The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.
Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!
Hey guys! We're back it with a new update, and more fun stuff! This update includes a plethora of changes including new items, balance changes and a lot more. Have fun!
* Fixed an issue where many exterior doors to various Waistwork interiors in Vivec are not properly attatched to their frames.
* Fixed an issue where Kuda, the owner of Kuda's Yurt, Zainab Camp, was missing from the game.
New Dwemer rings for you to discover
* Fixed gaps where you could see the worldspace beyond. The following areas are affected: Baram Ancestral Tomb, Andrethi Ancestral Tomb, Arethan Ancestral Tomb, Othrelas Ancestral Tomb and Andalen Ancestral Tomb.
* Fixed issues where some ingredients such as Heather, Chokeweed and Roobrush had bad alpha flags, meaning that when viewed in certain angles parts of the ingredients would be blocked from view by other parts.
* Fixed an issue where the unique head texture for marelle was playable in the character selection screen.
* Fixed an issue where Procyon Nigilius, Wolverine Hall, didn't provide training.
* Fixed issues where some NPCs didn't wear their assigned armor.
* Fixed incorrect dialogue filtering.
* Dozens upon dozens of minor fixes not really worth mentioning.
* Landscape fixes and improvements.
* Fixed missing ownership flags.
* Fixed typos.
* Added real cave entrances for some grottos (instead of wooden doors). Heavily inspired by "Immersive Grotto Entrances" by HurdraxCustos [Still a WIP].
* The starting spell 'Elemental Burst: Weak' has been changed from on touch to target.
* Replaced the Arano Plantation house with a unique model featuring a mill.
* Added more variety to the Daedric creatures that spawns when picking up a cursed item.
* Added more details to some farms and the surrounding area east of Dren Plantation.
* Added a cellar to Darkstone Manor, which is entered from the outside.
* Added more details to a majority of the interiors in Vos.
* Added more varied clutter to dozens of various interiors.
* Added a tiny amount of clutter outside occupied mines.
* Added more clutter to the exterior of large ships.
* Cursed items will now stack with regular counterparts.
Improved art for dozens of items
Bloodmoon Specific
* Made changes to the Bloodmoon leveled lists. Many creatures/NPCs didn't spawn until level 30/40/50, which took away from the experience of encountering various creatures during a normal playthrough. In my opinion level 40-50 characters are rare, and thus a majority of players will never see some of the creatures/NPCs (new and old alike).
* Smugglers will no longer have random armor pieces assigned to them, which will make them look less like clows. Also added a few more variations of smugglers.
* Tweaked the stats of many Bloomoon creatures and NPCs, making them less spongy. Especially werewolves of various kinds.
* Minor tweaks to loot making it a bit more varied.
Endusal, Kagrenac's Study Overhaul
- Added more clutter, items, enemies etc.
New Clothing
* 2 Expensive Rings
* 5 Dwemer Rings
New Armor
* Glass Helm: Closed
* Strawhat
New Artifacts/Uniques
* Staff of Secrets
* Face of Wrath
New Magic Clothing
* Frostfist
* Poisonfist
* Firefist
* Shockfist
Arano Planation Revamped
New Magic Armor
* Helm of Toxicity
* Helm of Rage
* Helm of Pain
* Cap of Nimbleness
* Cap of Vigor
* Diplomat's Robe
* Merchant's Cuirass
* Smuggler's Gambeson
* Trader's Armor
* Stategist's Plate
New Items
* Dwemer Rubber
* Wooden Platter
* Limeware Lamp
* Razor
New Spells
* Jump: Strong
* Jump: Great
* Jump: Wild
* Slowfall: Strong
* Slowfall: Great
* Slowfall: Wild
Endusal Overhaul
Spells [Base Cost]
* Feather base cost from 0.3 to 0.2 (to make it a bit more viable compared to fortify strength).
* Chameleon base cost from 0.8 to 1.5.
Enchantments
* Changed the enchantment for Scroll of Ekash's Lock Splitter from "target" to "touch".
* Hundreds of UV fixes and other graphical improvements.
* Replaced the Cutter (ship) model with a new more detailed model.
* Replaced the bookart in the Book Blacksmithing tools with ones that reflect their actual look in Rebirth (also updated the text). Consider this a WIP.
* Ash Vampire Dust now has a small particle effect.
* New simplified face texture for Marelle.
* New icon and texture for the book Netch Herder's Book of Jokes.
* New icon and texture for the book Blacksmithing Tools.
* New model for the Bonewalker (closer in look to the greater bonewalker, and also a better looking model overall).
* New model for Nomeg Gwai.
* New model and icon for Skink's Amulet.
* New model and icon for Suldreni's Mace.
