decreased
- Bandages replaced with stimulants
- Updated materials for the van
- Updated the Zomhunter
- Replaced some police car with APC
- Added one more Bad End
- Levels design update
- Updated lights on maps
cool mod,my feedback:
the computer interface is very cool, but why are you able to close the cell doors at all I wonder?
hypothetically, one could close the B door on the computer then sprint past the B door as its closing and get stuck here (unlikely, but Easter egg idea perhaps?)
the spooky hallway hallucination area was cool
the glow on items is neat but I didn't even see the glow on the 'Green A key' the first time because the matching green glow or angle you enter the room perhaps.not sure how i missed it tbh. try the xbox flashing effect maybe: Developer.valvesoftware.com
some things like the fusebox and the welded metal in the courtyard don't have glow effect (anything interactable should have a glow if interactable, for consistency if nothing else)
the first person intro and other cutscenes are really cool
in my opinion I think the tab inventory thing and clipboard text moments should have a button to close manually. ( I know VGUI is a pain in the ***. )
the hunter intro is super cool and unexpected
'too dark theres no any reason to there without a flashlight', should be > 'Too dark, their is no reason to be here without a flashlight.'
'locked from the inside' while technically correct english should be
'locked from the other side' in my opinion
'the tools room should be in the technical area' (in English id call this a maintenance area or basement really. but yes I saw the label next to the door)
having the van run out of gas and needing to refill it just for you to drive 50 ft just seemed like pointless busywork right before the ending idk. the feeling of an ending matters.
How to get different endings?
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