An exploration puzzle-game where a woman searches for her father, during the Portuguese dictatorship.
Hey everyone!
Today's post is a short one, mainly to clear up somethings relating to My Rosemary's development!
My Rosemary will be released in Itch.io on the 15th of July, as a prototype. Its PlayStation port will be released a lot later, in a to be announced date.
We have been doing our best to create the game we've envisioned and hoefully to bring you the bets experience of My Rosemary, so we hope you understand our setbacks in releasing in multiplatforms.
On another small note, we've been doing game tests once again, with the hopes of having a patched up game with proper pacing!
A screenshot of one of the game tests
That's all for this one!
See you next time,
Nymeus Studio
A post about music! This is a quick post about a main motif of My Rosemary.
Tenth devlog! This one is about level design for the first area, showcasing sketches and workflow.
Another art post! This one is about the game's logo and design process behind it.
Art progress! This post is solely about the art portion. Further posts about this will be made in the near future.