Lusitania: Tomb Adventure is a 2D Top-Down Puzzle Videogame that takes place on an underground tomb in the year 138 BC.
Hey guys! Here is everything we've done this week!
This week we have the sprite sheets we used in order to build our level in Unity. These includes tiles as well as assets.
Before building the level in unity we worked on both tiles that could be multiplicated in order to create floors and walls and also assets that represent objects spread throughout the map.
Here you can see how the level is being built in Unity. Despite not being its final appearance, it already gives a hint of what the game will be.
That's it for this week, we hope you enjoyed!
See you next time!
This week we show you the final illustration for the game's character as well as a model sheet.
This week's progress on Tomb of Viriatus! First character designs and UI Flowchart!
This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!