The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any money from this project. © Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters, creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.

Report RSS Monthly development blog December

The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any money from this project.

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It feels like an eternity since we created our last blog post. We are sorry about it! It’s been a busy time as we continue to maintain our mod, push updates and during that time time new complications led to us not being able to progress on new content and not being able to produce meaningful status updates here on moddb.

We have a lot to talk about, and a lot of good news. With of course a look into what we have in our works and will be soon released (December) as well as what we are doing in future.

Changes that are coming soon:

Shader loading Improvements

A huge shout out to Taleworlds for their 1.2.5 beta update. They allowed us to create a prebuilt shader cache. After some internal testing, we feel we can give it out to the community. For those who already downloaded and built their shader cache not much will change, but in future the second shader loading process will be gone! Unfortunately, we can’t get rid of the first loading screen. But in our testing, a usual 20-minute shader cache loading on the first screen and a 40-minute shader compilation from the menu went down to 20 minutes loading plus 1-minute loading in the shader cache sack. Meaning: The Shader loading is cut to 1/3 of the previous time.

Snow map

With the same update of Taleworlds, we will also manage to implement the snow map. Very fitting for Christmas time.

snow we need more snow indeed

Translatability

We are aiming to provide the ability to have our mod translated into any language using additional translation modules. Everything like popup texts or the adventure texts you see from time to time in-game have the required codes. We suggest those who are interested in providing translation into a foreign language, should use the template we will release together with the update.

The mentioned changes will roll out soon on Moddb, and the steam workshop.


We also worked on several maps, here of our environment team.

Blood pine woods.

Blood pine woods 1

blood pine woods 2

blood pine woods 3

Shrine of ill omen.

shrine of ill omen 1

shrine of ill omen 2

shrine of ill omen 3

shrine of ill omen 4

shrine of ill omen 5


The Future.

We are pleased to announce, we finalized the sketching of new plans for the next big update targeted somewhere in the future.

Summarizing our big goals for the next update: Season of Doom.

- Introducing the new faction: the woodelves

- Fill troop rosters, assets, and scenes for existing factions.

- expand the world map and finalizing Empire and Bretonnia.

- Adding at least 2 new lores of magic.

- Adding several new careers for the TOR Career system, for existing and new factions.

- balancing and gameplay improvements as well as QOL improvements.

Is this a lot? Yes. How long will it take us? We can’t make any comments. Changes of plan? Maybe. But we are progressing, and we will deliver it.

In the following, we want to show a few creations that are already in the making as well as concepts.

treeman

treeman 2

eternal guard 1

gladegaurd 1

gladegaurd 2

gladegaurd 3

And a big Shoutout to Samuel Alexander-Ford for profiding his Ghorgon model to use for the mod.
Artstation.com

Concepts

Finally, we were confronted with a big problem. There is not a lot of material, that describes or even depicts the way of living of the forest elves of Athel Loren. More problematic, for the proper depiction, we are lacking many custom environment assets. So we started on conceptualizing how Wood elf halls could be represented.

Wood elves concept art 2

Wood elves concept art 3

Wood elves concept art 4

Wood elves concept art

We are thrilled to work on the new content and hope we can keep you up to date more frequently again.


Post comment Comments
karasis
karasis - - 491 comments

Thanks a lot for your post and work! All of the info and pics are amazing!

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Guest
Guest - - 698,123 comments

The mod is coming along nicely. Keep up the good work!

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Guest
Guest - - 698,123 comments

Perfect

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Guest
Guest - - 698,123 comments

Amazing!!
I'm so hyped for wood elves!!!

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Liggmah
Liggmah - - 2 comments

Enabling birth and death and adding back Marriage should be #1 priority above all
stop cutting out original content from the game or add compatibility to the mods that add this feature if you're this level of 5head, delete the comment again btw ahahaha many wont touch this mod before this is added .

nice asset and model ideas stealing from PoP for the elves btw.

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123tom123shaw123
123tom123shaw123 - - 10 comments

Insult people to get what you want. Big brain time.

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Liggmah
Liggmah - - 2 comments

simple little criticism = insult omegalol

btw its not what i want its what many want the original cut content added back

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123tom123shaw123
123tom123shaw123 - - 10 comments

If you cannot see the error of your ways then I doubt you will achieve your goals.

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Guest
Guest - - 698,123 comments

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Guest
Guest - - 698,123 comments

You are dumb asf.

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Guest
Guest - - 698,123 comments

FINALLY NON-HUMAN STUFF, OWWWWWWW YEAH!

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ErikMalkavian
ErikMalkavian - - 15 comments

Incredibly Good looking work and I voted for you in Top 100 Mods Contest. Keep up the GREAT Work!

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Guest
Guest - - 698,123 comments

I’m so hyped for wood elves, great work guys!

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Guest
Guest - - 698,123 comments

Awesome mod. Taleworlds should simply hire you guys and throw this as a paid expansion! Love to play, however the birth and marriage are really an element that makes this game even more emersive. Please bring that back :)

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Menumorut
Menumorut - - 581 comments

Copyright issues. Taleworlds shouldn't even try to get a Warhammer licence since GW would dictate absolutely everything TW would even want to add. It's insanely difficult to work with GW.
I agree, though, that the work these people do is stellar.

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Guest
Guest - - 698,123 comments

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