Lusitania: Tomb Adventure is a 2D Top-Down Puzzle Videogame that takes place on an underground tomb in the year 138 BC.

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Devlog #9 - Level Building

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Introduction

Hey guys! Here is everything we've done this week!

This week we have the sprite sheets we used in order to build our level in Unity. These includes tiles as well as assets.

Spritesheets

Before building the level in unity we worked on both tiles that could be multiplicated in order to create floors and walls and also assets that represent objects spread throughout the map.

SpriteSheetAssets


SpriteSheetTiles


Level in Unity

Here you can see how the level is being built in Unity. Despite not being its final appearance, it already gives a hint of what the game will be.

Screenshot 2024 07 08 005525



Conclusion

That's it for this week, we hope you enjoyed!

See you next time!


Devlog #8 - Final Character Illustration and Model Sheet

Devlog #8 - Final Character Illustration and Model Sheet

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This week we show you the final illustration for the game's character as well as a model sheet.

Devlog #7 - Character Design

Devlog #7 - Character Design

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This week's progress on Tomb of Viriatus! First character design.

Devlog #6 Character Concepts and UI Flowchart

Devlog #6 Character Concepts and UI Flowchart

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This week's progress on Tomb of Viriatus! First character designs and UI Flowchart!

Devlog #5 - User Interface Studies

Devlog #5 - User Interface Studies

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This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!

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