-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.
Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe. Light version with reduced weapon animation.
-CALL OF DOOM:BLACK WARFARE *BRUTAL DOOM ver*
Enjoy the greatest violence based on Brutal DOOM.
-CALL OF DOOM:BLACK WARFARE *VANILLA ver*
Vanilla version with no changes to monsters and decorations.
-LIGHT Edition *BRUTAL DOOM ver*
Light version with reduced weapon animation.
-LIGHT Edition *VANILLA ver*
Lightest version without Brutal DOOM.
Bug fix update (NEW):
Fixed a bug where you couldn't summon a friendly COD soldier.
COD soldiers such as Captain Price only operate within one map. You will need to summon again to get their help on the next map.
If you summon a girl soldiers, they will follow you until the end of the game. You cannot summon more than one of the same girl.-Fixed a bug where the grenade launcher could reload multiple times.
-Fixed a bug where the map would be a little brighter when using dot sights with some weapons.
-By changing the flag set in portable Medikit from "INVENTORY.UNCLEARABLE" to "INVENTORY.UNDROPPABLE", you can now start the mod in Zandronum.
CODBW_FileA_Brutal.pk3
-Renamed all ACS Scripts (from number to named), now it's less likely to conflict with other addons and maps.
-Now players won't see any warning and error messages when launching with GZDoom/LZDoom, but not with some custom maps and addons.
Note: Players are unable to encounter some custom enemies from custom maps due to this PK3's enemy actors.
-Fixed an issue where footsteps disappeared.
CODBW_FileA_Vanilla.pk3
-Removed all unused scripts, sounds and sprites that supposed to use with Brutal Doom.
-This PK3 is still keep some unused actors but blank'd.
-Now players can play with their custom character skin (although there's no mugshots/status faces due to the custom HUD).
-Changed Blue Nazi to drop guns such as StG-N (because this weapon is only can be found in Nazi camp).
-Changed "Stealth" Zombieman to drop guns such as MP5.
General
-Renamed all ACS Scripts (from number to named), now it's less likely to conflict with other addons and maps.
-Fixed all spawners so it can trigger something (such as ambushes and scripts) after player is walked through and/or picked up the weapon, ammo, armor, and item.
-Simplified some spawners that basically copy & paste.
-Added new weapon spawners that replaces Brutal Doom's specified weapon such as Flamethrower and Unmaker.
-Fixed M2 Flamethrower's "gunfire" sound keep looping whenever player dies.
-Fixed some ammo pickups (such as KS-23's ammo and 25mm Smart Grenade) that can be crush/squished.
-Moved Single M9A1 and MP5's clipin sound to the corresponding clipin timing.
-Fixed M870 MCS's pre-reload animation looks stuttering when magazine is depleted.
-Fixed Dual M1887 MC's firing without recoil when magazine is only have 1 ammo, and now the recoil is stronger.
-Fixed M72 LAW's "must aim" fire is not zoom in.
-Fixed M72 LAW go to "must aim" fire animation directly after player dropped the used one while they are holding fire key.
-Crosshair is hidden when using dot sights and scopes.
-Fixed a lot of new weapons that player picked up (such as MP5) can be rechambered while magazine is still have some ammo after they dropped their depleted weapon.
-Fixed player can't pick up any weapons sometimes after they dropped their weapons (in the case of 8 Slots Mode).
-Fixed an issue where fellow soldiers leaving the player would continue to shoot corpses.
-Fixed laser issue on M1887MC.
-Enhanced the power of PYTHON, M24SWS, M1887MC, and semi-auto shotguns.
-Improved the rate of fire of the AUG with the silencer removed.
-Improved Hip-Fire accuracy for MPX45, AN94, and VEPR.
-The maximum capacity of 7.62mm bullets has been increased to 240.
-Changed FAL's gun sound.
-Fixed some "unnatural English".
-Fixed Garand Rifle not dropping. (V2.1)
Select two pk3 files with the Ctrl key, then grab "FileA" and drop it on GZDOOM.exe.
Alternatively, use Autoloading with a shortcut.
If you get the following error message, you are loading the files in the wrong order.
Script error, line 455:
Unexpected '8 Slots Doom-Slayer Mode' in definition of 'RGAPlayer_M9A1'
After starting the game, first open the OPTIONS "Customize Controls" menu and set the "Call of DOOM - Basic Controls" and "Advanced Actions" keys.
Set "Equipments Shortcut" only when necessary.
Explosives are in slot 9 and equipment is in slot 0.
1:not Potato PC
The file size is large and there are many animations, so please play on PC.
It's difficult to enjoy this mod on low-spec PCs and smartphones that have a lot of lag.
2:Official DOOM game(IWAD)
This is a mod, so you need a base game file.
Please purchase the official DOOM on Steam etc.
Or use FREE DOOM.
3:latest GZDoom engine
This mod only supports GZDOOM.
If you run it with another engine, unexpected problems will occur.
Also, this mod is for single player. Multiplayer is not supported.