* New model and icon for Vintage Brandy.
* New model and icon for Solvistapp.
* New model and icon for Amberfire.
Morrowind Patch Project 1.6.6 [For Rebirth]
* Fixed an issue where the 'Hlaalu Hortator' quest would get stuck in the journal.
* Minor fixes such as typos etc.
Hey guys! The main aim of this update has been to fix bugs, add quality of life fixes and general polish. Obviously it wouldn't be a proper update without...
Greetings friends. The time has come to unveil yet another update, and with that another massive amount of changes. Vivec City improvements, Dagoth Ur...
Greetings friends. The time has come to release yet another update, and with that another huge amount of changes. Interior changes, landscape tweaks...
Greetings friends. The time has come to unveil yet another update, and with that another massive amount of changes. Interior changes, landscape tweaks...
This is the full version of Morrowind Rebirth 6.7.
A Unity-based demo of New Magincia, as it will appear in Ultima IX: Redemption…which, for the record, is not being built with Unity.
Several soundtrack pieces composed for Ultima IX: Redemption by Chlorthos Dragon.
A large archive of assets for Ultima IX: Redemption, including 3D models, music, the story file, and a readme with instructions.
This is a demo release of the Ultima IX remake mod. Only Buccaneer's Den is included. This was the only release of the mod before it was cancelled.
This is the full version of Morrowind Rebirth 6.6.
Morrowind it is easier to import models inside the game.I have to try it with Skyrim it's very hard to import models much easier in Morrowind.I once import Jimmy Hopkins head into the game.
I wonder why morrowind is listed as a first person shooter on moddb?
You can see it on the style box on the right hand side of the page...
This game is my life <3
Am I the only person who noticed that this game is listed as a First Person Shooter while all the other Elder Scrolls games are listed as RPGs?
Weird, I don't think even DX games are listed as FPSes...
Morrowind is a full RPG, but was listed under First Person Shooter when it was released in 2002?
is this compatible with saved games? (un modded)
Yes... un modded save games should work with Rebirth. Going from one version build to another, may cause doubling in NPC's. But you can always use Wrye Bash!
morrowind will always be better than oblivion and skyrim for me. i just enjoyed the story and world more.
Morrowind has always held more promise, with more mods, moddler resources, and more potential for improvement. I never cared that much for the Nerevarine Prophecy. But loved the variety in architecture, landscapes, and plants.
Oblivion was a very smooth game, very polished, and complete world. I had a hard time deciding what to add to the game outside of a small house, castle, or alternate beginning. Oblivion was very generic, offering the same buildings, ruins, and interiors over and over again. It wasn't until MorrOblivion and other mods that the new buildings were offered in the game. If fact, the game should be called Cyrodiil instead of Oblivion, and there should only be one gate instead of ten.
Skyrim offered a huge leap in graphics, offered the same smooth game play, finished world. I had to upgrade from XP to Win7 though, just to enjoy the game. The same with Fallout 3, which played very clunky on XP but enjoyable on Win7. Fallout Vegas was a much better game that the Fallout 3. Back to Skyrim, I really disliked the transition from exterior world to interior buildings, and felt like the black square behind the door was annoying. But overall, Skyrim has great game play, smooth graphics, and a very polished finished world.
Elder Scrolls Online, I felt cheated with the graphics. If they had used the Morrowind Engine with a Graphic Replacer... the game would have looked much better. Or if they had used the Oblivion or Skyrim Engine ... it would have had a more polished look. I enjoyed discovering the world of Tamriel, and all the different styles in architecture. But found the begining mission from Daggerfall to Betony, (or the Orc's version of it) very forced and heavy handed. I was hoping for more open ended, free travel, straight from the start of the game. And not be railroaded down a certain path until I reached a high level to free travel.
I haven't played Fallout 4 yet, but I'm guess I have to upgrade my computer from Win7 to Win10 with a better graphic's card. Just to enjoy the game. I havn't heard how it plays on older computers.
Eric
You failed to mention quite a few shortcomings of Skyrim particularly it's highly unoriginal story, its lack of colour, and very dumbed down and rpg feature stripped gameplay. It was more like an action-adventure game than an RPG.
True, but Oblivion was at least a close second to it.
Nope, Skyrim is better than Oblivion :P
God no, skyrim was even further dumbed down.
It's story was highly cliche and unoriginal, the nord land is boring full of a drunken warrior race there's nothing interesting about them at all. So much grey, white and brown dominating the colour scheme which looks so boring to the eyes.
Ok, it's been 3 years since that comment, and I actually got around re-replaying Oblivion in that time, and I must agree, Oblivion is better than Skyrim.
Same here buddy! :D