Crafted with the assistance and guidance of the original creators as well as the help of a passionate fan community, Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using modern advances in graphics rendering technology. Homeworld Remastered Collection includes updated high-res textures and models, new graphical effects, and support for HD, UHD, and 4K resolutions. Homeworld’s original audio and video artists have also recreated cinematic scenes in beautiful high fidelity.
Greetings everyone,
A lot has been said about HW3, and a lot of thought has been given to the topic of the future of the FXmod. Today I bring you the answer, and a final gift related to the Shimmering Path.
After weighing the modding tools and potential of HW3, we have decided that the FXmod will continue to be developed on Homeworld3.
One of the main reasons for this is that we had already hit the limits of what we can do on the HWRM engine. We hit the memory limit (no more races), had to write many additional scripts to get everything to work, and old issues from the HW2C days (Out of Sync) prevented us from truly delivering on the Multiplayer aspect of our mod. So, while we think that we were able to add a lot for the Single-Player fans, such as the Shimmering Path and new mini-campaigns, we are sorry for those that were hoping for a more sustained Multiplayer environment like in the HW2C days of the mod, when it was still called FX:Commander. In the end, we just couldn't get it to work.
To thank everyone for all the support, messages and more over the years, we have prepared one final gift for you: We will show you how to manually unlock all stages of The Shimmering Path, so that you can also see the Hall of Fame, play any missions you didn't get to, and of course try out the bonus (EX) stages. These stages have unique scenarios and maps, that are not used anywhere else in the mod. We hope that you will enjoy them!
To unlock all Shimmering Path stages, first navigate to this folder:
*\Homeworld\HomeworldRM\Bin\Profiles\
started = 1,
scenario = 37,
If you did it right, it should look like this:
Save and exit. The next time you launch the FXmod, scroll to the bottom of the Shimmering Path to see the new stages!
Right now, we are already researching how to mod on Homeworld3.
You can keep track of progress via Khar-Adun's Youtube channel [LINK], or via our Discord page [LINK].
Here is a first testing video!
Modding HWRM was a journey with ups and downs. But the support of the players made us do our best, and encouraged us to push the limits of the engine as we sought to provide a memorable gameplay experience.
With FX v1.39, the most complete and stable build that we have ever released, we know that we have left the FXmod for HWRM in a good place for those who will not be making the jump to HW3 and will be sticking to HWRM.
For the next few months we will be thinking about what shape the FXmod should take in HW3, and in what direction we want to take the project as we study the new possibilities.
Stay safe!
-WH
When life gives you lemons, just throw em away and get another shot.
Get your first glimpse at all the brand-new effects made for Battlestar Galactica: Fleet Commander, releasing this December.
With Battlestar Galactica: Fleet Commander's release right around the corner, it's time for your first look at what's next for the Remastered Edition...
The hotly anticipated next installment in the Homeworld series, has just announced they will be supporting mods in partnership with our friends at mod.io...
Needs to be installed in this directory to work in the launcher "HomeworldRemasterdCollecti\HomeworldRM\DataWorkshopMODs\Gearbox" for example "J:\EPIC\HomeworldRemasterdCollecti\HomeworldRM\DataWorkshopMODs\Gearbox...
The back door is open, I repeat, the back door is open. Godspeed Apollo. Get to experience the events of 33 and The Hand of God with built-in in-game...
This is a mod for Homeworld: Remastered, and is considered a "beta" release that is horribly balanced. Changes made from April 2023: - Fixed an issue...
Public Domain: Classic & Remastered releases of Mass Effect: Reborn.
The return of the critically acclaimed mod. Battlestar Galactica: Fleet Commander is now available for Homeworld Remastered.
version 1.5 of homeworld universe is offically out.
This is how home mi should do remakes. So that the game is 100% like the original.
Just raised the graphics to a new level.
Played with great pleasure.
Hello.....
Is there any update? or is it struck in limbo...
PLZ be limbo then dead
Just thought of a very cool mod Idea. Someone should make a destiny mod. Taking the ships from Destiny the game and putting them in homeworld.
The Hive fleet.
-Seeder ships for resource extraction.
-Tomb ships for heavy bombers
-TTK Raid ship as Hive fighters
-Hive cruiser
-Hive Dreadnaught
Cabal Fleet
-Recourse extractor as the recourse extractor (obviously)
-Cabal thrasher as a heavy bomber
-Cabal cruiser
-Cabal carrier
-Red legion heavy cruiser
-Cage ship
-leviathan
-Allmighty
Fallen fleet
-Public event recourse extractor
-Explosive shanks as space mines
-Fallen blockaid runner as fighters
-Skiff as heavy bomber
-Ketch
-Ketch flag ship (similar design to what the queen used against oryx).
Gaurdian fleet
-Recourse extractor
-Jump Ship fighters
-Sparrow drop ships as bombers
-Warsat defense platforms
-Colony shuttle
-Colony ships
-The traveler
Interesting places for battles could be saturn, the reef, earth, the moon etc.
Would be very interesting to see
Cool. So do it.
anyone know how to zoom in on a single fighter or other ship in a squadron?
Hope that they add The Warlords mod to the Homeworld Remastered Section in ModDB.
Дааа. чет тишина...
эээээй)))где новые моды на homeworld 2 remastered??
How do you launch mods manually without the use of the game's launcher?
Normally, the developers provide instructions within the downloaded files or in the description, here is an example:
Moddb.com
But the can be slightly different depending on the mod.