An exploration puzzle-game where a woman searches for her father, during the Portuguese dictatorship.
A post about the game's state and platform releases.
devlog no.12 - my rosemary - game release changes!
A post about music! This is a quick post about a main motif of My Rosemary.
devlog no.11 - my rosemary - music
Tenth devlog! This one is about level design for the first area, showcasing sketches and workflow.
devlog no.10 - my rosemary
Another art post! This one is about the game's logo and design process behind it.
devlog no.9 - my rosemary
Art progress! This post is solely about the art portion. Further posts about this will be made in the near future.
devlog no.8 - my rosemary
A post about our newly available Figma Prototype, which you can try right now! More on info in the post itself.
devlog no.7: ui - my rosemary
We're Back! Today is finally when we'll be talking about the mechanics behind my Rosemary!
devlog no.6 - my rosemary
We're back! Once more this in an intermission from the main mechanics post, which will arrive soon. Right now we're going to discuss the game tests we...
devlog no.5 - my rosemary intermission ii
We're making an intermission before speaking further about the mechanics of our game! This Dev Diary is about the music genres and feel that will be present...
devlog no.4 - my rosemary intermission
Happy 25th of April! Today is time to talk about the core mechanics behind our game.
devlog no.3 - my rosemary
For this one, we'll be talking more about the main concepts we'll be delving into for our first prototype. Main mechanics are reserved for the next DevLog...
devlog no.2 - my rosemary
The first "proper" DevLog for My Rosemary! This time we have a lot of images to show you this time around!
devlog no.1 - my rosemary
Our upcoming articles will be devlogs or any other things we believe are relevant to share in the subject of My Rosemary.
devlog no.0 - my rosemary
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