Replacer For ANOMALY M4 With I.W.P's Beautiful M4A1 REVAMPED.
Replaces the Anomaly M4 with the beautiful M4A1 from I.W.P.
Fixed And BAS Compatible And RWAP Compatible
Ported By Vektacity And Fixed Up By Frosty
DEMONIZED .EXEs REQUIRED : Github.com
BAS REQUIRED FOR M1014 SIGHTS : Moddb.com
RETROGUE REQUIRED FOR M1014 SIGHTS : Moddb.com
3DSS REQUIRED FOR 3DSS COMPAT SCOPES : Moddb.com (ONLY THIS ONE WILL WORK, ORIGINAL DOES NOT!)
PREVIEW VIDEO : Youtube.com
Fix 1.1 : Added camera_effects fully for M4 I.W.P.
Update 1.2 : Added 3DSS For Gamma Users
All credit goes to I.W.P. Developers And The Porter Vektacitys
Full Credits from I.W.P: Alexander Kotov (ROOZBAN), Batka Kovsur (OldSerpskiStalker), ValeroK, Igor Gorovoy, Gladiator, S.T.A.Z. WP, BaS, STCoP WP, OWR, Gunslinger Mod, Valerok, Anomaly Team, SWP mod, AZM, Mortan, v2v3v4, Pavel_Blend, Hozar_2002, Partizan, AV661194, ASCII1457, DKUD1337, Mr.Rifleman, SAM61, 1ns1debeast, tigg, Millenia, r_populik, Synap, r_populik, Millenia, Mr.Rifleman, KIT, Synap, SAM61
please made m1 garand and replace it
а он есть в iwp
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where is aim in/out anims?
Pretty cool to see IWP ports for Anomaly, IWP is great weapon pack, kinda shame that it based on COC though, Anomaly's game world feels more alive than COC, more camps and traders like Butcher on Garbage, NPCs especially faction leaders have definitely more variety of random quests too and so on.
Btw if you need ideas, I can suggest port Remington 700 animation to replace BaS one, since that BaS animation used by most of its bolt action guns kinda sucks honestly, hand even doesn't go off screen and as result it looks like hand simply removes and put back literally same magazine. BaS is nice pack, but it kinda have consistency issue when some guns feels just unfinished or bugged, like these R700 anims or Gauss on AK animation where hand even don't properly grab its magazine.
This got to be most bruh comment here considering IWP Devs are fine with porting IWP assets to Anomaly if they use ALL of the modification they made on the CryRayEngine, all of them not just weapons but scripts, animations, etc. But here they just half-assed it
This looks perfect!!!
it's necessary BAS or work in vanilla too?
what gloves you using
Expression : <no expression>
Funtion :CInifile::r_section
File :D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
Line :1214
Description :fatal error
Arguments :Can't open section 'wpn_m4_eot'.Please attach
stack trace:
Press OK abort execution
:(
Expression : <no expression>
Funtion :CInifile::r_section
File :D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
Line :1214
Description :fatal error
Arguments :Can't open section 'wpn_m4_ac10632'.Please attach
stack trace:
Press OK abort execution