This mod is a realization of the modern DOOM I wanted.
Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe.
This weapon WAD is compatible with many custom maps, so you'll have fresh gameplay on maps you've played in the past.
Introducing 70 new weapons.
There are no energy guns, all guns use bullets or rockets.
Most weapons have aim shooting and reloading function, allowing you to switch shooting modes and change ammo types as needed.
And various kinds of ammunition based on the caliber of the actual gun will appear.
[slot 1] - 6 Handguns and 1 SAMURAI sword (9mm/.45ACP/.357 Magnum)
[slot 2] - 10 Sub Machineguns (9mm/.45ACP)
[slot 3] - 12 Shotguns (12 gauge)
[slot 4] - 6 PDWs (PDW bullet)
[slot 5] - 6 Heavy Weapons (40mm Grenade/25mm Grenade/66mm Rocket/23mm CSgas/.404 Raufoss/Fuel)
[slot 6] - 10 NATO Assault Rifles (5.56mm NATO)
[slot 7] - 8 Eastern Assault Rifles (5.45x39mm/7.62x39mm)
[slot 8] - 8 Marksman Rifles (7.62mm NATO/.338 Magnum)
[slot 9] - 3 Explosives
[slot 0] - Tactical Medikit / UAC Satellite Phone
Introducing modern game style support equipment.
[Survival Knife] - Can be used for Instant attack and stealth-kill.
[Frag Grenade] - A powerful grenade. You can also knock out by hitting the enemy directly with a grenade.
[Stun Grenade] - A stun grenade that afflicts enemies with intense flash and noise.
[Flashlight] - High beam flashlight mounted on a helmet.
[Night-vision device] - A ready-to-use Night vision device mounted on a helmet.
[UAC Satellite Phone] - Can summon relief supplies, reinforcements, and attack helicopters.
[Tactical Medikit] - A first aid kit that can carry up to 6. Be careful not to be attacked by the enemy while you are giving the injection.
There are 12+α friendly soldiers with new sprites.
It also includes the Heroes of "COD: Modern Warfare" and "COD: Black ops".
You can summon them with Satellite Phone when you need them.
If you don't want to see hell anymore, you can call a girls.
When you want to fight alone, use the Satellite Phone to get ammunition and other relief supplies.
You can give three instructions to fellow soldiers : "follow", "wait", and "gather".
If you get a Sentry bot somewhere, you can switch between "follow" and "Attack" instructions in the same way.
The infamous "mystery box" from the COD zombie series will be featured in this mod.
There are 90 different results, and you can get the best weapon, but you can also get the worst weapon.
There will also be secret items that can only be obtained here.
If you want to challenge, use the Satellite Phone to summon the Mystery box.
The kill speed is faster than Brutal DOOM, and even the weakest 9mm gun can defeat the Pinky Demon.
However, you will always suffer from a shortage of ammo and recovery items.
Kill your enemies as soon as possible before they are attacked, like Call of Duty. Otherwise it can have fatal consequences.
If you are a veteran player, choosing a higher difficulty level than ultra-violence (Brutal DOOM ver only) or a class with a stricter weapon possession limit will make you more thrilling.
Players can only carry 4 weapons. (In the case of normal mode)
Every time you find a good weapon, you have to choose to drop something.
Carefully look at the spec sheet, which describes the advantages and disadvantages of the weapon.
If you're greedy and holding only powerful weapons, you'll quickly run out of ammo, and you'll have to drop something and switch to a 9mm gun.
There is no convenient item box.
Weapon placement changes randomly each time you play.
Flamethrower may appear when you need an M16, or you may never find your favorite weapon.
Therefore, even on maps that have been visited in the past, the tactics can change significantly depending on the weapons you can pick up.
This weapon mod was developed so that I can play it for over a year without getting bored.
(I don't know how other players will feel, but I've been enjoying DOOM for years with this mod)
Awesome! finally there is a cool reloading animation, much better than the previous light weight version.. I love it!!
Thanks for thinking that we don't have a powerful PC! my most sincere thanks and congratulations for the work!
Is this version playable with LZdoom?
Is awesome!!But the mod no access to punch and kicks combos from brutal doom,and make a last version for lzdoom 32 bits,(is a great engine very compatible mods an addons)please.In vainilla version too.My old pc no support the latests version for gzdoom requeriments.
Hello!!Is awesome,but the muzzle flashes of the weapons are too big in brutal and vanilla version.Fix this please.
Is the "game world becomes brighter after aiming down sights and stay that way until the next level" bug is fixed?
That happens when i am playing on Oblige as far as i remember because i am so very bored playing in the original maps and Oblige is quick and convenient way to test weapons and quick demon hunting without key hunting or other.
I wasn't aware of it at first because it looked like a problem with the DOOM engine, but I did notice a bug that made the map slightly brighter when playing with GZDOOM.
Apparently, it's a bug in Dot Sight.
It has little impact on gameplay, but I'll update on this soon.
Thank you for your report.
