A simple mod that fixes everything that bothered me (and you too perhaps) in Kane's Wrath. It utilizes some content from various TW mods and some few of my own making. Have you ever wondered 'why wasn't x, y, z in Kane's Wrath'? Me too. So here's Kane's Chill. The only purpose of this mod is to fill all the gaps in KW. The changes were supposed to make the game both more aesthetically pleasing and more accurate to the lore. EA introduced a whole lot of weird changes in TW and did their best to fix some in KW, but it still doesn’t seem quite there. Kane’s Chill is aimed at fixing inconsistencies and filling all the gaps left by EA. This mod is not trying to have the best multiplayer balance. It’s primary goal is making the game more immersive and that's all.

Post news Report RSS Kane's Chill Beta Release

I present to you, the last stable version. Yes, guys, the mod is almost finished and you can now play it.

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I thank not just the talented people in the credit sections but every fan out there who's been waiting for all this time.
The mod is almost finished. I figured you guys have waited long enough so it'd be fair if I at least released the last stable version of the Kane's Chill mod. I don't really have that much free time for modding so making you wait until the mod is in perfect condition would be just wrong.

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The mod is playable now and is almost complete save for a few things that are going to be fixed in a 1.0 release. All the changes were listed in the Mod Summary article so if you're not familiar with the mod you can just read them there. In short this mod tries to fix inconsistencies in Kane's Wrath so that the game feels more immersive and lore-accurate. Whoever is going to try the Beta probably already knows what the mod is about.

Known issues:
1. Some units lack proper debris
2. Some few sounds are missing
3. At least three units are using placeholder icons
4. New units haven't been added to the Global Conquest strike force creation menu
5. Don't add Mobile Artillery to your Global Conquest Black Hand strike forces, it spawns a test version without a weapon, you'll have to get the working ones them from the War Factory. (worst bug this far)

If you can live with these just go ahead and try the mod out. Please don't forger to provide your feedback so that I know if there are any other problems that require fixing.

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CREDITS
ItzTeeJaay - encouraged me to start the whole project and helped me get things going, this Chad gave me all the fuel I needed to keep trying and not give up. May he never give up as well
Stygs - provided incredibly helpful advice and very smart solutions to the trickiest issues, also created a couple of very good models. Hats off to Stygs and a drink to his success!
Carnius - created loads of S-tier models far surpassing EA ones. They were used in many other CnC3 mods and Kane's Chill is no exception. This absolute Legend's talent and vision simply can't be overstated.
Egozi44 - a lot of important conributions like some novelty code and most importantly, teaching me how to add unit voice to the game (something I could never do on my own). Just an all-out bro this guy is!
Firehawk-Ph4ntom - created a lot of things in Kane's Chill and helped me find and identify so many issues and bugs that he's essentially a co-creator of this mod in his own right. A shout out to this king!

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Edna1
Edna1 - - 1,627 comments

Finally gonna give.it a try

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