The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
This adds various objects that can be bought and crafted, including light sources, stashes, a portable workshop, a radio, and a playable piano, and can be placed in the world through a primitive base-building system.
This addon bundles in various dependencies that can be omitted if you already have the latest versions in your load order. I highly suggest you isolate these dependencies and update them as their own mods to ensure the latest versions of the scripts are used.
New versions (as of v2.1.0) should automatically migrate any saves using an old version of HF.
There are three light sources: metal torches, gas lamps, and a psi light.
Each have their own required fuels and different durations. The metal torch can be crafted.
With WTF, the psi light can be obtained through an artefact hunting mission from Sakharov after turning off the Miracle Machine. Without WTF, it can be obtained by Ecologist or Monolith traders at a high goodwill.
Four different stashes: a small sack, an empty repair kit, a gun case, and a metal box.
The small sack can be crafted from small sheets and a sewing kit (drag n' drop in inventory), while the others need to be purchased from a trader. The larger stashes, like the gun case and metal box will require a higher goodwill with the faction. An optional file is included to make the different stashes meaningfully different from each other by adding capacities to each in ascending order.
The new stashes can be picked up by clicking 'Take All' when the stash is empty.
Broken radios can now be repaired through crafting recipes and play music. Currently, it uses the PDA's radio stations, but can be expanded to include other playlists (see 'configs\plugins\placeable_radio\')
This workshop can be moved around and placed wherever, allowing for the use of toolkits away from faction bases.
It includes an integrated stash, which moves its items into the player's inventory during crafting and repair, and back into the stash once finished.
With WTF, this is obtained by completing a repair task from a technician, after giving away all three tiers of toolkits. Note that, in this task, the weapon must be completely repaired - including its internal parts.
This can also be obtained by trading with traders at a high goodwill (supply level 3).
This piano can be played using the keyboard. Each button on the keyboard corresponds to a note on the keyboard, and is arranged with respect to the QWERTY keyboard.
There are additional options for selecting and filtering different sheets included in this addon, and for changing aspects of the piano itself, including transpose, volume, and instruments. New sheets can be added by looking into 'configs/plugins/playable_piano/sheets'.
The notation for the sheets are as follows (pretty much following the virtualpiano.net notation):
Sheets can be found in communities that use this same notation, including virtualpiano.net, r/virtualpiano, and Tower Unite.
This is obtained by trading with Loner or Bandit traders at a high goodwill (supply level 3).
See the full changelog on Github!
Bug Fixes
Bug Fixes
Features
Bug Fixes
Thanks to Thial for creating the wireframe preview gizmos.
Thanks to NLTP_ASHES for adding compatibility for different lighter sources.
Thanks to Utjan for creating the Weapon Displays.
Thanks to VortexBomb for improving the Russian translation to be closer to base Anomaly localisation.
Many thanks to ShabbyPirate, Apathy_Knight, BarryBogs, and others in the Testudo Cohort for playtesting in game.
Average
10183 votes submitted.
Holy ****
Yes, amazing work! Time to illuminate some bases.
Imgur.com
beautiful
Minecraft x Stalker? Lmao looks amazing, but i don't use MO2 so can i safely install this manually?
You can certainly try, but manual installs are difficult to debug if something breaks, and are harder to maintain if you plan on having more than a handful of mods, or want to keep them all up to date.
As far as manually installing this, make sure my addon overrides Igi's WTF.
i see, so if i don't use Igi's WTF then it's completely fine to try right?
WTF is a hard requirement for obtaining the workbench and psi light, since I use it for creating the tasks. I haven't tried it without, but I assume it will crash.
so i only need to use WTF? other task packs is not require right?
Yeah, only the framework should be required
а я могу установить через jsgme ?и где скачать это wtf
JSGME is not recommended, but you can try anyways since this mod can be installed like any other mod.
The text for WTF in the description has a link, but here it is: Moddb.com
Haha, nice mod you got there, hope you can finish it
This has got to be one of the most ambitious mods I have ever seen! So keen to see what comes next.
