beyond 5 1

_________________________________________


Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.


Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.


Your mission: Find out what is going on, what caused this dimensional breach and take back control

_________________________________________


_________________________________________

  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

We're back with another Half-Life Beyond dev log! time again for us to give another overview of what's been added or changed

We've got working save slots in, in addition to rebuilding save system from the ground up to be faster, more modular, and allow for forward compatibility, the great thing about this is it allows us to add things without making saves incompatible anymore, however this means old saves will not work with the new version so make sure to delete your old saves in "AppData\Local\HLBeyond\Saved\SaveGames" before using the new save system! Profiles are unaffected as they didn't need to be changed so you can keep those:

unknown 2024 06 22 18 48


Noticed a few players missing the vent opening in the first level so I made small changes there like adding a light stick and a few props for players to jump on and prevent them from falling between the fence and the opening to hopefully better guide them to where they should be going:

unknown 2024 06 22 18 54


Added a background with roads, light poles, cliffs, rocks, cacti...etc to the first area of the first level to make it look like it actually takes place in the middle of a desert:

HighresScreenshot00000 1HighresScreenshot00001 1


Made various changes to the gunplay to make the weapons feel more impactful with things like better shooting feedback, crosshairs, Half-Life 2 style viewmodel movement (can be toggled on/off in options) and more:


And as usual plenty of under the hood improvements, overhauls...etc that not only eliminate many oversights, but also give those on lower end hardware a significant performance boost

Will have more things to share on the third singleplayer level whenever enough progress is made for it, that's all for this dev log. See you next time!

Recruiting

Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!

 Half-Life Beyond - Development Log #11

Half-Life Beyond - Development Log #11

News 5 comments

Happy Holidays! Have a Present. article about current and upcoming additions to Half-Life Beyond!

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

News

Details about Half-Life Beyond, progress, future updates, and more!

 Half-Life Beyond - Development Log #9

Half-Life Beyond - Development Log #9

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

Half-Life Beyond - Development Log #8

Half-Life Beyond - Development Log #8

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

RSS Files
Half-Life Beyond v0.8798

Half-Life Beyond v0.8798

Demo 29 comments

Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch and Capture...

Post comment Comments  (0 - 10 of 54)
Guest
Guest - - 698,091 comments

wwe

Reply Good karma Bad karma+1 vote
Woods141
Woods141 - - 3 comments

hey, where can i download this game?

Reply Good karma Bad karma+1 vote
G_Sergeant Creator
G_Sergeant - - 114 comments

Hi, in the files section, or click the gear icon.

Reply Good karma+1 vote
ns-mars
ns-mars - - 614 comments

congratulations on demo release! I'll be checking it out

Reply Good karma Bad karma+2 votes
PicoManYT02
PicoManYT02 - - 4 comments

are you also going to add glory kills

Reply Good karma Bad karma+1 vote
G_Sergeant Creator
G_Sergeant - - 114 comments

Hi, good idea, we have a quick melee attack added right now but we could expand that more later.

Reply Good karma+1 vote
KleskBY
KleskBY - - 25 comments

What have you created?

40 Fps on Ryzen 5 5600 and GTX 1660 while graphics is literally HL1.....
If i set 640x480 games i get stable 120 fps but so much crazy post processing and totally wrecked controls makes gaming impossible. Like some crappy fps asset.
It's so bad that I feel physically ill.

Is it some beta issues or game was designed to be that way?

Reply Good karma Bad karma+1 vote
G_Sergeant Creator
G_Sergeant - - 114 comments

Hi, indev but general gameplay concept is in, tho we do have some minor movement adjustments coming, not much post processing going on actually, and the framerate was stable 70-80 on 1080p in the pc setups we tested it with (higher reqs is due to the game using a newer engine and rendering tech but we did optimize), more to come whenever we publish a second demo.

Reply Good karma+1 vote
KleskBY
KleskBY - - 25 comments

Standard graphic settings: Imgur.com
I have above average setup. This is unacceptable performance. Am I missing smth?

Reply Good karma Bad karma+1 vote
KleskBY
KleskBY - - 25 comments

Please observe this screenshot. 1280x720 it says 87 fps but in reality 60-75. 100% GPU load. You clearly missing lightmaps and occlusion culling, pretty sure postprocessing decreases performance too. Too much blur. too much. People who play HL1 generally don't like "fancy" stuff like post process, shaky camera, SSAO and etc. Also i am pretty sure there is a few Quake styled movement controllers for UE

Imgur.com

Reply Good karma Bad karma+1 vote
G_Sergeant Creator
G_Sergeant - - 114 comments

We tested on 5600xt, rtx3050, 3080 and gtx1650 and we were getting 70-80 frames on 1080p ultra, it may have something to do with the game running on ultra settings by default (you'd be surprised by how much more detail there is in the levels compared to og hl) blur is part of default graphics settings and we only use 1 non costly post process to move away from stock engine look. culling, LODs are on and 95% of lights are static but will also keep optimizing it to make it as least costly to run as possible =)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @hl_beyond

"Communications Interface online" Track your / other survivors or players game progress and performance with this h… T.co

Jul 2 2023

New data acquired, v0.7g is up. includes team mate revival, multiplayer improvements and more, get it here!… T.co

Jun 12 2023

"Vital signs are dropping" team mate revival mechanic that will be introduced in future update #gamedev #indiedevsT.co

Jun 8 2023

Tip: pressing view objective lets you keep track of how many crystals you have so you can remember to spend them wh… T.co

Jun 4 2023

Half-Life Beyond is currently the 6th most popular mod on Moddb, Thank you all for your enthusiasm =) give the demo… T.co

Jun 4 2023

New data acquired, a new area, new additions and much more! grab it while it's still hot! Moddb.com…… T.co

Jun 3 2023

Keep your eyes open, Interactable objects will now be highlighted with a slight tint, making it easier to spot them… T.co

Jun 2 2023

Zombie enjoying his tasty lunch #gamedev #indiedevs #madewithunreal #UnrealEngine #FirstPerson #FirstPersonShooterT.co

May 29 2023