Hey Arrowood can you tell what are the updates?
I read it on the description but nothing on it.
Fixed an issue where the screen would be slightly brighter when using Dot Sight.
Others haven't changed.
Thanks for the update, it was a persistent bug since a year ago but after i report it, it managed to be fixed.
(EDIT: The FMG still suffers from the issue but any other weapons didn't)
I really love the addition of XM550 minigun and the BFG firing M202 Flash.
Some feedback (only add if possible and by the author's own pace):
-If possible, a no speed penalty version to make the gameplay on par of regular doom
-The XM25 grenade launcher has white sleeve, i know the circumstances as it's sprite-d from different characters, but tinting the sleeve black is enough
-Give the Katana an orange/reddish tint to make it look like the Crucible, possibly adding the Crucible itself (which has different attack moves) as well.
-If possible, add some energy weapons too like Volk (would want to suggest R3K but model-wise it might conflict with the similar looking AUG and VEPR)
-Add the RV-N, it's an energy weapon that can be turned into a pair of fist knuckles.
-Add the random-only version of Satellite Phone given that friendly allies are overpowered though they can get lost often.
-The M9A1 with custom muzzle extension is IMO ugly. If possible change it to KAP-40 or EMC.
For those with a lot of requests, I have published a freely editable CODBW data pack, so I encourage you to use it to customize it yourself.
Moddb.com
If you have free video capture and image editing software and time to edit 100 images, it's very easy.
It's not ironic, and I encourage you to take this opportunity to develop mods as well.
You look passionate.
I don't have the time and effort to spend on mod development anymore.
It doesn't matter, but I like the M9A1 with the huge muzzle brakes you hate.
I like Beretta Custom, which appears in movies such as "RoboCop" and "Equilibrium", and this M9A1 is also influenced.
It's not strange that DOOMGUY has a Beretta Custom with spikes that can be crushed by hitting the IMP's eyes. (Although the player cannot actually hit the enemy with a gun)
Thank you for playing since the beta.
You're welcome. Glad somebody took a mod that introduce me to the world of DOOM modding (RGA2 back in 2010, back then i can't afford CODMW and even if i did i can't play MP) and make it so fully compatible with (according to many people) the best Doom mod as well as adding balance and new features.
Well the Auto-9 is also my favorite type of weapon and it also was featured in Far Cry 3: Blood Dragon and Far Cry 4, but that look more like a thinned Desert Eagle barrel put into M9.
But it's just one weapon and it's different how people appreciate weapons, so yeah.
Is this version playable with LZdoom.I cant use GZdoom.
there is error when i lunch it using zdoom :(
So i heard you end development on this mod. First i want to thank you for the joy you given for a year or more when this mod is in development. This mod really reminds me of the mod that introduce me to Doom modding community 11 years ago, which is RGA2, which i played so much because i can't afford COD games back then. Now with this the weapons are more balanced and more fun to use and possible to combine with other mod thus equals hours of fun!
By the way a request, and credit where the credit is due, but can i upload a modification of this mod and its vanilla version, where the ammo drop and ammo carried is rebalanced? Because (like in many other games such as Deus Ex, no offense, amazing game though, that game and your mod, just annoying mechanics) it is annoying to have enemies fire endlessly while only dropping less than a full clip (or just a clip if you're lucky), i will made rebalance that:
-600 without backpack, 999 with backpack max ammo carried for roughly all weapons, ammo drop also minimum 15/30 or correspond with item visual ("bullet heaven" version)
-6x of 30 without backpack (explainable with chest vest/bandoliers), 10x of 30 with backpack max ammo carried for roughly all weapons, except for explosives, M72 limit is 2, XM25 is 6 without backpack 12 with backpack, BFG is 8 without backpack 16 with backpack, and 40mm is 4 without backpack 10 with backpack, ammo drop also minimum 15/30 or correspond with item visual (pseudo-realistic version)
Yes you can.
Arrowood already released datapacks for modder. You can check it out.
IS this version playable with LZdoom.I cant use GZdoom.
bro if im using the 8 weapon slots mode i cant pick other weapons by their slot even that slot is not even have a weapon.. using lzdoom
I'm getting the following error when I try to launch this with the latest version of GZDoom.
"Script error, "CODBW_FileB_LW_v2_pk3:zzbrutalxcodbg_bcoding_b3.wad:SBARINFO" line 49: Unknown font 'INDEXFON'"
i fixed this problem, if you want maybe a send you a link of the fixed version
That would be great.
sent you a dm with the download link.
When running with brutal doom v21 I get an error saying "cvar blood_amount 1 (or bd_blood amount)already exists" IS there something I'm doing wrong?
Yeah, aren't this mods has Brutal doom?
Why the sounds of the guns is different? Some of the guns has cutted fire sound and underwater fire sounds, is this normal?
THIS MOD IS AMIZING BRO, I CAN DESTROY THE DEMONS IN EVERY ENGINE(my pc is a potato XD)
wow this mod runĀ“s in LZDoom <3