Whoa, that's some real magic stuff here 10/10
Chernobylite ptsd \o/
igor would be proud
"Nice job, I'm proud of you Khiminuk"
Wait, I thought this was a shitpost at first.
What the hell.
а я могу установить через jsgme ?и где скачать это wtf
holy ****, nothing truly is impossible in Sdalger.
Amazing job. Now hideouts can actually feel homey. Goddamn mate, 10/10
Love it!! was legit shocked in awe when i saw the post on discord
Awesome! Fantastic work!
Hi, i have an a question, there's anybody else that when launch the game with the main addon of this mod just crash?? it shows an error that says "Can't open section 'tch_junk'." and the file that its seem to be Xr_ini.cpp. im gonna try to fix this for a while if there no one aswering to this. thanks :D
let me know if you find a solution! Really want to try this mod out but I'm also encountering this error.
You need a modified .exe that implements DLTX, see FAQ in description.
That is amazing work!!! Congrats!
Mods are getting out of hand lately. Will you keep adding stuff to place? Like for example barricades, tables, chairs and stufff?
This **** can get serious rn
I have no plans to add decorative objects at the moment, though everyone's free to use the placing system to add their own objects if they want.
new game required?
I believe this works with old saves, but make backups just in case.
As a note, this is not safe to remove mid-save since it adds new items and objects until I add a way to remove them.
ok, thanks!
that ? seriously ? Sounds great I'll try it right away
Finally i can set up my own Survivalist Crackdungeon while my Companion slaves keep me save while i snort coke and sip some booze in my sleeping bag.
This is awesome! Definitely gonna be following the project as it progresses. Although, I do have one question: is this compatible alongside the "NPC can loot stashes" mod? I'll be doing some testing on my end to figure it out, but it would be nice to have a professional opinion on it as well.
Skimming through the code, I'd say probably? My stashes inherit the same class as the backpack stashes and the same class looks like it is used by 'NPC can loot stashes' to keep track of stashes for stealing. I haven't tested it or anything though.
I knew someone will eventually create this. Amazing job, finally we can make proper hideout almost anywhere.
You know what would also be nice, a personal large bunker/hideout you can teleport into like from EFT and Chernobylite, can access using certain areas or npc but man can only dream.
Just use the Backpack teleport option already implemented in vanilla anomaly to jump to your hideout´s stash mate :D
It's saying Can't open section 'tch_junk' in the logs, any fix?
btw is it compat. with trader overhaul?
Yes
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'tch_junk'. Please attach [*.ini_log] file to your bug report
Cannot replicate on a vanilla install or on my own modlist. Are you using a modpack?
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You have no clue how much I wanted something like this, thanks a lot mate
Fantastic mod 10/10.
I get an odd crash to desktop bug. When picking up an empty stash and then opening my inventory immediately afterwards:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly 2022/bin/..\gamedata\scripts\ui_inventory.script:717: attempt to index local 'npc' (a nil value)
Could well be a conflict with the ~150 mods I currently have installed, but psoting it just in case it's relevant generally.
As for furniture with functionality; how about a camp bed which could weigh 2-3 kg, but would be more "comfortable" than a regular sleeping bag. Could be deployed and slept in for some minor bonus like a very slight passive heal while sleeping, or perhaps a "well rested" bonus as with the sleeping roll? Perhaps you could even make it a shash object so players can add a sleeping bag and sleeping roll to the deployed bed (like the workbench and toolkits) to increase any bonuses.
I couldn't replicate this on my end. You might need to check your list for any changes to ui_inventory.script, or any scripts that modify any functions belonging to ui_inventory.script (they'll look like 'function ui_inventory.UIInventory:<FUNCTION NAME HERE>').
The idea of a better camp bed sounds cool, I'll consider it - thanks!
This is gonna be so good on a UNISG play through.
The piano feature on its own deserves its 10/10 :D
This is the kind of stuff that remind you why modding is so awesome, thank you good sir for sharing it with us