Hello hellos, yo yos, and how’s it goes?! As usual, we hope you lot have all been having a lovely little life since we last had a chat. We certainly have (for some definition of lovely), and it’s that time of the year again, so let’s jump into the update!
Last year we reached the exciting milestone of every mission being playable front-to-back, with the exceptions of Dual Access, and Rift. After a celebratory break, we’ve been hard at work at tackling major tasks since then, one of the most important of which is this mayonnaise:
Ideal spread for a grilled cheese.
In all seriousness, our focus for this year has been on Dual Access, the game’s opening mission. Way back in Peer Review’s early days we made the explicit decision to work on Dual Access last. This is actually pretty common for most organized development cycles. You can’t make a proper introduction or tutorial for something that doesn’t yet exist after all, now can you? Now that we’ve got the rest of the game to inform our design decision, we’re knocking it out.
The gameplay for the two-part mission is coming along quite nicely. In fact, one of those parts is actually in the home stretch! We’ve been testing and iterating and it’s almost there. Meanwhile, being more dialogue-heavy, the other part’s still in the planning and writing phase. Mooostly the writing phase. Good writing takes time, so tha writist girls r doin wat im doin write now accept better. We’re eager to show you when that’s ready!
While the design team's busy doing designer things, the art team is likewise arting up a storm, and sorting out how Sector C should look in Peer Review.
Science isn't all lasers and chemical tanks, though. Sometimes you need a space to store copious amounts of books, or store copious amounts of emails, or store copious amounts of copies.
And where do you store everything else? None other than the storage facilities over in Surface Call.
That's our update! As always, if you've got any questions, comments, concerns, cries of outrage, cries of inrage, or cries of another nature, you can get in touch with us pretty easily in the Peer Review Community Discord Server. We're always hanging about, so you can chat with us and do all the other Discord stuff that we don't need to explain. Pop in, say hi!
And if you really like us, and also happen to have some skills in that pretty little head of yours, you can assimilate! We can always use more 3D artists, character artists, programmers, the lot. Head over to the PSR Team Application Form and show us what you can do. Barring audio and writing positions, we've got space in all roles.
For the rest of the year we'll be chipping away at Dual Access before finally moving on to Rift. We're really excited to see everything coming together, and we hope you are, too. We'll have another check in with you towards the end of the year. Be safe and keep kind in the meantime!
Also hey check out this egg:
You guys are giving Black Mesa a run for it's money with all these assets! Can't wait to see more!
See ya! And also, thank you, always.
It's nice to see that you guys are making good progress! :)
Fantastic work, guys!
Sweet, Love the lighting on that Dark Dual Access shot
Egg
nice Yu-Gi-Oh reference :)
Yeaaaaahhhh❤🔥
Can't wait to play it
Decay is so underrated.
Always happy to see a PR update. Keep it up, legends.
haven't forgotten about you guys! it's always a treat to check into moddb after a long while and happen upon an update from the team. it is definitely exciting to watch the project unfold so greatly, your work truly shines.
on a sour note, no true HD shot of the mayonnaise assets? pathetic...