Tag "making of"  (0 - 30 of 35)
✒️ Let’s talk narration and comics with the second Making-of 🖼️

✒️ Let’s talk narration and comics with the second Making-of 🖼️

News

Ahoy there! Flint: Treasure of Oblivion features a bande dessinée (French-Belgian comics) inspired narration, but what made Savage Level choose this?...

How We Killed Our UI | Devlog #3

How We Killed Our UI | Devlog #3

News

When you try to eliminate the whole UI in your game, it sounds like an easy task. Well, not necessarily. Check out how we approached the User Interface...

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

News

What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...

Hero... Victims of Be My Horde

Hero... Victims of Be My Horde

News

Find out more about exploding Sheep, healing Priests and poor Peasants. We take a closer look at minions available in the Be My Horde demo!

Powerful, Evil and Seductive - Making of a Lovable Antihero | Devlog #1

Powerful, Evil and Seductive - Making of a Lovable Antihero | Devlog #1

News

Meet Moriana - a formidable and seductive necromancer. We put a lot of effort into creating this character and we wish to take you on a journey behind...

How I made rain using pencil and GZDoom

How I made rain using pencil and GZDoom

Feature

Here's an anatomy of a scene showing how a rainy level got made.

Descending invisible stairs

Descending invisible stairs

News

This is an article about the composition of the tutorial dream scene, especially of the last part of it.

Game Baking EP2: Making-of An ExSCOURGEon Through Space and Time!

Game Baking EP2: Making-of An ExSCOURGEon Through Space and Time!

Feature

A devlog video that covers the development of this game!

Game Baking EP01: Making Calamixty in 48 hours!

Game Baking EP01: Making Calamixty in 48 hours!

Feature

Game Baking is an indie game development log series where I document my process while participating in the one-game-a-month challenge!

Behind the scenes of 911 Operator Interactive Movie

Behind the scenes of 911 Operator Interactive Movie

News

Working hard late night on the set of the trailer for our upcoming indie game 911 Operator Interactive Movie.

Unruly Heroes: a Photo Mode in 2D Game

Unruly Heroes: a Photo Mode in 2D Game

Feature

But what about photo mode in 2D games, huh?In Unruly Heroes, our team wanted to pay tribute to our talented artists by developping a photo mode so players...

Dark Path and Wishlists - (Game Dev Updates)

Dark Path and Wishlists - (Game Dev Updates)

Feature

The most recent update for "Bloom: Memories"! Covering some "businessy" things like setting up the steam page, and a general update of the latest abilities...

Pets and Abilities - (Game Dev Updates)

Pets and Abilities - (Game Dev Updates)

Feature

I'm happy to announce our Steam page for "Bloom: Memories" (an artsy RPG I've been working on for over 7+ years) is finally up for wishlists! Along with...

Publishers and Funding - (Game Dev Updates)

Publishers and Funding - (Game Dev Updates)

Feature

Hey everyone, I thought for this update it would be interesting to go over a more specific subject… and that’s the issue of publishers and funding.

Art of an Indie Game - Episode 3: The Plants

Art of an Indie Game - Episode 3: The Plants

Feature

Hey everyone. In the last video I covered some of the creatures of Bloom, so this time let’s take a look at an easily missed part of the world….the...

Intro Completed - (Game Dev Updates)

Intro Completed - (Game Dev Updates)

News

Another few weeks, another step forward on Bloom: memories. So let’s go over what’s been happening with the RPG.

Art of an Indie Game - Episode 2: The Creatures

Art of an Indie Game - Episode 2: The Creatures

Feature

Episode 2 of the art and design behind "Bloom: Memories". This video series will dive into everything that went into the making of the game....and the...

Making Delirium: A solo indie VR game

Making Delirium: A solo indie VR game

Feature

This article details some of the challenges I encountered while making my first game and how approached this mammoth task while learning the ropes.

Alder's Blood - story about the... story trailer ;)

Alder's Blood - story about the... story trailer ;)

News

Making of and a story behind the story trailer by our concept artist - Alex. Developers' photos included. ;)

Official Update #5 is now live on Steam!

Official Update #5 is now live on Steam!

News

Official Update #5 is now live on Steam! Leaderboards, daily/Weekly missions, campaign creation tools to the map editor, and more!

The Doll Shop - Making a game with watercolors

The Doll Shop - Making a game with watercolors

News

In this article, we talk about how we created the world of our new game: The Doll Shop!

Behind the scenes of Clam!

Behind the scenes of Clam!

News

Have an exclusive look at the making of art of the Clam Man! Wait is it exclusive did you post this on twitter already martin god damn it martin

Monster Making Double Feature: Black Ball & Pestering Knight

Monster Making Double Feature: Black Ball & Pestering Knight

Feature

Ubiquitous Black Ball and relentless Pestering Knight: learn here how those two iconiс monsters were created.

Making of BB33K: 4 main principles

Making of BB33K: 4 main principles

Feature

Ilya Chentsov describes four main principles that helped him create the tiny world of his latest game.

Shutterdog: Do Turnips dream about Rusty Robots?

Shutterdog: Do Turnips dream about Rusty Robots?

News

Take a look at a few images from behind the development of our game!

Shutterdog: The Heroine and the Guards

Shutterdog: The Heroine and the Guards

News

Take a look at some cool concept arts from behind the development of Exorder.

Armored Squad - Transformer Sentry Gun

Armored Squad - Transformer Sentry Gun

News

I made a video of making of the transformer sentry gun for the game. Check it out!

The Making of Icycle developer videos online

The Making of Icycle developer videos online

News

Bite size dev documentaries on The Making of 'Icycle: On Thin Ice'.

A quick look behind the scene!

A quick look behind the scene!

News

Here comes a short video on how I create the hand drawn visuals of the game.

How I create the regions of my Myst-like game Boïnihi

How I create the regions of my Myst-like game Boïnihi

Tutorial

In this short tutorial with a basic difficulty, I wanted to show the tools and method that I used to create the region of Ailhon Woods in my upcoming...

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