Greetings duelers! I wanted to share more about Ambal’s gameplay, so I’m writing this dev post touching on what is the most important mechanic in...
This week we show you the final illustration for the game's character as well as a model sheet.
This week's progress on Tomb of Viriatus! First character designs and UI Flowchart!
This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!
This week we are showing you some Logo Concepts we've been working in.
3rd article about our in development game, where we will be going over some Game Systems and Atomic Parameters, to demonstrate what goes into Game Design...
2nd article about our in development game, where we will be going over some mechanic prototypes our programmer has been working on!
Furthering the Development process, we talk about implementing mechanics and the process of developing a game testing session.
In this article we will talk about the mechanics and present the on going game prototype!
In this article we will talk about the mechanics and present you with the prototype of the game
Showcase video of mechanics I made for the game. You can see the video in 4k on youtube, link below.
Scarlet Rain is an innovative third person shooter for Windows PC. Playing as a vengeful vigilante who comes back to the city of his childhood, players...
How the player gains or loses monthly income with work mini-games in Gentrification.
This week, we are announcing the release of the demo for Underground Vacation!
Hello! This week we have the latest version of our game ready to play! We also have a survey for you to give us feedback!
This week, we will give you a sneak peek of the the production phase of our project.
Today we bring the first gameplay showcase. It will not be fully accurate to the final version.
The Game is updated. The Next Update will be new characters joining the game.
These aur first attempt to implement the main mechanics in our game.
This is how we create our first main mechanic in Unity, as we can see in th images, this was our first attempt to implement the telekinesis mechanic.
It's a simple edit to do to all of the w_weapon files, but it might conflict with a lot of things, so I made this version for convenience and compatibility...
This week, we will give you a sneak peek of the level design!
Hello! THis week we have some great news! We have our first playable demo version for everyone to play and test!
In this article we will show you guys an early prototype of our game. We are going to provide you with some GIFs and screenshots, of the first few testings...
Hi! This week we would like to show a bit more of our progress in programming the game! We have update how the camera behaves as well as implement new...
some news about the mod. big new research system. well, news in general.
This week, we will show the level transition we've created for when changing levels.
You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.