A mod that modifies the Soulstorm campaign. In this mod, you can see global abilities on the metamap from Dark Crusade, improved global abilities from SS (using the Tau Ar"Ka cannon in battle; fast and automatic reinforce of Ork's abilities; the ability of a Space Marine that provides access to a special building with a deepstrike, etc.), edited versions of ALL maps, enhanced strongholds, a unique atmosphere at the moment, which includes graphics, a unique musical atmosphere, dynamic weather, as well as a variety of sounds of the maps themselves (birdsong, sea noises, etc.), improved AI and many other changes.
UPD: For those who missed text under latest version of mod: since very few people responded to testing new version, we had to release it as is. Given activity of audience and their interest in modification, I hasten to assume that this version will not come out of beta testing (that is, it is not a fact that work on mod will continue, this applies, among other things, to bug fixes). Most likely (99.99%) modification will no longer be supported. Anyone can continue development of project by first discussing this point with me.
A mod that modifies the Soulstorm campaign. In this mod, you can see global abilities on the metacart from Dark Crusade, improved global abilities from SS (using the Tau Ar"Ka cannon in battle; fast and automatic reinforce of Ork's abilities; the ability of a Space Marine that provides access to a special building with a deepstrike, etc.), edited versions of ALL maps, enhanced strongholds, a unique atmosphere at the moment, which includes graphics, a unique musical atmosphere, dynamic weather, as well as a variety of sounds of the maps themselves (birdsong, sea noises, etc.), improved AI and many other changes.
I need help translating the mod into English. Comrade jackdosherack has prepared a machine translation, but it requires edits.
The modification video can be viewed here: Youtube.com
Modification page in Steam: Steamcommunity.com
Discord: Discord.gg
By downloading and installing the modification, you agree that you have carefully read the FAQ section (located below).
I don't want to waste my time on people who are "in the trash" to spend 5 minutes of THEIR time reading this section.
Comments and questions, the essence of which will proceed from the non-reading of this section, will be ignored, deleted or subjected to sharp criticism (the latter, in particular, concerns messages on the topic of departures when switching to the metacart (p. 10 of the FaQ), as well as the death of attached guard units after switching to the metacart (p.21 of the FaQ)). Ignorance of the laws, as they say, does not exempt from responsibility.
FaQ: Moddb.com
I express my great gratitude:
- to author of the Special Campaign mod for motivation and such developments as music/sounds on the metacart, as well as an ally script - Moddb.com
- to authors of Unification Mod - Dawn of War: SoulStorm for the numerous materials borrowed from it - Moddb.com
- to author of Stronghold mod for partially borrowed scripts of global abilities from there (later adapted to the SS campaign) - Moddb.com
- to author of the Unification Campaign addon for Unification Mod - AndO3131 - for the extended meta map - Moddb.com (not included in this mod, but you should know about such a project)
- Kekoulis for new and improved unit models, in particular, heroes of new races for Unification Campaign addon for Unification Mod
- -Clyde for the taskbars of the Orks and the IG (these taskbars have been significantly improved by jackdosherack)
- special thanks to Nick Fisher for his help and advice at various stages of modification development
- to authors of Firestorm over Kronus/Kaurava for the numerous materials and ideas borrowed from it - Moddb.com
- to authors of Dawn of Skirmish AI mod - Moddb.com
- to authors of Inquisition Daemonhunters mod - Moddb.com
- to authors of FreeUI (extended game interface) - Moddb.com
- to comrade lisiivozhd for his help in scripts and a significant contribution to the development of the mod, in particular, writing scripts and a template of global abilities in combat (Arka cannon, etc.)
- to the author of Titanium Wars mod - GrOrc - for defensive buildings and many units, their improved models and textures (in particular, which the author asked to specify directly: Necron Annihilation Barge, Necron Doomsday Ark, Necron Ghost Ark), skyboxes for maps, the idea of reworking the squad cap and support cap system, an improved Heroes script and the function of displaying ranks inside the taskbar (adapted to FreeUI) - Moddb.com
- to the author of Soulstorm: Persistent Campaign Bases Mod (v1.4) for the script for saving buildings after the battle - Moddb.com
- Redux mod and its author Eranthis for fx effects, sounds (in particular, nature and the environment) and skyboxes - Moddb.com
- LeonardGOOG for the models of skyscrapers, dropods, grass and Guardsman Worlds used in fashion - Moddb.com
- Aliaska_RuS for help with scripts and rewritten AI - Moddb.com
- to the creators of scripts AutoAbilities, Heroes, Fortress, Fallback, Weather, TrueReinforcement, MassiveBattles, etc.
- to comrade Voice_inThe_Warp for ideas and help with the graphic component
- to Comrade JEEDKIY for his beautiful icons, textures of the environment and landscape, as well as improved taskbars
- to the authors of Corsix's Mod Studio - Modstudio.corsix.org
- authors of Dawn of War Texture Tool
- to all other wonderful people whom I did not indicate here due to ignorance or forgetfulness, at the first request I will be ready to provide the relevant information. I advise you to try out all the projects listed above.
The very first modification video, a lot has already changed since that moment.
Video from the current version of the mod.
An addon to the main modification "Improved Campaign mod [BETA] (December 30, 2023)" (this addon will not work without it!), which returns the Tartarus...
For those who missed the text under the latest version of the mod: since very few people responded to testing the new version, we had to release it as...
Improved Campaign mod, version from June 18, 2023.
Its best mod for Soulstorm campaign. I would add bases stay(like in Unification ewentualy option to turn this on or off), Tempestus scions(Imperial guards),deadwatch unit(Space marines),persistent bodies and Stubbs plasma gun Alexander style. Rest is great :)
Is there a discord channel ?
Yes, you can find the link above
Хм, васянкоальтернатива никасику? Любопытное.
Даты первого выхода сравнить не забудь, а также факт переименования его мода)
The game suddenly crashes every time I load a save game. I can play for a few minutes first and then it just crashes. So far everything has always worked. what can I do? What could be the reason?
Tell me, which race did you play for and against? The bug is really serious, it is impossible to play with it calmly.
P.S. We see this when playing with Necrons, and possibly Tau.
Every time i try to summon an vehicle, it crushes down
I run an other test now. I fight als Nercon VS Eldar with one Ally. first all works then at time middle of the game. Chrush down to the desktop :(
Spacemarines vs orks
When playing with necrons, the cause of error was discovered, with second planet, reason is still unclear.
When summon which vehicles exactly does the crash occur?