Highlights Rebellion (Release 18) 25/06/2022
* Outlaw Sectors DLC (Rampant Militia) - Militia spawn per owner race for Rampant Militia option
* Emergency Defense (Dreadnought Coordinator) Update. Three waves of emergence fleets spawned depending on level of damage to the Coordinator.
* 30 New Galaxy Maps (over 70 maps total added by Maelstrom)
* Replicators Mercury Frigate Replicate ability buffed ...
* 21 new planets (over 50 planets total added by Maelstrom) with unique textures, balance, random planetary abilities, planet unique bonuses, moons
Maelstrom Planets
Gas Planets
Ammonia, Chlorine, Helium
Giant Planets
Gas Giant, Ice Giant, Terran Giant, Rock Giant
Technological Planets
Ancients, Artificial, Ring, Hyperion, DysonSphere
Terran Planets
Goldilock, Neo-Luna, Nova-Terra, Utopian, Binary, Paradise, Diasporian
Ice Planets
Frigian, Gelid, Tempest
Volcanic Planets
Lava
Mineral Rich Planets
Carbon, Silicate, Mineral, Mining, Legendary
Extreme Plants
Irradiated, Toxic, Relic, Extinct, Fractured, Coreless
Biological Rich Planets
Aurora, Forest, Tundra, Jungle
Industrial Planets
Ecumenopolis, Metropolis, Industrial, Fortified, Valerian
Small Planets
Eccentric, Hycean, Meso, Planetar, Rogue
Unusual Planets
Aura, Chthonian, Enigma, Proto
We are pleased to announce the release of the Maelstrom mod for Rebellion (release 17) 1.96 + DLC's.
We are pleased to announce the release of the Maelstrom mod for Rebellion (release 16) 1.96 + DLC's
We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 15) 1.94 + DLC's
We are pleased to announce the coming release of the Maelstrom Expansion mod for Rebellion (release 14) 1.93 + DLC's
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates...
Hey there love the mod was wondering if there are any plans for updates in the future?
Hi, which version should I be using to play this mod now? The game is at 1.98, the mod is for 1.96, and the betas on steam only go to 1.94 at the latest.
Asking cause while the game runs fine on 1.98, the map I tried (Ascendant Legacy) had about half of the planets lead to one of the players capitals, comically long phaselanes. Not even connected to each other, just leading to the poor guy's capital. I checked in galaxy forge and it looked fine at a glance so I'm thinking maybe I'm on the wrong version?
Hi, rest assured that the version updates 1.97 and 1.98
- Forums.sinsofasolarempire2.com
- Forums.sinsofasolarempire2.com
are what I would call minuscule updates and hence the reason I have not upgraded Maelstrom.
The map you refer to is correct ... and certainly a bit 'crazy'
Pirate rebels in R18 have 1 unusable skill point, I saw in some patch notes from R15 that this was supposedly addressed, but perhaps something went wrong along the way :x
"Pirate rebels in R18 have 1 unusable skill point" can you be more specific i.e. is it a capitalship perchance? Your reference to R15 didn't help me understand your feedback.
ah sorry, indeed, the capital ships of the pirate rebels have 1 skill point they can't spend.
I went back through older change logs and noticed that R15 contains a reference to solving an issue that seemed to be what I am seeing in R18
Can you clarify what you are experiencing? i.e. " R15 contains a reference to solving an issue that seemed to be what I am seeing in R18"
In R15, one of the notes reads:
* Dreadnought - Pirate Rebel ... abilities levels updated so 10 levels can be used
Which kinda sounds like the issue I described that is still happening in R18
Thanks for the feedback ... I will look into it.
Would be really nice if there was Sins Remastered compatibility!
A lot of planets get bugged out with their shaders when using Sins Remastered in tandem with this mod.
That is a lot of work ... unfortunately I don't have the time