Tag "Mechanics"  (0 - 30 of 212)
Devlog #9 - Level Building

Devlog #9 - Level Building

News

This week we show you the process of level building in our game!

Ambal’s Simultaneous Combat: Double-Blind Decisions

Ambal’s Simultaneous Combat: Double-Blind Decisions

News

Greetings duelers! I wanted to share more about Ambal’s gameplay, so I’m writing this dev post touching on what is the most important mechanic in...

Devlog #8 - Final Character Illustration and Model Sheet

Devlog #8 - Final Character Illustration and Model Sheet

News

This week we show you the final illustration for the game's character as well as a model sheet.

Devlog #7 - Character Design

Devlog #7 - Character Design

News

This week's progress on Tomb of Viriatus! First character design.

Devlog #6 Character Concepts and UI Flowchart

Devlog #6 Character Concepts and UI Flowchart

News

This week's progress on Tomb of Viriatus! First character designs and UI Flowchart!

Devlog #5 - User Interface Studies

Devlog #5 - User Interface Studies

News

This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!

Devlog #4 - Logo and Icon Studies

Devlog #4 - Logo and Icon Studies

News

This week we are showing you some Logo Concepts we've been working in.

#3 Wings of Courage Devlog - Game Systems and Atomic Parameters

#3 Wings of Courage Devlog - Game Systems and Atomic Parameters

News

3rd article about our in development game, where we will be going over some Game Systems and Atomic Parameters, to demonstrate what goes into Game Design...

#2 Wings of Courage Devlog - Game Mechanics Protoype

#2 Wings of Courage Devlog - Game Mechanics Protoype

News

2nd article about our in development game, where we will be going over some mechanic prototypes our programmer has been working on!

DevLog #3: Programming is Fun (we promise)

DevLog #3: Programming is Fun (we promise)

News

Furthering the Development process, we talk about implementing mechanics and the process of developing a game testing session.

Devlog#3 - Mechanics & Prototype

Devlog#3 - Mechanics & Prototype

News

In this article we will talk about the mechanics and present the on going game prototype!

Devlog#3 Mechanics and Prototype

Devlog#3 Mechanics and Prototype

News

In this article we will talk about the mechanics and present you with the prototype of the game

Mechanics I made

Mechanics I made

News

Showcase video of mechanics I made for the game. You can see the video in 4k on youtube, link below.

Programmer Consultant Needed

Programmer Consultant Needed

Job

<p>We are looking for a passionate and experienced <strong>Programming Consultant </strong>to join our team. This is a volunteer position at first, but...

Scarlet Rain

Scarlet Rain

Game

Scarlet Rain is an innovative third person shooter for Windows PC. Playing as a vengeful vigilante who comes back to the city of his childhood, players...

Gentrification: The Work

Gentrification: The Work

Feature

How the player gains or loses monthly income with work mini-games in Gentrification.

Underground Vacation's Demo Is Out!

Underground Vacation's Demo Is Out!

News

This week, we are announcing the release of the demo for Underground Vacation!

DevLog 10 - New game version!

DevLog 10 - New game version!

News

Hello! This week we have the latest version of our game ready to play! We also have a survey for you to give us feedback!

Devlog #11 - A Peek Into Our Production Phase

Devlog #11 - A Peek Into Our Production Phase

News

This week, we will give you a sneak peek of the the production phase of our project.

Devblog 10

Devblog 10

News

Today we bring the first gameplay showcase. It will not be fully accurate to the final version.

BattleNinjaVersion3

BattleNinjaVersion3

Download

The Game is updated. The Next Update will be new characters joining the game.

3rd Article, Prototype of our game

3rd Article, Prototype of our game

News

These aur first attempt to implement the main mechanics in our game.

1# Traumaturgy Devblog - Development of the first Mechanic

1# Traumaturgy Devblog - Development of the first Mechanic

News

This is how we create our first main mechanic in Unity, as we can see in th images, this was our first attempt to implement the telekinesis mechanic.

Keep Crosshair When Aiming + Stronger Crosshair 1.5.1-1.5.2 DLTX / non-DLTX

Keep Crosshair When Aiming + Stronger Crosshair 1.5.1-1.5.2 DLTX / non-DLTX

Download

It's a simple edit to do to all of the w_weapon files, but it might conflict with a lot of things, so I made this version for convenience and compatibility...

Devlog #9 - The Game's Level Design

Devlog #9 - The Game's Level Design

News

This week, we will give you a sneak peek of the level design!

DevLog 6 - Our first playable version!

DevLog 6 - Our first playable version!

News

Hello! THis week we have some great news! We have our first playable demo version for everyone to play and test!

Devlog #03 - Main Mechanics

Devlog #03 - Main Mechanics

News

In this article we will show you guys an early prototype of our game. We are going to provide you with some GIFs and screenshots, of the first few testings...

DevLog 4 - Camera update, Doors and buttons & further gravity demonstration

DevLog 4 - Camera update, Doors and buttons & further gravity demonstration

News

Hi! This week we would like to show a bit more of our progress in programming the game! We have update how the camera behaves as well as implement new...

My big plans for the mod...

My big plans for the mod...

News

some news about the mod. big new research system. well, news in general.

Devlog #5 - Level Transitions

Devlog #5 - Level Transitions

News

This week, we will show the level transition we've created for when changing levels.

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