Since the discovery of the Guide Stone 100 years ago deep in the equatorial sand of our planet, Kharak, our very origins have come into question. Now, after 100 years of technological advancement and careful study, there is one inescapable revelation: We do not belong here. We are the last of our kind, and we have dedicated ourselves to one goal - returning home -- a mission that will put everything at risk.

Crafted with the assistance and guidance of the original creators as well as the help of a passionate fan community, Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using modern advances in graphics rendering technology. Homeworld Remastered Collection includes updated high-res textures and models, new graphical effects, and support for HD, UHD, and 4K resolutions. Homeworld’s original audio and video artists have also recreated cinematic scenes in beautiful high fidelity.

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Greetings everyone,

A lot has been said about HW3, and a lot of thought has been given to the topic of the future of the FXmod. Today I bring you the answer, and a final gift related to the Shimmering Path.

After weighing the modding tools and potential of HW3, we have decided that the FXmod will continue to be developed on Homeworld3.

One of the main reasons for this is that we had already hit the limits of what we can do on the HWRM engine. We hit the memory limit (no more races), had to write many additional scripts to get everything to work, and old issues from the HW2C days (Out of Sync) prevented us from truly delivering on the Multiplayer aspect of our mod. So, while we think that we were able to add a lot for the Single-Player fans, such as the Shimmering Path and new mini-campaigns, we are sorry for those that were hoping for a more sustained Multiplayer environment like in the HW2C days of the mod, when it was still called FX:Commander. In the end, we just couldn't get it to work.

What will happen now?

  • There will be no more releases for the FXmod on HWRM. The v1.39 build "Last Stand" is the last release for HWRM.
  • This ModDB page and the FX 1.39 download will remain online, but no more updates will be posted.
  • Once we have made sufficient progress with a HW3 version of the mod, we will make a ModDB page for it and post an update about it here.

Parting Gift: Unlocking all Shimmering Path (EX/Bonus) Stages

To thank everyone for all the support, messages and more over the years, we have prepared one final gift for you: We will show you how to manually unlock all stages of The Shimmering Path, so that you can also see the Hall of Fame, play any missions you didn't get to, and of course try out the bonus (EX) stages. These stages have unique scenarios and maps, that are not used anywhere else in the mod. We hope that you will enjoy them!

To unlock all Shimmering Path stages, first navigate to this folder:

*\Homeworld\HomeworldRM\Bin\Profiles\
  1. Select the "Profile" folder of the profile you want to unlock all Shimmering Path stages on (your main/first profile is named "PROFILE1").
  2. Locate "PLAYERCFG.lua" within this Profile folder > open this file with Notepad/Wordpad.
  3. Inside the Playercfg.lua file, look for "fx_path". You'll want the entry with the entire mission list below it - it tends to be near the bottom of the file.
  4. Within this entry, locate the "started =" and "scenario =" lines, and change these values to the following:

started = 1,
scenario = 37,

If you did it right, it should look like this:

Shimmering Path Unlock


Save and exit. The next time you launch the FXmod, scroll to the bottom of the Shimmering Path to see the new stages!

SPath Unlocked

How do I keep up with the FXmod / Progress in HW3?

Right now, we are already researching how to mod on Homeworld3.
You can keep track of progress via Khar-Adun's Youtube channel [LINK], or via our Discord page [LINK].

Here is a first testing video!

Modding HWRM was a journey with ups and downs. But the support of the players made us do our best, and encouraged us to push the limits of the engine as we sought to provide a memorable gameplay experience.

With FX v1.39, the most complete and stable build that we have ever released, we know that we have left the FXmod for HWRM in a good place for those who will not be making the jump to HW3 and will be sticking to HWRM.

For the next few months we will be thinking about what shape the FXmod should take in HW3, and in what direction we want to take the project as we study the new possibilities.

Stay safe!
-WH

Updates And Updates And Life Oh My!

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Needs to be installed in this directory to work in the launcher "HomeworldRemasterdCollecti\HomeworldRM\DataWorkshopMODs\Gearbox" for example "J:\EPIC\HomeworldRemasterdCollecti\HomeworldRM\DataWorkshopMODs\Gearbox...

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Post comment Comments  (0 - 10 of 26)
^Vadim_Chistyakov^
^Vadim_Chistyakov^ - - 83 comments

This is how home mi should do remakes. So that the game is 100% like the original.
Just raised the graphics to a new level.
Played with great pleasure.

Reply Good karma Bad karma+1 vote
nuruddinshah52
nuruddinshah52 - - 469 comments

Hello.....
Is there any update? or is it struck in limbo...
PLZ be limbo then dead

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Chris_Rayya
Chris_Rayya - - 560 comments

Just thought of a very cool mod Idea. Someone should make a destiny mod. Taking the ships from Destiny the game and putting them in homeworld.

The Hive fleet.
-Seeder ships for resource extraction.
-Tomb ships for heavy bombers
-TTK Raid ship as Hive fighters
-Hive cruiser
-Hive Dreadnaught

Cabal Fleet
-Recourse extractor as the recourse extractor (obviously)
-Cabal thrasher as a heavy bomber
-Cabal cruiser
-Cabal carrier
-Red legion heavy cruiser
-Cage ship
-leviathan
-Allmighty

Fallen fleet
-Public event recourse extractor
-Explosive shanks as space mines
-Fallen blockaid runner as fighters
-Skiff as heavy bomber
-Ketch
-Ketch flag ship (similar design to what the queen used against oryx).

Gaurdian fleet
-Recourse extractor
-Jump Ship fighters
-Sparrow drop ships as bombers
-Warsat defense platforms
-Colony shuttle
-Colony ships
-The traveler

Interesting places for battles could be saturn, the reef, earth, the moon etc.

Would be very interesting to see

Reply Good karma Bad karma+2 votes
Hell_Diguner
Hell_Diguner - - 3,646 comments

Cool. So do it.

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WhiteWolfRepublic
WhiteWolfRepublic - - 11 comments

anyone know how to zoom in on a single fighter or other ship in a squadron?

Reply Good karma Bad karma+1 vote
The_Unknown_Guy
The_Unknown_Guy - - 12 comments

Hope that they add The Warlords mod to the Homeworld Remastered Section in ModDB.

Reply Good karma Bad karma+1 vote
Raziel666558
Raziel666558 - - 6 comments

Дааа. чет тишина...

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casperius
casperius - - 1 comments

эээээй)))где новые моды на homeworld 2 remastered??

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c0balt08
c0balt08 - - 168 comments

How do you launch mods manually without the use of the game's launcher?

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Krnt
Krnt - - 150 comments

Normally, the developers provide instructions within the downloaded files or in the description, here is an example:
Moddb.com

But the can be slightly different depending on the mod.

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